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How to Create Daily Challenge System in Scratch Games

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CB

ChallengeBuilder_Pro

Posted on July 23, 2025 • Intermediate

📅 Daily Challenge System - Need Implementation Help!

Hey everyone! I’m working on adding daily challenges to my game to keep players engaged. Here’s what I want to achieve:

  • Monday: Super Lockdown Mode (extra difficulty)
  • Tuesday: Static Surge (special power-ups)
  • Wednesday: Speed Run Challenge
  • Thursday: Survival Mode
  • Friday: Boss Rush
  • Saturday: Puzzle Day
  • Sunday: Free Play Bonus

I need the script to automatically detect what day it is and launch the correct event. The events should loop weekly so players always have something new to try! 🎮

How do I make this work reliably?

EventMaster_Dev

Replied 30 minutes later • ⭐ Best Answer

@ChallengeBuilder_Pro Perfect timing! I just implemented this exact system. Here’s a complete solution that’s both elegant and reliable:

📊 Daily Challenge System Architecture

flowchart TD A[🎮 Game Start] --> B[Get Current Day] B --> C[Check Day of Week] C --> D{Which Day?} D -->|Sunday = 1| E[Free Play Bonus] D -->|Monday = 2| F[Super Lockdown] D -->|Tuesday = 3| G[Static Surge] D -->|Wednesday = 4| H[Speed Run] D -->|Thursday = 5| I[Survival Mode] D -->|Friday = 6| J[Boss Rush] D -->|Saturday = 7| K[Puzzle Day] E --> L[Load Event Settings] F --> L G --> L H --> L I --> L J --> L K --> L L --> M[🚀 Start Daily Challenge] style A fill:#e1f5fe style B fill:#f3e5f5 style M fill:#e8f5e8

🔧 Core Implementation

First, set up your daily challenge system:

    when flag clicked
initialize daily challenges :: custom
start daily challenge :: custom

define initialize daily challenges
delete all of [daily events v]
add [Free Play Bonus] to [daily events v]     // Sunday (1)
add [Super Lockdown] to [daily events v]      // Monday (2)
add [Static Surge] to [daily events v]        // Tuesday (3)
add [Speed Run Challenge] to [daily events v]  // Wednesday (4)
add [Survival Mode] to [daily events v]       // Thursday (5)
add [Boss Rush] to [daily events v]           // Friday (6)
add [Puzzle Day] to [daily events v]          // Saturday (7)
  

📅 Day Detection & Event Selection

    define start daily challenge
set [current day v] to (current [day of week v])
set [today's event v] to (item (current day) of [daily events v])
set [event description v] to (get event description (today's event) :: custom)

// Show today's challenge
say (join [Today's Challenge: ] (today's event)) for [3] seconds
broadcast (join [start ] (today's event))
  

🎯 Event-Specific Implementations

Create handlers for each daily event:

    // Super Lockdown Mode (Monday)
when I receive [start Super Lockdown]
set [difficulty multiplier v] to [2]
set [enemy speed v] to [150]
set [player lives v] to [1]
broadcast [show lockdown ui v]
start game with settings :: custom

// Static Surge (Tuesday)
when I receive [start Static Surge]
set [power up frequency v] to [300]
set [special effects v] to [true]
broadcast [enable surge mode v]
start game with settings :: custom

// Speed Run Challenge (Wednesday)
when I receive [start Speed Run Challenge]
set [timer active v] to [true]
set [target time v] to [120] // 2 minutes
broadcast [start timer v]
start game with settings :: custom
  

💡 Advanced Features

Add these enhancements for a professional system:

1. Challenge Completion Tracking

    // Track daily completions
when I receive [challenge completed v]
if <not <(item (current day) of [completed today v]) = [true]>> then
replace item (current day) of [completed today v] with [true]
change [daily streak v] by [1]
broadcast [show completion reward v]
else
say [Already completed today's challenge!] for [2] seconds
end
  

2. Reward System

    define give daily reward (challenge type)
if <(challenge type) = [Super Lockdown]> then
change [coins v] by [100]
add [Lockdown Master Badge] to [achievements v]
else
if <(challenge type) = [Speed Run Challenge]> then
if <(completion time) < (target time)> then
change [coins v] by [200]
add [Speed Demon Badge] to [achievements v]
end
end
end
  

3. Challenge Preview System

    define get event description (event name)
if <(event name) = [Super Lockdown]> then
set [description v] to [Extra difficulty! One life only. Survive 5 waves.]
else
if <(event name) = [Static Surge]> then
set [description v] to [Power-ups everywhere! Collect 50 surge orbs.]
else
if <(event name) = [Speed Run Challenge]> then
set [description v] to [Beat the game in under 2 minutes!]
end
end
end
  

🔄 Weekly Reset System

    // Reset weekly progress
when I receive [new week detected v]
delete all of [completed today v]
repeat [7]
add [false] to [completed today v]
end
set [weekly challenges completed v] to [0]
broadcast [show new week bonus v]
  

This system is super engaging and keeps players coming back every day! The key is making each challenge feel unique and rewarding. 🎉

CB

ChallengeBuilder_Pro

Replied 1 hour later

@EventMaster_Dev This is absolutely incredible! 🤩

I implemented the core system and it works perfectly! The automatic day detection is so smooth, and I love how the events feel completely different from each other.

Quick question: How would you handle time zones? Should I worry about players in different regions getting different daily challenges?

EM

EventMaster_Dev

Replied 45 minutes later

@ChallengeBuilder_Pro Great question about time zones! 🌍

Scratch uses the player’s local system time, so everyone gets challenges based on their own time zone. This is actually perfect because:

  • Players get fresh challenges at their local midnight
  • No server synchronization needed
  • Works offline

If you want global synchronization, you’d need cloud variables and more complex logic, but for most games, local time works great!

GR

GameRetention_Expert

Replied 2 hours later

Love this discussion! 📈 Here are some pro tips to maximize player engagement with daily challenges:

  • Progressive Difficulty: Make challenges slightly harder each week
  • Streak Bonuses: Reward players for consecutive days
  • Social Features: Let players share their daily scores
  • Seasonal Events: Special challenges during holidays
    // Streak bonus system
if <(daily streak) > [6]> then
set [streak bonus v] to [200]
say [7-day streak! Bonus coins!] for [2] seconds
else
set [streak bonus v] to ((daily streak) * [25])
end
  

Daily challenges are one of the best ways to keep players engaged long-term! 🎯

VB

Vibelf_Community

Pinned Message • Moderator

🚀 Build Engaging Game Systems

Fantastic discussion on daily challenges! For developers looking to create compelling long-term engagement systems, our community specializes in:

  • 📅 Advanced event scheduling systems
  • 🏆 Achievement and progression mechanics
  • 📊 Player retention strategies
  • 🎯 Monetization through engagement

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