How to create a leaderboard system in Scratch
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LeaderboardMaster
Posted on August 25, 2023 • Intermediate
🏆 Need help creating a leaderboard system
Hi everyone! I’m working on a competitive game and want to add a leaderboard to track high scores. I need something that can:
- Store and display top player scores
- Work across different game sessions
- Show rankings from highest to lowest
- Be simple enough for a beginner to understand
I’ve seen some complex tutorials but I need a basic approach first. Can someone help me get started? 🙏
DataSortingPro
Replied 45 minutes later • ⭐ Best Answer
Great question @LeaderboardMaster! I’ll show you both basic and advanced leaderboard systems. Let’s start simple and build up:
🏆 Leaderboard System Flow
Here’s how a complete leaderboard system works:
🔧 Method 1: Simple Local Leaderboard
Start with a basic local leaderboard using lists:
when flag clicked // Initialize leaderboard with default scores delete all of [Leaderboard v] add [1000] to [Leaderboard v] add [800] to [Leaderboard v] add [600] to [Leaderboard v] add [400] to [Leaderboard v] add [200] to [Leaderboard v]
When the game ends, check and update the leaderboard:
when I receive [game over v] set [position v] to [0] repeat (length of [Leaderboard v]) change [position v] by (1) if <(final_score) > (item (position) of [Leaderboard v])> then insert (final_score) at (position) of [Leaderboard v] if <(length of [Leaderboard v]) > [5]> then delete (6) of [Leaderboard v] end stop [this script v] end end
☁️ Method 2: Cloud Leaderboard
For persistent, shared leaderboards, use cloud variables:
when flag clicked // Create cloud list for leaderboard set [☁ top_score_1 v] to [1000] set [☁ top_score_2 v] to [800] set [☁ top_score_3 v] to [600] set [☁ top_score_4 v] to [400] set [☁ top_score_5 v] to [200]
Update cloud leaderboard when player gets high score:
when I receive [check high score v] if <(final_score) > (☁ top_score_1)> then set [☁ top_score_5 v] to (☁ top_score_4) set [☁ top_score_4 v] to (☁ top_score_3) set [☁ top_score_3 v] to (☁ top_score_2) set [☁ top_score_2 v] to (☁ top_score_1) set [☁ top_score_1 v] to (final_score) else if <(final_score) > (☁ top_score_2)> then set [☁ top_score_5 v] to (☁ top_score_4) set [☁ top_score_4 v] to (☁ top_score_3) set [☁ top_score_3 v] to (☁ top_score_2) set [☁ top_score_2 v] to (final_score) end end
📊 Method 3: Advanced Sorting Algorithm
For larger leaderboards, use bubble sort:
define sort leaderboard set [sorted v] to [false] repeat until <(sorted) = [true]> set [sorted v] to [true] set [i v] to [1] repeat ((length of [Leaderboard v]) - (1)) if <(item (i) of [Leaderboard v]) < (item ((i) + (1)) of [Leaderboard v])> then set [temp v] to (item (i) of [Leaderboard v]) replace item (i) of [Leaderboard v] with (item ((i) + (1)) of [Leaderboard v]) replace item ((i) + (1)) of [Leaderboard v] with (temp) set [sorted v] to [false] end change [i v] by (1) end end
🎨 Displaying the Leaderboard
Create an attractive leaderboard display:
when I receive [show leaderboard v] clear set [y_pos v] to [150] set [rank v] to [1] repeat (length of [Leaderboard v]) go to x: (0) y: (y_pos) set [display_text v] to (join (join (rank) [. Score: ]) (item (rank) of [Leaderboard v])) say (display_text) change [y_pos v] by (-30) change [rank v] by (1) end
🏅 Adding Player Names
Store both names and scores:
when flag clicked delete all of [Player_Names v] delete all of [Player_Scores v] add [Alice] to [Player_Names v] add [1000] to [Player_Scores v] add [Bob] to [Player_Names v] add [800] to [Player_Scores v]
Insert new player with score:
define add player (name) score (score) set [position v] to [1] repeat (length of [Player_Scores v]) if <(score) > (item (position) of [Player_Scores v])> then insert (name) at (position) of [Player_Names v] insert (score) at (position) of [Player_Scores v] if <(length of [Player_Scores v]) > [10]> then delete (11) of [Player_Names v] delete (11) of [Player_Scores v] end stop [this script v] end change [position v] by (1) end
💾 Saving and Loading
For persistent local storage, use a simple encoding system:
define save leaderboard set [save_string v] to [] set [i v] to [1] repeat (length of [Leaderboard v]) set [save_string v] to (join (save_string) (join (item (i) of [Leaderboard v]) [,])) change [i v] by (1) end set [☁ saved_leaderboard v] to (save_string)
🔥 Pro Tips for Better Leaderboards
- Limit Size: Keep leaderboards to 5-10 entries for performance
- Validation: Check for reasonable scores to prevent cheating
- Visual Design: Use colors and formatting for better presentation
- Categories: Create separate leaderboards for different game modes
- Time Stamps: Track when high scores were achieved
🚀 Advanced Features
- 🎯 Multiple categories (daily, weekly, all-time)
- 👥 Friend leaderboards
- 🏆 Achievement integration
- 📈 Score progression tracking
- 🎨 Animated score updates
📚 Related Topics
- Working with cloud variables effectively
- Creating competitive multiplayer games
- Advanced data sorting and management
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