How to make sprites face the same direction in Scratch
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DirectionMaster
Posted on July 19, 2025 • Beginner
🧭 Sprite direction synchronization help
Hi everyone! I’m working on a project where I need one sprite to always face the same direction as another sprite. For example:
- A companion character that follows the player’s orientation
- Multiple sprites moving in formation
- Objects that need to align with a leader sprite
How can I make this work in Scratch? I’ve tried a few things but can’t get it right. Thanks for any help! 🙏
SpriteMovementPro
Replied 5 minutes later • ⭐ Best Answer
Perfect question @DirectionMaster! Direction synchronization is super useful for many game mechanics. Here’s everything you need to know:
🎯 Direction Synchronization Flow
Here’s how sprite direction matching works:
🔧 Step 1: Basic Direction Matching
The simplest way to make a sprite face the same direction as another:
when flag clicked forever point in direction ([direction v] of [Leader Sprite v]) end
🎮 Step 2: Advanced Following System
For a more sophisticated follower that also moves toward the leader:
when flag clicked forever // Match direction point in direction ([direction v] of [Leader Sprite v]) // Move toward leader (optional) point towards [Leader Sprite v] move [3] steps // Then restore leader's direction point in direction ([direction v] of [Leader Sprite v]) wait [0.1] seconds end
🔄 Step 3: Smooth Direction Transitions
For smoother direction changes without instant snapping:
when flag clicked forever set [Target Direction v] to ([direction v] of [Leader Sprite v]) set [Current Direction v] to (direction) // Calculate direction difference set [Direction Diff v] to ((Target Direction) - (Current Direction)) // Handle wrap-around (180 to -180 degrees) if <(Direction Diff) > [180]> then change [Direction Diff v] by [-360] end if <(Direction Diff) < [-180]> then change [Direction Diff v] by [360] end // Gradually turn toward target if <(abs (Direction Diff)) > [5]> then turn right ((Direction Diff) / [10]) degrees else point in direction (Target Direction) end wait [0.05] seconds end
👥 Step 4: Multiple Followers
For multiple sprites following one leader:
// Leader sprite when flag clicked forever if <key [right arrow v] pressed?> then turn right [5] degrees end if <key [left arrow v] pressed?> then turn left [5] degrees end if <key [up arrow v] pressed?> then move [5] steps end broadcast [Leader Moved v] end // Follower sprites when I receive [Leader Moved v] point in direction ([direction v] of [Leader v]) // Add slight delay for formation effect wait (0.1 * (Follower Number)) seconds
🎯 Step 5: Direction-Based Animations
Change costumes based on direction for more realistic movement:
when flag clicked forever point in direction ([direction v] of [Leader Sprite v]) // Change costume based on direction if <(direction) > [-45]> and <(direction) < [45]> then switch costume to [right v] end if <(direction) > [45]> and <(direction) < [135]> then switch costume to [down v] end if <(direction) > [135]> or <(direction) < [-135]> then switch costume to [left v] end if <(direction) > [-135]> and <(direction) < [-45]> then switch costume to [up v] end end
This creates natural-looking sprite behavior that responds to the leader’s movements! 🎯
DirectionMaster
Replied 15 minutes later
@SpriteMovementPro This is exactly what I needed! 🎉 The smooth transition code is perfect!
One more question - how do I prevent the follower from getting too close to the leader? I want to maintain some distance.
FormationMaster
Replied 30 minutes later
@DirectionMaster Great question! Here’s how to maintain distance while matching direction:
when flag clicked set [Min Distance v] to [50] forever // Always match direction point in direction ([direction v] of [Leader Sprite v]) // Only move if too far away if <(distance to [Leader Sprite v]) > [100]> then point towards [Leader Sprite v] move [2] steps point in direction ([direction v] of [Leader Sprite v]) end // Stop if too close if <(distance to [Leader Sprite v]) < (Min Distance)> then point towards [Leader Sprite v] move [-1] steps point in direction ([direction v] of [Leader Sprite v]) end end
This creates a “sweet spot” where the follower maintains proper distance while staying aligned! 📏
Vibelf_Community
Pinned Message • Moderator
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