How to Create Enemy Damage System in Scratch
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TheDuke_Gamer
Posted on August 4, 2025 • Intermediate
⚔️ Need help with enemy damage system
Hey everyone! I’m working on a combat game and I need help with two main things:
- How to make enemies take damage when attacked
- How to make enemies deal damage to the player
I’m pretty new to combat mechanics and would really appreciate some guidance! 😊
CombatMaster_Pro
Replied 3 hours later • ⭐ Best Answer
Great question @TheDuke_Gamer! Combat systems are really fun to build. Here’s a comprehensive guide to help you create both enemy and player damage systems:
🏥 Step 1: Create Health Variables
First, create health variables for both player and enemies:
when flag clicked set [Player Health v] to [100] set [Enemy Health v] to [50]
⚔️ Step 2: Enemy Takes Damage System
For enemies to take damage from player attacks:
// In Enemy sprite when flag clicked forever if <touching [Player v]?> then if <(costume name) of [Player v] = [attacking]> then change [Enemy Health v] by [-10] play sound [enemy hurt v] set [ghost v] effect to [50] wait [0.2] seconds set [ghost v] effect to [0] if <(Enemy Health) < [1]> then broadcast [enemy defeated v] hide stop [this script v] end end end // Check for projectile damage if <touching [Bullet v]?> then change [Enemy Health v] by [-15] play sound [enemy hurt v] broadcast [bullet hit v] if <(Enemy Health) < [1]> then broadcast [enemy defeated v] hide stop [this script v] end end end
💔 Step 3: Player Takes Damage System
For the player to take damage from enemies:
// In Player sprite when flag clicked forever if <touching [Enemy v]?> then if <(costume name) of [Enemy v] = [attacking]> then change [Player Health v] by [-20] play sound [player hurt v] set [ghost v] effect to [50] wait [0.3] seconds set [ghost v] effect to [0] if <(Player Health) < [1]> then broadcast [game over v] stop [all v] end end end // Check for enemy projectiles if <touching [Enemy Bullet v]?> then change [Player Health v] by [-10] play sound [player hurt v] broadcast [enemy bullet hit v] if <(Player Health) < [1]> then broadcast [game over v] stop [all v] end end end
🎯 Step 4: Advanced Combat Features
Here are some cool additions to make your combat system even better:
Damage Immunity (Prevents spam damage):
// Add this to prevent continuous damage when flag clicked set [damage immunity v] to [0] forever if <(damage immunity) > [0]> then change [damage immunity v] by [-1] end end // In damage detection if <touching [Enemy v]?> then if <(damage immunity) = [0]> then change [Player Health v] by [-20] set [damage immunity v] to [60] // 1 second at 60 FPS play sound [player hurt v] end end
Health Bar Display:
// Create a health bar sprite when flag clicked forever set size to ((Player Health) / [100] * [100]) % if <(Player Health) > [60]> then set [color v] effect to [0] // Green else if <(Player Health) > [30]> then set [color v] effect to [25] // Yellow else set [color v] effect to [0] // Red set [brightness v] effect to [-50] end end end
Critical Hit System:
// Add random critical hits define deal damage (base damage) set [damage v] to (base damage) if <(pick random [1] to [100]) < [15]> then // 15% crit chance set [damage v] to ((damage) * [2]) say [CRITICAL HIT!] for [1] seconds play sound [critical hit v] end change [Enemy Health v] by ((-1) * (damage))
Hope this helps you build an awesome combat system! Let me know if you need help with any specific part! 🎮
TheDuke_Gamer
Replied 2 hours later
@CombatMaster_Pro This is exactly what I needed! Thank you so much! 🎉
The damage immunity system is really clever - I was wondering how to prevent spam damage. Going to implement this right away!
GameDev_Expert
Replied 1 hour later
Great solution @CombatMaster_Pro! Here are a few additional tips for @TheDuke_Gamer:
- Sound Effects: Different sounds for different damage types make combat feel more impactful
- Visual Feedback: Screen shake, particle effects, or color changes help players understand what’s happening
- Damage Numbers: Show floating damage numbers above enemies when they take damage
- Status Effects: Consider adding poison, burn, or freeze effects for more complex gameplay
Keep experimenting and your combat system will feel amazing! 🎮
Vibelf_Community
Pinned Message • Moderator
🚀 Want to Master Combat Systems?
Excellent discussion everyone! For those looking to create even more advanced combat mechanics, our community can help you implement:
- ⚔️ Weapon systems with different damage types
- 🛡️ Armor and defense mechanics
- 🎯 Targeting and lock-on systems
- 💥 Combo attacks and special moves
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