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How to create and host a Multi Animator Project (MAP) in Scratch

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AM

AnimationHost_Maya

Posted on July 19, 2025 • Intermediate

🎬 Need help creating a Multi Animator Project

Hello everyone! I’ve been seeing amazing collaborative animations in the featured section and I’m really inspired to create my own Multi Animator Project (MAP). I want to know:

  • How do I set up a MAP for other animators to join?
  • Is it difficult to organize and manage?
  • What are the technical requirements?
  • How do I make it appealing for animators to participate?

I’m excited to bring the community together for a collaborative project! Any guidance would be super helpful! 😊

MC

MAPCoordinator_Sam

Replied 6 hours later • ⭐ Best Answer

Great question @AnimationHost_Maya! Creating a successful MAP is definitely achievable. Here’s a comprehensive guide:

🎭 MAP Creation Workflow

Here’s how to organize a Multi Animator Project:

flowchart TD A[🎵 Choose Song/Theme] --> B[📝 Plan Project Structure] B --> C[⏱️ Split into Time Segments] C --> D[🎨 Create Base Template] D --> E[📋 Set Up Participation Rules] E --> F[🚀 Launch MAP Announcement] F --> G[👥 Recruit Animators] G --> H[📊 Track Participation] H --> I[🔄 Monitor Progress] I --> J{All Parts Done?} J -->|No| K[📢 Send Reminders] K --> I J -->|Yes| L[🎬 Compile Final Video] L --> M[✨ Add Credits & Effects] M --> N[🎉 Release Completed MAP] style A fill:#e1f5fe style D fill:#f3e5f5 style L fill:#e8f5e8 style N fill:#fff3e0

🔧 Step 1: Project Setup

Start by creating the foundation for your MAP:

    when flag clicked
// Set up basic project structure
set [MAP Title v] to [Your MAP Name]
set [Total Parts v] to [20] // Adjust based on song length
set [Current Part v] to [1]
set [Participants v] to [0]

// Create timing system
set [Part Duration v] to [5] // seconds per part
set [Total Duration v] to ((Total Parts) * (Part Duration))

broadcast [setup complete v]
  

🎵 Step 2: Song and Timing Setup

Organize your audio and create clear segments:

    // Audio management for MAP
when flag clicked
forever
if <(Current Part) = [1]> then
play sound [MAP Song v] until done
end

// Create visual timing guides
repeat (Total Parts)
set [Part Number v] to (Current Part)
say (join [Part ] (join (Part Number) [ - Animate Here!])) for (Part Duration) seconds
change [Current Part v] by [1]
end
end
  

📋 Step 3: Participant Management System

Create a system to track who’s working on what:

    // Participant tracking system
when flag clicked
create clone of [Participant Tracker v]

when I start as a clone
ask [Enter your username and part number (e.g. Maya-Part5)] and wait
set [Participant Info v] to (answer)
add (Participant Info) to [Participant List v]
change [Participants v] by [1]

// Visual feedback
set [costume v] to [taken v]
go to [front v] layer
say (join [Reserved by ] (Participant Info)) for [3] seconds
  

🎨 Step 4: Animation Guidelines Template

Provide clear instructions for animators:

    // Animation guidelines display
when [space v] key pressed
switch costume to [guidelines v]
say [MAP Rules:
1. Keep your character on screen
2. Match the beat/rhythm
3. Use smooth transitions
4. No inappropriate content
5. Submit by deadline] for [10] seconds

// Template setup for animators
when flag clicked
set [Animation Style v] to [smooth]
set [Frame Rate v] to [12] // 12 FPS for smooth animation
set [Character Size v] to [100] // Standard size
set [Background Color v] to [white]
  

⏰ Step 5: Deadline and Progress Tracking

Keep your MAP organized with deadlines:

    // Deadline management
when flag clicked
set [Days Until Deadline v] to [14] // 2 weeks
set [Completed Parts v] to [0]

forever
wait [86400] seconds // 24 hours
change [Days Until Deadline v] by [-1]

if <(Days Until Deadline) = [3]> then
broadcast [deadline reminder v]
end

if <(Days Until Deadline) = [0]> then
broadcast [deadline reached v]
end
end

// Progress visualization
when flag clicked
forever
set [Progress Percentage v] to (((Completed Parts) / (Total Parts)) * [100])
set size to (Progress Percentage) %
if <(Progress Percentage) = [100]> then
broadcast [MAP complete v]
end
end
  

🎬 Step 6: Final Compilation

Bring all the parts together:

    // Final MAP compilation
when I receive [compile MAP v]
set [Current Segment v] to [1]
start sound [MAP Song v]

repeat (Total Parts)
switch costume to (join [Part-] (Current Segment))
wait (Part Duration) seconds
change [Current Segment v] by [1]
end

// Add credits
switch costume to [credits v]
wait [5] seconds
stop [all v]
  

💡 Pro Tips for Successful MAPs:

  • Choose Popular Music: Trending songs attract more participants
  • Clear Instructions: Make guidelines easy to understand
  • Active Communication: Respond to questions quickly
  • Flexible Deadlines: Give enough time but keep momentum
  • Quality Control: Review submissions before final compilation
  • Credit Everyone: Always acknowledge all participants

Remember: The key to a successful MAP is community engagement and clear organization! 🌟

AM

AnimationHost_Maya

Replied 3 hours later

@MAPCoordinator_Sam This is incredibly detailed! Thank you so much! 🎉

I love the systematic approach. One question - what’s the best way to handle participants who don’t submit their parts on time? Should I have backup animators ready?

AP

AnimationPro_Jordan

Replied 2 hours later

@AnimationHost_Maya Great question! Here’s my backup strategy that works well:

    // Backup animator system
when flag clicked
set [Backup List v] to []
set [Main List v] to []

// Always recruit 25% more animators than needed
set [Needed Animators v] to [20]
set [Total Recruited v] to [25] // 5 extra as backup

// Automatic backup assignment
when I receive [deadline warning v]
repeat (length of [Main List v])
if <not <(item (counter) of [Submitted Parts v]) = [done]>> then
// Assign backup animator
set [Backup Assigned v] to (item [1] of [Backup List v])
delete [1] of [Backup List v]
say (join [Backup assigned: ] (Backup Assigned)) for [2] seconds
end
end
  

Also consider having a “community part” where multiple people can contribute small animations that you can use to fill gaps! 🎨

CM

CommunityManager_Alex

Replied 1 hour later

Love seeing new MAP hosts! 🎬 Here are some additional community engagement tips:

  • Create Hype: Post teasers and behind-the-scenes content
  • Host Live Sessions: Work on parts together in real-time
  • Celebrate Milestones: Acknowledge when you hit 25%, 50%, 75% completion
  • Feature Participants: Showcase individual work to motivate others
  • Plan a Premiere: Schedule a community watch party for the final release

The Scratch community loves collaborative projects - you’re going to do great! 🌟

VB

Vibelf_Community

Pinned Message • Moderator

🚀 Take Your Animation Projects to the Next Level!

Amazing discussion on MAP creation! For animators and project organizers looking to create even more sophisticated collaborative projects, our community can help you with:

  • 🎭 Advanced animation techniques
  • 📊 Project management systems
  • 🎵 Audio synchronization methods
  • 👥 Community building strategies
  • 🎬 Professional video editing workflows

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