Why broadcast and volume blocks don't work together?
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CodeHelper_Mike
Posted on July 21, 2025 • Beginner
🔊 Broadcast and Volume Block Issue
Hey everyone! I’m having trouble with my Scratch project where I’m using broadcasts with volume blocks. The code doesn’t seem to work as expected:
Main Script:
when green flag clicked
forever
broadcast [message 1]
broadcast [message 2]
end
Receiver 1:
when I receive [message 1]
set volume to (100) %
change [counter 1] by (1)
show variable [counter 1]
Receiver 2:
when I receive [message 2]
change [counter 2] by (1)
set volume to (100) %
show variable [counter 2]
The variables aren’t updating properly and the volume seems to interfere. What am I doing wrong? 🤔
ScratchTutor_Alex
Replied 1 hour later • ⭐ Best Answer
Great question @CodeHelper_Mike! This is a common timing issue with broadcasts and volume blocks. Here’s what’s happening and how to fix it:
🔍 The Problem
The issue occurs because:
- Volume blocks are yielding blocks - they pause the script briefly
- Your broadcasts are sent in rapid succession in a forever loop
- When a new broadcast is received before the previous script finishes, it restarts the receiver script
📊 Timing Flow Diagram
✅ Solution 1: Use “broadcast and wait”
Replace your main script with this:
when flag clicked forever broadcast [message 1 v] and wait broadcast [message 2 v] and wait end
This ensures each broadcast completes before the next one starts.
✅ Solution 2: Remove yielding blocks from receivers
If you don’t need the volume blocks in the receivers, remove them:
when I receive [message 1 v] change [counter 1 v] by [1] show variable [counter 1 v] when I receive [message 2 v] change [counter 2 v] by [1] show variable [counter 2 v]
✅ Solution 3: Use a different approach
If you need volume control, set it once at the start:
when flag clicked set volume to [100] % forever broadcast [message 1 v] broadcast [message 2 v] wait [0.1] seconds end
🎯 Best Practice Tips
- Avoid yielding blocks in frequently called broadcast receivers
- Use “broadcast and wait” when you need synchronization
- Add small waits in forever loops to prevent overwhelming the system
- Test your timing by adding say blocks to see execution order
Hope this helps! Let me know if you need any clarification! 😊
CodeHelper_Mike
Replied 30 minutes later
@ScratchTutor_Alex This is exactly what I needed! 🎉
The “broadcast and wait” solution worked perfectly. I didn’t realize that volume blocks could cause timing issues. Thanks for the detailed explanation!
Vibelf_Community
Pinned Message • Moderator
🚀 Master Broadcast Timing in Scratch!
Great discussion on broadcast synchronization! For those looking to dive deeper into advanced Scratch programming concepts, our community can help you with:
- 🔄 Complex broadcast patterns
- ⏱️ Timing and synchronization
- 🎵 Audio programming techniques
- 🐛 Advanced debugging strategies
📚 Related Topics
- Understanding yielding blocks in Scratch
- Best practices for broadcast messaging
- Debugging timing issues in projects
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