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Click to make speech bubbles appear or disappear

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NE

NatureExplorer_Dev

Posted on January 22, 2024 • Beginner

🌿 Interactive speech bubbles for nature project

I’m working on a “Savannah Nature” educational project about flora and fauna. Someone suggested adding the ability to click on sprites to make their information text disappear if users don’t want to wait for it to finish automatically.

Right now, when you click on an animal or plant, it shows information using the “say” block, but users have to wait for it to finish. I’d like to make it so clicking again can hide the text bubble immediately, and clicking once more can show it again.

How can I implement this click-to-toggle functionality for speech bubbles? Any help would be greatly appreciated! 🦁🌳

UI

UIExpert_Kevin

Replied 2 hours later • ⭐ Best Answer

Great question @NatureExplorer_Dev! This is a fantastic UX improvement. Here’s how to create clickable speech bubbles that can be toggled on and off:

💬 Speech Bubble Toggle Flow

Here’s how the interactive speech bubble system works:

flowchart TD A[🖱️ Sprite Clicked] --> B{Text Currently Showing?} B -->|Yes| C[Hide Text Bubble] B -->|No| D[Show Text Bubble] C --> E[Set Status to 'Hidden'] D --> F[Set Status to 'Showing'] E --> G[💭 say []] F --> H[💬 say [Information Text]] G --> I[🔄 Wait for Next Click] H --> I I --> J[🖱️ Click Detected?] J -->|Yes| B J -->|No| K{Auto-hide Timer?} K -->|Yes| L[⏰ Wait 5 seconds] K -->|No| I L --> C style A fill:#e1f5fe style C fill:#ffebee style D fill:#e8f5e8 style G fill:#f3e5f5 style H fill:#fff3e0

🔧 Method 1: Simple Toggle System

Here’s the basic click-to-toggle speech bubble code:

    // Create a variable called 'Text Showing' for this sprite
when this sprite clicked
if <(Text Showing) = [true]> then
set [Text Showing v] to [false]
say []
else
set [Text Showing v] to [true]
say [This is a lion. Lions are the kings of the savannah!]
end
  

🌟 Method 2: Advanced Toggle with Multiple Animals

For projects with multiple animals, use this improved system:

    // Create variables: 'Animal Chosen' and 'My Name'
when this sprite clicked
if <(Animal Chosen) = (My Name)> then
// If this animal is already selected, hide text
set [Animal Chosen v] to [None]
say []
else
// If different animal or none selected, show this animal's text
set [Animal Chosen v] to (My Name)
say (join [🦁 ] [Lions are powerful predators that live in prides!])
end

// Auto-hide after 8 seconds
when I receive [start auto-hide v]
wait [8] seconds
if <(Animal Chosen) = (My Name)> then
set [Animal Chosen v] to [None]
say []
end
  

🎯 Method 3: Enhanced UX with Visual Feedback

Add visual cues to show which sprite is active:

    when this sprite clicked
if <(Animal Chosen) = (My Name)> then
// Hide text and remove highlight
set [Animal Chosen v] to [None]
say []
clear graphic effects
else
// Show text and add highlight
broadcast [clear all highlights v]
set [Animal Chosen v] to (My Name)
say (Animal Info)
set [brightness v] effect to [20]
broadcast [start auto-hide v]
end

// Clear highlights when other sprites are clicked
when I receive [clear all highlights v]
clear graphic effects
  

🌿 Method 4: Educational Project Specific

Perfect for your nature project with different information types:

    // For each animal/plant sprite
when this sprite clicked
if <(Current Selection) = (My ID)> then
// Toggle off
set [Current Selection v] to []
say []
set [Info Type v] to []
else
// Toggle on
set [Current Selection v] to (My ID)

// Show different info based on previous clicks
if <(Info Type) = [habitat]> then
say [🏠 Lions live in grasslands and savannas]
set [Info Type v] to [diet]
else
if <(Info Type) = [diet]> then
say [🍖 Lions are carnivores that hunt in groups]
set [Info Type v] to [facts]
else
say [🦁 Lions are known as the 'King of the Jungle']
set [Info Type v] to [habitat]
end
end
end
  

⚡ Method 5: Quick Toggle with Sound Effects

Add audio feedback for better user experience:

    when this sprite clicked
if <(Text Visible) = [yes]> then
// Hide text
set [Text Visible v] to [no]
say []
play sound [pop v]
else
// Show text
set [Text Visible v] to [yes]
say [🌿 This is an acacia tree, providing shade in the savanna!]
play sound [boing v]
end
  

💡 Pro Tips for Educational Projects:

  • Visual Feedback: Use brightness or color effects to show which sprite is selected
  • Auto-hide Timer: Automatically hide text after 5-10 seconds to keep the interface clean
  • Multiple Info Levels: Show different information on repeated clicks (basic → detailed → fun facts)
  • Sound Effects: Add audio cues for better user feedback
  • Clear All Button: Add a button to hide all speech bubbles at once

This will make your Savannah Nature project much more interactive and user-friendly! 🌍✨

NE

NatureExplorer_Dev

Replied 1 hour later

@UIExpert_Kevin This is exactly what I needed! 🎉 Thank you so much!

I implemented the advanced toggle system with visual feedback and it works perfectly! Now users can click on any animal to see information, click again to hide it, and there’s a nice brightness effect to show which animal is selected. The auto-hide feature is a great touch too!

My Savannah Nature project feels so much more professional now! 🦁🌿

ED

EduGame_Designer

Replied 3 hours later

Love seeing educational projects with great UX! 📚 Here are some additional ideas for nature projects:

  • Information Layers: First click = basic info, second click = detailed facts, third click = conservation status
  • Compare Mode: Select two animals to compare their characteristics side by side
  • Quiz Mode: Hide information and let users guess the animal facts
  • Habitat Grouping: Show which animals share the same habitat when one is selected
  • Food Chain Visualization: Highlight predator-prey relationships

Interactive educational content is the future of learning! 🌟

VB

Vibelf_Community

Pinned Message • Moderator

🚀 Create Amazing Interactive Educational Projects!

Fantastic discussion everyone! For those looking to build even more engaging educational experiences, our community can help you implement:

  • 🎓 Multi-level information systems
  • 🎮 Gamified learning experiences
  • 🔊 Audio narration and sound design
  • 📱 Mobile-friendly interactive interfaces

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