How to Create Daily Challenge System in Scratch Games
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ChallengeBuilder_Pro
Posted on July 23, 2025 • Intermediate
📅 Daily Challenge System - Need Implementation Help!
Hey everyone! I’m working on adding daily challenges to my game to keep players engaged. Here’s what I want to achieve:
- Monday: Super Lockdown Mode (extra difficulty)
- Tuesday: Static Surge (special power-ups)
- Wednesday: Speed Run Challenge
- Thursday: Survival Mode
- Friday: Boss Rush
- Saturday: Puzzle Day
- Sunday: Free Play Bonus
I need the script to automatically detect what day it is and launch the correct event. The events should loop weekly so players always have something new to try! 🎮
How do I make this work reliably?
EventMaster_Dev
Replied 30 minutes later • ⭐ Best Answer
@ChallengeBuilder_Pro Perfect timing! I just implemented this exact system. Here’s a complete solution that’s both elegant and reliable:
📊 Daily Challenge System Architecture
🔧 Core Implementation
First, set up your daily challenge system:
when flag clicked initialize daily challenges :: custom start daily challenge :: custom define initialize daily challenges delete all of [daily events v] add [Free Play Bonus] to [daily events v] // Sunday (1) add [Super Lockdown] to [daily events v] // Monday (2) add [Static Surge] to [daily events v] // Tuesday (3) add [Speed Run Challenge] to [daily events v] // Wednesday (4) add [Survival Mode] to [daily events v] // Thursday (5) add [Boss Rush] to [daily events v] // Friday (6) add [Puzzle Day] to [daily events v] // Saturday (7)
📅 Day Detection & Event Selection
define start daily challenge set [current day v] to (current [day of week v]) set [today's event v] to (item (current day) of [daily events v]) set [event description v] to (get event description (today's event) :: custom) // Show today's challenge say (join [Today's Challenge: ] (today's event)) for [3] seconds broadcast (join [start ] (today's event))
🎯 Event-Specific Implementations
Create handlers for each daily event:
// Super Lockdown Mode (Monday) when I receive [start Super Lockdown] set [difficulty multiplier v] to [2] set [enemy speed v] to [150] set [player lives v] to [1] broadcast [show lockdown ui v] start game with settings :: custom // Static Surge (Tuesday) when I receive [start Static Surge] set [power up frequency v] to [300] set [special effects v] to [true] broadcast [enable surge mode v] start game with settings :: custom // Speed Run Challenge (Wednesday) when I receive [start Speed Run Challenge] set [timer active v] to [true] set [target time v] to [120] // 2 minutes broadcast [start timer v] start game with settings :: custom
💡 Advanced Features
Add these enhancements for a professional system:
1. Challenge Completion Tracking
// Track daily completions when I receive [challenge completed v] if <not <(item (current day) of [completed today v]) = [true]>> then replace item (current day) of [completed today v] with [true] change [daily streak v] by [1] broadcast [show completion reward v] else say [Already completed today's challenge!] for [2] seconds end
2. Reward System
define give daily reward (challenge type) if <(challenge type) = [Super Lockdown]> then change [coins v] by [100] add [Lockdown Master Badge] to [achievements v] else if <(challenge type) = [Speed Run Challenge]> then if <(completion time) < (target time)> then change [coins v] by [200] add [Speed Demon Badge] to [achievements v] end end end
3. Challenge Preview System
define get event description (event name) if <(event name) = [Super Lockdown]> then set [description v] to [Extra difficulty! One life only. Survive 5 waves.] else if <(event name) = [Static Surge]> then set [description v] to [Power-ups everywhere! Collect 50 surge orbs.] else if <(event name) = [Speed Run Challenge]> then set [description v] to [Beat the game in under 2 minutes!] end end end
🔄 Weekly Reset System
// Reset weekly progress when I receive [new week detected v] delete all of [completed today v] repeat [7] add [false] to [completed today v] end set [weekly challenges completed v] to [0] broadcast [show new week bonus v]
This system is super engaging and keeps players coming back every day! The key is making each challenge feel unique and rewarding. 🎉
ChallengeBuilder_Pro
Replied 1 hour later
@EventMaster_Dev This is absolutely incredible! 🤩
I implemented the core system and it works perfectly! The automatic day detection is so smooth, and I love how the events feel completely different from each other.
Quick question: How would you handle time zones? Should I worry about players in different regions getting different daily challenges?
EventMaster_Dev
Replied 45 minutes later
@ChallengeBuilder_Pro Great question about time zones! 🌍
Scratch uses the player’s local system time, so everyone gets challenges based on their own time zone. This is actually perfect because:
- Players get fresh challenges at their local midnight
- No server synchronization needed
- Works offline
If you want global synchronization, you’d need cloud variables and more complex logic, but for most games, local time works great!
GameRetention_Expert
Replied 2 hours later
Love this discussion! 📈 Here are some pro tips to maximize player engagement with daily challenges:
- Progressive Difficulty: Make challenges slightly harder each week
- Streak Bonuses: Reward players for consecutive days
- Social Features: Let players share their daily scores
- Seasonal Events: Special challenges during holidays
// Streak bonus system if <(daily streak) > [6]> then set [streak bonus v] to [200] say [7-day streak! Bonus coins!] for [2] seconds else set [streak bonus v] to ((daily streak) * [25]) end
Daily challenges are one of the best ways to keep players engaged long-term! 🎯
Vibelf_Community
Pinned Message • Moderator
🚀 Build Engaging Game Systems
Fantastic discussion on daily challenges! For developers looking to create compelling long-term engagement systems, our community specializes in:
- 📅 Advanced event scheduling systems
- 🏆 Achievement and progression mechanics
- 📊 Player retention strategies
- 🎯 Monetization through engagement
📚 Related Game Design Topics
- Building player progression systems
- Creating seasonal events and content
- Advanced reward and achievement systems
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