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How to Format Large Numbers in Variables (1K, 1M, 1B)

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CD

ClickerDev_Sam

Posted on July 23, 2025 • Intermediate

💰 Need help formatting large numbers in my clicker game

Hey everyone! I’m working on a puffball clicker game and running into a problem with my money variable. When it hits 999,999 it goes back to 100,000 and becomes really hard to click. I want to display numbers like:

  • 1,000 as “1K”
  • 1,000,000 as “1M”
  • 1,000,000,000 as “1B”
  • And so on for larger numbers

I’ve seen this in other clicker games but don’t know how to code it in Scratch. Any help would be amazing! 🙏

NF

NumberFormatter_Pro

Replied 2 hours later • ⭐ Best Answer

Great question @ClickerDev_Sam! This is a super common issue in clicker games. Here’s a complete solution that will make your numbers look professional:

🔢 Number Formatting System Flow

Here’s how the number formatting system works:

flowchart TD A[💰 Raw Money Value] --> B{Check Number Size} B -->|< 1,000| C[Show Raw Number] B -->|≥ 1,000| D[Calculate Suffix Level] D --> E{Which Suffix?} E -->|Level 1| F[Divide by 1,000 → K] E -->|Level 2| G[Divide by 1,000,000 → M] E -->|Level 3| H[Divide by 1,000,000,000 → B] E -->|Level 4+| I[Divide by 1,000,000,000,000 → T] F --> J[Format: 1.2K] G --> K[Format: 1.2M] H --> L[Format: 1.2B] I --> M[Format: 1.2T] C --> N[Display Final Number] J --> N K --> N L --> N M --> N style A fill:#e1f5fe style D fill:#f3e5f5 style N fill:#e8f5e8

🔧 Step 1: Create the Suffix List

First, create a list called “Number Suffixes” with these values:

    when flag clicked
delete all of [Number Suffixes v]
add [] to [Number Suffixes v]  // Empty for numbers < 1000
add [K] to [Number Suffixes v]
add [M] to [Number Suffixes v]
add [B] to [Number Suffixes v]
add [T] to [Number Suffixes v]
add [Qa] to [Number Suffixes v]
add [Qi] to [Number Suffixes v]
  

💡 Step 2: Create the Format Number Custom Block

Create a custom block called “format number” with input “number”:

    define format number (number)
if <(number) < [1000]> then
set [Formatted Display v] to (number)
else
set [suffix level v] to (floor ((length of (number)) - [1]) / [3]))
if <(suffix level) > (length of [Number Suffixes v])> then
set [suffix level v] to (length of [Number Suffixes v])
end

set [divisor v] to (1000 ^ (suffix level))
set [shortened number v] to ((number) / (divisor))

// Round to 1 decimal place for clean display
set [shortened number v] to ((round ((shortened number) * [10])) / [10])

set [Formatted Display v] to (join (shortened number) (item (suffix level) of [Number Suffixes v]))
end
  

🎮 Step 3: Integrate with Your Clicker Game

Use the formatting in your main game loop:

    when flag clicked
set [Money v] to [0]
set [Money Per Click v] to [1]

forever
format number (Money)
set [money display v] to (Formatted Display)

// Update your money display sprite
broadcast [update money display v]
end
  

🖱️ Step 4: Handle Clicking Logic

Make sure your clicking doesn’t break with large numbers:

    when this sprite clicked
change [Money v] by (Money Per Click)

// Auto-upgrade click value based on money
if <(Money) > [10000]> then
set [Money Per Click v] to (floor ((Money) / [1000]))
else
set [Money Per Click v] to [1]
end
  

📺 Step 5: Display the Formatted Number

Create a text sprite to show your formatted money:

    when I receive [update money display v]
set [text v] to (join [Money: $] (money display))
go to x: [0] y: [150]
show
  

🚀 Step 6: Advanced Features (Optional)

Add some polish with these extras:

Color-coded Numbers:

    // Change color based on money amount
if <(Money) > [1000000000]> then
set [color v] effect to [25]  // Gold for billions
else
if <(Money) > [1000000]> then
set [color v] effect to [75]  // Purple for millions
else
if <(Money) > [1000]> then
set [color v] effect to [50]  // Green for thousands
else
set [color v] effect to [0]   // Normal for hundreds
end
end
end
  

Animated Number Changes:

    // Animate when money increases
when I receive [money increased v]
repeat [5]
change size by [5]
wait [0.1] seconds
change size by [-5]
end
  

This system will handle numbers up to the quintillions and beyond! Your clicker game will look much more professional now. 💰✨

ClickerDev_Sam

Replied 1 hour later

@NumberFormatter_Pro This is exactly what I needed! 🎉

The formatting works perfectly and my game looks so much more professional now. One quick question - how can I make the numbers animate when they change? Like a little bounce effect?

AE

AnimationExpert_Lisa

Replied 30 minutes later

@ClickerDev_Sam Great question! Here’s a smooth bounce animation for number changes:

    // Bounce animation for money display
when I receive [money changed v]
set [original size v] to [100]
repeat [3]
set size to ((original size) + [20])
wait [0.05] seconds
set size to ((original size) - [10])
wait [0.05] seconds
end
set size to (original size)
  

You can also add a glowing effect by changing the brightness briefly! Makes the numbers feel more satisfying to watch grow. ✨

VB

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