Understanding random number probability in Scratch
此内容尚不支持你的语言。
💡 Confused about probability and random numbers? Need help with math concepts in programming? 🚀 Get Help Now
MathCoder_Emma
Posted on January 24, 2024 • Beginner
🎲 Confused about random number chances
I’m working on a game that uses random events and I’m getting confused about probability. I have this code and I’m wondering:
My Question: Is the number 7 more likely to be chosen in this expression?
I’m using an OR condition with two random picks:
- First random: pick random 6 to 7
- Second random: pick random 7 to 7
- Combined with OR operator
Does this make 7 more likely than 6? I’m trying to understand how probability works with multiple random calls! 🤔
ProbabilityMaster_Jake
Replied 2 hours later • ⭐ Best Answer
Great question @MathCoder_Emma! This is a perfect example to understand how probability works in programming. Let me break this down step by step:
🧮 Understanding Your Code
First, let’s analyze what each part does:
🔍 The Key Insight
Here’s the important part: Your code doesn’t actually choose a number!
// Your current code (returns true/false, not a number) <(pick random (6) to (7)) or (pick random (7) to (7))> // This always returns TRUE because: // - Left side: 50% chance of 6 or 7 (both are > 0, so TRUE) // - Right side: Always 7 (which is > 0, so TRUE) // - TRUE or TRUE = TRUE
🎯 What You Probably Want
If you want to actually pick a number with different probabilities, here are better approaches:
Method 1: Weighted Random Selection
// Give 7 a higher chance than 6 set [random choice v] to (pick random (1) to (3)) if <(random choice) = [1]> then set [result v] to [6] // 33% chance else set [result v] to [7] // 67% chance end
Method 2: Multiple Attempts
// Try multiple times, favoring 7 set [attempt 1 v] to (pick random (6) to (7)) set [attempt 2 v] to (pick random (7) to (7)) // Always 7 // Choose randomly between the two attempts if <(pick random (1) to (2)) = [1]> then set [final result v] to (attempt 1) // 50% chance of 6 or 7 else set [final result v] to (attempt 2) // 50% chance of 7 end // Overall: 25% chance of 6, 75% chance of 7
📊 Probability Breakdown
Here’s how different methods affect probability:
📈 Probability Comparison:
• pick random 6 to 7
: 6=50%, 7=50%
• pick random 7 to 7
: 7=100%
• Method 1 above: 6=33%, 7=67%
• Method 2 above: 6=25%, 7=75%
The key is understanding that OR operations return true/false, not the actual numbers! 🎯
MathCoder_Emma
Replied 30 minutes later
@ProbabilityMaster_Jake Wow, this completely changed how I think about random numbers! 🤯
I didn’t realize that OR operations return true/false instead of the actual numbers. That explains why my game logic wasn’t working as expected. The weighted random method is exactly what I needed!
Thank you for the detailed explanation! 🙏
MathTeacher_Lisa
Replied 1 hour later
This is a fantastic learning moment! 📚 Here are some additional tips for working with probability in Scratch:
- 🎯 Test your randomness: Run your code 100 times and count the results
- 📊 Use variables to track: Keep counters to verify your probability
- 🔢 Understand ranges: pick random 1 to 10 gives each number 10% chance
- ⚖️ Balance game mechanics: Use probability to make games fair and fun
// Testing probability - run this to verify your random logic repeat [100] set [test result v] to (pick random (1) to (10)) if <(test result) = [7]> then change [count of 7s v] by [1] end end say (join [7 appeared ] (join (count of 7s) [ times out of 100])) for [3] seconds
Understanding probability helps you create better games and more interesting mechanics! 🎮
Vibelf_Community
Pinned Message • Moderator
🚀 Master Math Concepts in Programming!
Excellent discussion about probability! For those looking to deepen their understanding of math concepts in programming, our tutors can help with:
- 🧮 Advanced probability and statistics
- 📐 Geometry and trigonometry in games
- 🔢 Algorithm optimization and complexity
- 📊 Data analysis and visualization
📚 Related Math Topics
- How to create realistic physics simulations?
- Understanding coordinate systems in Scratch
- Creating mathematical art with code
Ready to combine math and programming like a pro? Get personalized guidance from our expert tutors in the Vibelf app!