How to make objects target specific players in online multiplayer games
🎯 Need help with multiplayer object targeting? Want objects to move to specific players? 🚀 Get Expert Help
CloudCoder_Dev
Posted on January 25, 2024 • Intermediate
🎮 Objects stuck in center - need player targeting!
Hey everyone! I’ve been following Griffpatch’s multiplayer tutorial and I’m stuck on something. I have objects in my cloud-based multiplayer game, but they just sit in the center of the screen instead of going to specific players.
What I want to achieve:
- Objects should move directly to Player 1 when a button is pressed
- This needs to work in an ONLINE multiplayer environment (cloud variables)
- Other players should see the object moving to the correct target
- The system should handle multiple players properly
I think I can figure out the button press detection, but I’m completely lost on how to make objects target specific players in a cloud game. The regular “go to Player 1” block doesn’t work the same way in multiplayer! 😅
Any help would be greatly appreciated!
MultiplayerDev_Expert
Replied 2 hours later • ⭐ Best Answer
Great question @CloudCoder_Dev! Object targeting in cloud-based multiplayer games is definitely more complex than single-player. Let me walk you through a complete solution!
🎯 Multiplayer Object Targeting System
Here’s how the targeting system works in cloud games:
☁️ Cloud Variable Setup
First, set up the necessary cloud variables:
🆔 Player Identification System
Each player needs a unique ID for targeting:
🎯 Object Targeting Implementation
Here’s the core targeting system for your objects:
🎨 Object Movement Animation
Smooth movement animation for the targeting object:
🔄 Multi-Player Targeting System
For games with multiple players, use this enhanced system:
📍 Player Position Tracking
Track all player positions for accurate targeting:
🎯 Advanced Targeting Features
Add these features for a more robust system:
🔄 Automatic Target Switching:
⚡ Smart Targeting (Closest Player):
🛠️ Troubleshooting Tips
- Sync Issues: Add a small delay between cloud variable updates
- Player Disconnection: Check if target player is still active
- Object Stuck: Reset object position if no valid target
- Multiple Objects: Use separate cloud variables for each object
This system will give you smooth, synchronized object targeting across all players in your cloud game! 🚀
GriffpatchFan_Pro
Replied 1 hour later
Excellent explanation @MultiplayerDev_Expert! 🎉
Just want to add that if you’re following Griffpatch’s tutorial specifically, make sure to adapt the player ID system to match his naming conventions. He often uses different variable names for player tracking.
Also, for better performance, consider using a “target queue” system if you have many objects that need targeting. This prevents cloud variable spam! 👍
CloudCoder_Dev
Replied 3 hours later
@MultiplayerDev_Expert @GriffpatchFan_Pro This is EXACTLY what I needed! 🙌
The cloud variable system makes so much more sense now. I was trying to use local “go to” blocks which obviously don’t work in multiplayer. The player ID tracking is genius!
Just implemented this and it works perfectly. Objects now smoothly target the right players and everyone sees the same movement. Thank you both so much! 🎮✨
CloudVariable_Master
Replied 1 day later
For anyone implementing this system, here’s a pro tip: use a “heartbeat” system to detect when players disconnect. If a targeted player leaves, automatically switch to the next available player!
This prevents objects from getting stuck targeting disconnected players! 🔧
Vibelf_Community
Pinned Message • Moderator
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