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创建流畅的移动端左右按钮控制系统

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MA

MobileDev_Alex

Posted on August 1, 2024 • Intermediate

📱 需要流畅移动控制的帮助

我正在制作一个平台/故事游戏,需要添加移动端支持,因为我在手机上开发。游戏将同时支持键盘和移动控制。我已经知道如何制作键盘控制,但在创建不卡顿的流畅左右按钮方面遇到困难。

我面临的主要问题:

  • 按钮按压感觉迟缓且反应迟钝
  • 移动卡顿而不流畅
  • 需要视觉反馈和流畅的角色移动

任何关于创建专业感移动控制的帮助都将非常棒!🙏

TC

TouchControl_Expert

1小时后回复 • ⭐ 最佳答案

很好的问题 @MobileDev_Alex!创建流畅的移动控制对良好的用户体验至关重要。这里是一个解决您所有问题的综合方案:

🎮 步骤1:创建按钮角色

首先,创建两个按钮角色(左按钮和右按钮),每个都有两个造型:

  • 造型1:正常状态(未按下)
  • 造型2:按下状态(更暗/高亮)

📱 步骤2:按钮视觉反馈

为每个按钮角色添加此代码以提供视觉反馈:

    when flag clicked
forever
if <<touching [mouse-pointer v]?> and <mouse down?>> then
switch costume to [pressed v]
broadcast [button pressed v] // or [left pressed v] / [right pressed v]
else
switch costume to [normal v]
broadcast [button released v] // or [left released v] / [right released v]
end
end
  

🏃 步骤3:流畅角色移动

为您的玩家角色实现这个流畅的移动系统:

    when flag clicked
set [movement speed v] to [0]
set [max speed v] to [8]
set [acceleration v] to [1]
set [friction v] to [0.8]

forever
// Handle input
if <<key [left arrow v] pressed?> or <[left pressed v] = [true]>> then
change [movement speed v] by (0 - [acceleration v])
end
if <<key [right arrow v] pressed?> or <[right pressed v] = [true]>> then
change [movement speed v] by [acceleration v]
end

// Apply friction when no input
if <<<not <key [left arrow v] pressed?>> and <not <key [right arrow v] pressed?>>> and <<[left pressed v] = [false]> and <[right pressed v] = [false]>>> then
set [movement speed v] to ((movement speed) * [friction v])
end

// Limit speed
if <(movement speed) > [max speed v]> then
set [movement speed v] to [max speed v]
end
if <(movement speed) < (0 - [max speed v])> then
set [movement speed v] to (0 - [max speed v])
end

// Apply movement
change x by [movement speed v]
end
  

🔄 步骤4:按钮状态管理

创建变量来跟踪按钮状态:

    when flag clicked
set [left pressed v] to [false]
set [right pressed v] to [false]

when I receive [left button pressed v]
set [left pressed v] to [true]

when I receive [left button released v]
set [left pressed v] to [false]

when I receive [right button pressed v]
set [right pressed v] to [true]

when I receive [right button released v]
set [right pressed v] to [false]
  

✨ 步骤5:高级流畅移动

为了实现带有加速和减速的更流畅移动:

    // Advanced movement with ramp-up and ramp-down
when flag clicked
set [speed ramp v] to [0]
set [is moving v] to [false]

forever
set [is moving v] to [false]

if <<key [left arrow v] pressed?> or <[left pressed v] = [true]>> then
set [is moving v] to [true]
point in direction [-90]
if <[speed ramp v] < [8]> then
change [speed ramp v] by [0.5]
end
end

if <<key [right arrow v] pressed?> or <[right pressed v] = [true]>> then
set [is moving v] to [true]
point in direction [90]
if <[speed ramp v] < [8]> then
change [speed ramp v] by [0.5]
end
end

if <[is moving v] = [true]> then
move [speed ramp v] steps
else
// Decelerate when not moving
if <[speed ramp v] > [0]> then
change [speed ramp v] by [-0.3]
move [speed ramp v] steps
else
set [speed ramp v] to [0]
end
end
end
  

这创造了具有流畅加速和减速的专业感觉!🚀

MA

MobileDev_Alex

Replied 2 hours later

@TouchControl_Expert 这太棒了!非常感谢!🎉

现在移动感觉流畅多了。有一个问题 - 当角色移动时,我如何添加视觉效果,比如灰尘粒子或动画变化?

VE

VisualEffects_Pro

Replied 1 hour later

@MobileDev_Alex 很好的问题!以下是如何添加视觉效果:

    // Add this to your player sprite for animation
when flag clicked
forever
if <[is moving v] = [true]> then
if <[speed ramp v] > [2]> then
switch costume to [running v]
create clone of [dust particle v]
else
switch costume to [walking v]
end
else
switch costume to [idle v]
end
end

// For dust particles (separate sprite)
when I start as a clone
go to [player v]
change y by [-20]
set [ghost v] effect to [50]
repeat [10]
change y by [2]
change [ghost v] effect by [5]
end
delete this clone
  

这添加了跑步动画和灰尘效果,让游戏更加精致!✨

VB

Vibelf_Community

Pinned Message • Moderator

🚀 想要掌握移动游戏开发吗?

关于移动控制的精彩讨论!对于那些希望创建更高级移动游戏的人,我们的社区可以帮助您实现:

  • 📱 多点触控手势控制
  • 🎮 虚拟摇杆系统
  • ⚡ 移动端性能优化
  • 🎨 响应式UI设计

📚 相关主题

准备创建专业的移动游戏了吗?在Vibelf应用中获得我们导师的专业指导!