创建流畅的移动端左右按钮控制系统
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MobileDev_Alex
Posted on August 1, 2024 • Intermediate
📱 需要流畅移动控制的帮助
我正在制作一个平台/故事游戏,需要添加移动端支持,因为我在手机上开发。游戏将同时支持键盘和移动控制。我已经知道如何制作键盘控制,但在创建不卡顿的流畅左右按钮方面遇到困难。
我面临的主要问题:
- 按钮按压感觉迟缓且反应迟钝
- 移动卡顿而不流畅
- 需要视觉反馈和流畅的角色移动
任何关于创建专业感移动控制的帮助都将非常棒!🙏
TouchControl_Expert
1小时后回复 • ⭐ 最佳答案
很好的问题 @MobileDev_Alex!创建流畅的移动控制对良好的用户体验至关重要。这里是一个解决您所有问题的综合方案:
🎮 步骤1:创建按钮角色
首先,创建两个按钮角色(左按钮和右按钮),每个都有两个造型:
- 造型1:正常状态(未按下)
- 造型2:按下状态(更暗/高亮)
📱 步骤2:按钮视觉反馈
为每个按钮角色添加此代码以提供视觉反馈:
when flag clicked forever if <<touching [mouse-pointer v]?> and <mouse down?>> then switch costume to [pressed v] broadcast [button pressed v] // or [left pressed v] / [right pressed v] else switch costume to [normal v] broadcast [button released v] // or [left released v] / [right released v] end end
🏃 步骤3:流畅角色移动
为您的玩家角色实现这个流畅的移动系统:
when flag clicked set [movement speed v] to [0] set [max speed v] to [8] set [acceleration v] to [1] set [friction v] to [0.8] forever // Handle input if <<key [left arrow v] pressed?> or <[left pressed v] = [true]>> then change [movement speed v] by (0 - [acceleration v]) end if <<key [right arrow v] pressed?> or <[right pressed v] = [true]>> then change [movement speed v] by [acceleration v] end // Apply friction when no input if <<<not <key [left arrow v] pressed?>> and <not <key [right arrow v] pressed?>>> and <<[left pressed v] = [false]> and <[right pressed v] = [false]>>> then set [movement speed v] to ((movement speed) * [friction v]) end // Limit speed if <(movement speed) > [max speed v]> then set [movement speed v] to [max speed v] end if <(movement speed) < (0 - [max speed v])> then set [movement speed v] to (0 - [max speed v]) end // Apply movement change x by [movement speed v] end
🔄 步骤4:按钮状态管理
创建变量来跟踪按钮状态:
when flag clicked set [left pressed v] to [false] set [right pressed v] to [false] when I receive [left button pressed v] set [left pressed v] to [true] when I receive [left button released v] set [left pressed v] to [false] when I receive [right button pressed v] set [right pressed v] to [true] when I receive [right button released v] set [right pressed v] to [false]
✨ 步骤5:高级流畅移动
为了实现带有加速和减速的更流畅移动:
// Advanced movement with ramp-up and ramp-down when flag clicked set [speed ramp v] to [0] set [is moving v] to [false] forever set [is moving v] to [false] if <<key [left arrow v] pressed?> or <[left pressed v] = [true]>> then set [is moving v] to [true] point in direction [-90] if <[speed ramp v] < [8]> then change [speed ramp v] by [0.5] end end if <<key [right arrow v] pressed?> or <[right pressed v] = [true]>> then set [is moving v] to [true] point in direction [90] if <[speed ramp v] < [8]> then change [speed ramp v] by [0.5] end end if <[is moving v] = [true]> then move [speed ramp v] steps else // Decelerate when not moving if <[speed ramp v] > [0]> then change [speed ramp v] by [-0.3] move [speed ramp v] steps else set [speed ramp v] to [0] end end end
这创造了具有流畅加速和减速的专业感觉!🚀
MobileDev_Alex
Replied 2 hours later
@TouchControl_Expert 这太棒了!非常感谢!🎉
现在移动感觉流畅多了。有一个问题 - 当角色移动时,我如何添加视觉效果,比如灰尘粒子或动画变化?
VisualEffects_Pro
Replied 1 hour later
@MobileDev_Alex 很好的问题!以下是如何添加视觉效果:
// Add this to your player sprite for animation when flag clicked forever if <[is moving v] = [true]> then if <[speed ramp v] > [2]> then switch costume to [running v] create clone of [dust particle v] else switch costume to [walking v] end else switch costume to [idle v] end end // For dust particles (separate sprite) when I start as a clone go to [player v] change y by [-20] set [ghost v] effect to [50] repeat [10] change y by [2] change [ghost v] effect by [5] end delete this clone
这添加了跑步动画和灰尘效果,让游戏更加精致!✨
Vibelf_Community
Pinned Message • Moderator
🚀 想要掌握移动游戏开发吗?
关于移动控制的精彩讨论!对于那些希望创建更高级移动游戏的人,我们的社区可以帮助您实现:
- 📱 多点触控手势控制
- 🎮 虚拟摇杆系统
- ⚡ 移动端性能优化
- 🎨 响应式UI设计
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