Debugging mouse tracking and clone creation issues
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DebugMaster_Alex
Posted on February 5, 2024 • Intermediate
🐛 Mouse tracking code not working properly
Hey everyone! I’m trying to create a mouse tracking system that creates clones when the mouse moves, but it’s not working as expected. Here’s what I’m trying to achieve:
- Track mouse movement accurately
- Create clones when the mouse position changes
- Have smooth visual effects following the cursor
My current code has complex position calculations that don’t seem to work correctly. The clones aren’t being created when I move the mouse. Can someone help me debug this? 🙏
CodeDetective_Sarah
Replied 3 hours later • ⭐ Best Answer
Great debugging question @DebugMaster_Alex! I can see the issue with your code. The problem is in the complex position calculations and logic flow. Here’s a complete solution with proper debugging techniques:
🔍 Debugging Process Flow
Here’s how to systematically debug mouse tracking issues:
🔧 Problem Analysis
The original code has several issues:
- Overcomplicated position tracking: Adding 3000 to coordinates is unnecessary
- Complex condition logic: The OR condition with negation is confusing
- No movement detection: The code doesn’t properly detect when the mouse moves
- Performance issues: Creating clones every frame without proper throttling
✅ Simple and Effective Solution
Here’s a clean, working mouse tracking system:
// Main mouse tracking script when flag clicked set [last mouse x v] to (mouse x) set [last mouse y v] to (mouse y) set [trail enabled v] to [true] forever if <(trail enabled) = [true]> then // Check if mouse has moved if <not <<(mouse x) = (last mouse x)> and <(mouse y) = (last mouse y)>>> then // Mouse moved, create trail effect create clone of [myself v] // Update last known position set [last mouse x v] to (mouse x) set [last mouse y v] to (mouse y) // Small delay to control clone creation rate wait [0.05] seconds end end end
🌟 Enhanced Mouse Trail System
For better visual effects and performance:
// Advanced mouse trail with distance threshold when flag clicked set [last mouse x v] to (mouse x) set [last mouse y v] to (mouse y) set [min distance v] to [10] // Minimum distance before creating clone set [trail color v] to [0] forever // Calculate distance moved set [distance moved v] to ([sqrt v] of (((([abs v] of ((mouse x) - (last mouse x))) ^ [2]) + (([abs v] of ((mouse y) - (last mouse y))) ^ [2]))) if <(distance moved) > (min distance)> then // Create trail clone create clone of [myself v] // Update position tracking set [last mouse x v] to (mouse x) set [last mouse y v] to (mouse y) // Cycle through colors change [trail color v] by [10] if <(trail color) > [200]> then set [trail color v] to [0] end end end
🎨 Clone Behavior System
How clones should behave when created:
when I start as a clone // Position clone at mouse location go to x: (mouse x) y: (mouse y) // Set visual properties set [color v] effect to (trail color) set size to [100] % show // Fade out animation repeat [20] change size by [-4] change [ghost v] effect by [5] wait [0.05] seconds end // Clean up delete this clone
🎮 User Control Features
Add interactive controls for better user experience:
// Toggle trail on/off when [space v] key pressed if <(trail enabled) = [true]> then set [trail enabled v] to [false] say [Trail OFF] for [1] seconds else set [trail enabled v] to [true] say [Trail ON] for [1] seconds end // Adjust trail sensitivity when [up arrow v] key pressed change [min distance v] by [-2] if <(min distance) < [2]> then set [min distance v] to [2] end say (join [Sensitivity: ] (min distance)) for [1] seconds when [down arrow v] key pressed change [min distance v] by [2] if <(min distance) > [50]> then set [min distance v] to [50] end say (join [Sensitivity: ] (min distance)) for [1] seconds // Clear all clones when [c v] key pressed broadcast [clear all clones v] when I receive [clear all clones v] if <(clone id) > [0]> then delete this clone end
🚀 Performance Optimization
For smooth performance with many clones:
// Clone limit system when flag clicked set [max clones v] to [50] set [clone count v] to [0] // Modified clone creation with limit define create trail clone if <(clone count) < (max clones)> then create clone of [myself v] change [clone count v] by [1] else // Remove oldest clone by broadcasting cleanup broadcast [remove oldest clone v] wait [0.01] seconds create clone of [myself v] end // Clone cleanup system when I start as a clone set [clone id v] to (clone count) set [clone age v] to [0] forever change [clone age v] by [1] if <(clone age) > [200]> then // Auto-delete after 200 frames change [clone count v] by [-1] delete this clone end end when I receive [remove oldest clone v] if <(clone age) > [150]> then // Remove if old enough change [clone count v] by [-1] delete this clone end
💡 Debugging Tips
- Start simple: Begin with basic mouse following, then add features
- Use say blocks: Display variable values to debug position tracking
- Test incrementally: Add one feature at a time and test
- Check conditions: Make sure your if statements are logically correct
- Monitor performance: Watch for lag when creating many clones
The key is keeping the logic simple and readable. Complex calculations often introduce bugs that are hard to find! 😊
DebugMaster_Alex
Replied 2 hours later
@CodeDetective_Sarah This is absolutely perfect! Thank you so much! 🎉
The simplified approach works flawlessly. I can’t believe I was overcomplicating it so much. The debugging process you outlined is really helpful too. One question - how can I make the trail effect look more like a smooth line?
VisualEffects_Maya
Replied 1 hour later
@DebugMaster_Alex For smooth line effects, try interpolating between positions:
// Smooth line trail effect define create smooth trail set [steps v] to [5] set [step x v] to (((mouse x) - (last mouse x)) / (steps)) set [step y v] to (((mouse y) - (last mouse y)) / (steps)) repeat (steps) set [trail x v] to ((last mouse x) + ((step x) * (counter))) set [trail y v] to ((last mouse y) + ((step y) * (counter))) create clone of [trail dot v] change [counter v] by [1] end
This creates multiple points between mouse positions for a smoother line! ✨
Vibelf_Community
Pinned Message • Moderator
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📚 Related Topics
- Advanced mouse interaction systems
- Clone management best practices
- Performance optimization techniques
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