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How to store usernames in cloud variables

💡 Need help with cloud variables and multiplayer systems? Struggling with data encoding? 🚀 Get Expert Help

CA

CloudCoder_Alex

Posted on January 22, 2024 • Advanced

☁️ Need help storing usernames in cloud variables

Hey everyone! I’m working on a multiplayer leaderboard system and I need to store usernames along with scores. I know cloud variables only accept numbers, but I’ve seen projects with leaderboards that show actual usernames.

  • How do I convert usernames to numbers?
  • How do I convert them back to display?
  • Is there a simple way to do this?

I want to create a leaderboard but without complex encoding if possible! 🤔

MP

MultiplayerMaster_Pro

Replied 3 hours later • ⭐ Best Answer

Great question @CloudCoder_Alex! Username encoding in cloud variables is definitely possible. Here’s a comprehensive guide:

🔢 Username Encoding System

Here’s how the encoding process works:

flowchart TD A[👤 Username Input] --> B[Convert to ASCII] B --> C[Encode to Numbers] C --> D[☁️ Store in Cloud Variable] D --> E[Retrieve from Cloud] E --> F[Decode Numbers] F --> G[Convert back to Letters] G --> H[📺 Display Username] I[Example: ALEX] --> J[65,76,69,88] J --> K[65076069088] K --> L[Store as Number] style A fill:#e1f5fe style D fill:#f3e5f5 style H fill:#e8f5e8 style I fill:#fff3e0

🔧 Method 1: Simple ASCII Encoding

The easiest approach is to convert each letter to its ASCII value:

    // Create these variables first
set [username v] to [ALEX]
set [encoded v] to []
set [position v] to [1]

// Encode username to numbers
repeat (length of (username))
set [letter v] to (letter (position) of (username))
// Convert letter to ASCII number
if <(letter) = [A]> then
set [ascii v] to [65]
end
if <(letter) = [B]> then
set [ascii v] to [66]
end
// ... continue for all letters
set [encoded v] to (join (encoded) (ascii))
change [position v] by [1]
end

set [☁ usernames v] to (encoded)
  

💡 Method 2: Custom Letter-to-Number System

A simpler approach using custom encoding:

    // Custom encoding: A=01, B=02, C=03, etc.
define encode letter (letter)
if <(letter) = [A]> then
set [code v] to [01]
end
if <(letter) = [B]> then
set [code v] to [02]
end
if <(letter) = [C]> then
set [code v] to [03]
end
// Continue for all letters...

// Usage
set [username v] to [ALEX]
set [encoded v] to []
repeat (length of (username))
encode letter (letter (position) of (username))
set [encoded v] to (join (encoded) (code))
end
  

🔄 Decoding Back to Username

To convert numbers back to letters:

    // Decode numbers back to username
define decode number (number)
if <(number) = [01]> then
set [letter v] to [A]
end
if <(number) = [02]> then
set [letter v] to [B]
end
// Continue for all numbers...

// Usage
set [encoded v] to (☁ usernames)
set [decoded v] to []
set [position v] to [1]
repeat ((length of (encoded)) / [2])
set [pair v] to (join (letter (position) of (encoded)) (letter ((position) + [1]) of (encoded)))
decode number (pair)
set [decoded v] to (join (decoded) (letter))
change [position v] by [2]
end
  

🏆 Complete Leaderboard System

Here’s how to implement a full leaderboard:

    // Store username and score
when flag clicked
set [player name v] to (username)
set [player score v] to (score)

// Encode and store
encode username (player name)
set [☁ player1 name v] to (encoded username)
set [☁ player1 score v] to (player score)

// Display leaderboard
forever
decode username (☁ player1 name)
set [display text v] to (join (join (decoded username) [: ]) (☁ player1 score))
// Show on screen
end
  

This system allows you to store and display usernames in your multiplayer games! 🎮

CA

CloudCoder_Alex

Replied 45 minutes later

@MultiplayerMaster_Pro This is exactly what I needed! 🎉

The custom encoding method works perfectly for my leaderboard. One question - is there a limit to how long the encoded username can be?

DT

DataTech_Sarah

Replied 1 hour later

@CloudCoder_Alex Great question! Cloud variables have some limitations:

  • Maximum length: Cloud variables can store up to 256 characters
  • Username limit: With 2-digit encoding, you can store usernames up to 128 characters
  • Practical limit: Most usernames are 3-20 characters, so you’re totally fine!

Pro tip: Add validation to limit username length to 15 characters for best performance! ✨

VB

Vibelf_Community

Pinned Message • Moderator

🚀 Ready to Build Advanced Multiplayer Systems?

Excellent discussion on cloud variable encoding! For those looking to create even more sophisticated multiplayer features, our community can help you implement:

  • 🏆 Real-time leaderboards
  • 👥 Player matching systems
  • 💬 Chat systems (with moderation)
  • 🎮 Turn-based multiplayer games

📚 Related Topics

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