Solving cloud variables access issues for new Scratchers
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CloudGameDev
Posted on January 28, 2024 • Beginner
☁️ Cloud variables not working in multiplayer game
Hey everyone! I’m having a frustrating issue with my multiplayer game. Even though I’m not a new Scratcher, my game keeps showing the message:
The weird thing is that other experienced Scratchers are getting the same message when they try to play my game. It’s a cloud-based multiplayer game, so cloud variables are essential for it to work.
What I’ve tried:
- Checked my account status - I’m definitely not a new Scratcher
- Verified that cloud variables are enabled in my project
- Asked other Scratchers to test - they get the same error
Has anyone encountered this before? What could be causing this issue? 🤔
ScratchExpert_Tom
Replied 1 hour later • ⭐ Best Answer
I can see what’s happening here @CloudGameDev! This is a common issue that occurs when projects are copied instead of properly remixed. Let me explain the problem and solution:
🔍 Understanding the Problem
Here’s what’s likely happening with your cloud variables:
⚠️ The Root Cause
When you copy a project manually (instead of remixing), Scratch treats it as a completely new project that loses the original cloud variable permissions. This happens because:
- Cloud variables are tied to the original project ID
- Manual copies get new project IDs
- New project IDs don’t inherit cloud permissions
- Scratch defaults to “new scratcher” restrictions
✅ The Proper Solution
Here’s how to fix this issue correctly:
// Step 1: Always use the Remix button // Instead of copying code manually // Step 2: If you must start fresh, create cloud variables properly when flag clicked if <(username) = []> then set [error message v] to [Please log in to play multiplayer] else if <(cloud access) = [true]> then set [error message v] to [] broadcast [start multiplayer v] else set [error message v] to [Cloud variables not available] end end
🛠️ Fixing Your Current Project
To fix your existing project, you have a few options:
Option 1: Proper Remix (Recommended)
- Find the original project you copied from
- Click the “Remix” button on that project
- Make your modifications in the remixed version
- Give proper credit to the original creator
Option 2: Create New Cloud Variables
// Delete existing cloud variables and recreate them // Make sure you're logged in as a full Scratcher // Create new cloud variables with these names: // ☁ player_count // ☁ game_state // ☁ player_data when flag clicked set [☁ player_count v] to [0] set [☁ game_state v] to [waiting] broadcast [cloud variables ready v]
🎯 Best Practices for Cloud Variables
To avoid this issue in the future:
// Always check cloud variable access before using define check cloud access if <(username) = []> then set [can use clouds v] to [false] set [error v] to [Please log in] else if <(☁ test variable) = (☁ test variable)> then set [can use clouds v] to [true] set [error v] to [] else set [can use clouds v] to [false] set [error v] to [Cloud variables not available] end end // Use this check before starting multiplayer when flag clicked check cloud access :: custom if <(can use clouds)> then start multiplayer :: custom else say (error) for [3] seconds end
Remember: Always remix instead of copying, and give credit where it’s due! 🙏
CloudGameDev
Replied 30 minutes later
@ScratchExpert_Tom Thank you so much! 🎉 You’re absolutely right - I did copy the project manually instead of remixing.
I’ll create a proper remix and give credit to the original creator. I had no idea that copying could break cloud variables like this. This explains everything!
CommunityModerator
Replied 2 hours later
Great explanation @ScratchExpert_Tom! 👏 I’d like to add some important points about project attribution and community guidelines:
📋 Proper Attribution Guidelines
- Always remix instead of copying - this maintains proper credit chains
- Add clear credits in your project description
- Mention significant changes you made to the original
- Respect the original creator’s wishes about modifications
⚡ Alternative Solutions for New Scratchers
For users who genuinely are new Scratchers but need cloud-like functionality:
// Use local storage alternatives define save to local (key) (value) set [local storage v] to (join (join (key) [:]) (value)) // Create pseudo-multiplayer with lists define add to shared list (item) add (item) to [shared data v] if <(length of [shared data v]) > [100]> then delete [1] of [shared data v] end
Remember: The Scratch community thrives on sharing and collaboration, but always with proper credit! 🤝
Vibelf_Community
Pinned Message • Moderator
🚀 Master Advanced Multiplayer Game Development
Excellent discussion on cloud variables and project ethics! For developers looking to create sophisticated multiplayer experiences, our community can help you implement:
- ☁️ Advanced cloud variable management
- 🔐 Secure multiplayer authentication
- 🌐 Real-time synchronization systems
- 🎮 Scalable game architecture
📚 Related Topics
- Building secure cloud variable systems
- Creating fair multiplayer game mechanics
- Understanding Scratch community guidelines
Ready to build professional-quality multiplayer games? Get expert guidance on cloud variables, game architecture, and community best practices in the Vibelf app!