How to hide sensitive text and passwords in Scratch projects
このコンテンツはまだ日本語訳がありません。
💡 Need help with advanced Scratch security techniques? Want to learn encryption methods? 🚀 Get Expert Help
CodeWizard_Sam
Posted on June 27, 2016 • Advanced
🔐 Protecting sensitive information in multi-stage puzzles
I’m creating an interactive puzzle game where players complete a Scratch game to get a password, then use that password on my website for the next stage. The problem is that anyone can view the Scratch project code and see the password directly!
I need a way to:
- Hide the actual password from being visible in the code
- Give players the password only after completing the game
- Connect the Scratch game to my external website securely
Has anyone dealt with this kind of security challenge before? Any clever solutions? 🤔
SecurityExpert_Mike
Replied 6 minutes later • ⭐ Best Answer
Excellent question @CodeWizard_Sam! This is a classic security challenge. Here are several proven methods to protect sensitive information in Scratch projects:
🔒 Method 1: One-Way Encryption (Recommended)
Instead of storing the actual password, use encryption to verify it without revealing it:
// Create these variables: // [known_string] = 'PUZZLE_COMPLETE' // [encrypted_result] = 'XYZ789ABC' (pre-calculated) when flag clicked set [user_input v] to [] set [verification_result v] to [] // When player completes the puzzle when I receive [puzzle completed v] ask [Enter the solution you found:] and wait set [user_input v] to (answer) // Simple encryption example set [encrypted_input v] to [] repeat (length of (user_input)) set [char v] to (letter (counter) of (user_input)) change [encrypted_input v] by (join (encrypted_input) ((unicode of (char)) + [5])) end // Check if encrypted input matches stored result if <(encrypted_input) = (encrypted_result)> then say [Congratulations! Your website code is: SECURE_ACCESS_2024] for (5) seconds else say [Incorrect solution. Keep trying!] for (2) seconds end
🧩 Method 2: Puzzle-Based Password Generation
Make the password itself the solution to the puzzle:
- Word Scramble: Password is the unscrambled word
- Math Puzzle: Password is the final calculation result
- Pattern Recognition: Password is the discovered pattern
- Maze Solution: Password is the minimum steps needed
// Example: Math-based password when flag clicked set [puzzle_numbers v] to [7, 13, 21, 34, ?] say [Find the next number in the sequence] for (3) seconds ask [What's the next number?] and wait if <(answer) = [55]> then // Fibonacci sequence: each number is sum of previous two set [website_code v] to (join [FIBO] (answer)) say (join [Your website access code is: ] (website_code)) for (5) seconds else say [Think about how each number relates to the previous ones...] for (3) seconds end
🌐 Method 3: External Validation System
For maximum security, use a cloud-based verification system:
// Using cloud variables for secure validation when flag clicked set [☁ player_progress] to [0] set [☁ session_id] to (join [USER_] (pick random (1000) to (9999))) // When puzzle is completed when I receive [puzzle solved v] set [☁ player_progress] to [100] wait (1) seconds // Generate time-based code set [current_time v] to (days since 2000) set [access_code v] to (join (☁ session_id) (current_time)) say (join [Your unique access code: ] (access_code)) for (10) seconds
⚡ Method 4: Dynamic Code Generation
Generate passwords based on player actions or game state:
// Password based on player's completion path when flag clicked set [path_code v] to [] set [completion_score v] to [0] // Track player choices throughout the game when I receive [choice made v] change [path_code v] by (join (path_code) (choice_number)) change [completion_score v] by (10) // Generate final code when game ends when I receive [game complete v] set [final_password v] to (join [PATH] (path_code)) set [bonus_code v] to (completion_score) set [website_key v] to (join (final_password) (bonus_code)) say (join [Website access key: ] (website_key)) for (8) seconds
💡 Pro Tips:
- Never store the actual password as plain text in variables
- Use multiple validation steps to increase security
- Consider time-limited codes for extra protection
- Test your encryption method thoroughly before deployment
The key is making the password derivable from the puzzle solution, not stored directly in the code! 🔐
CodeWizard_Sam
Replied 1 hour later
@SecurityExpert_Mike This is absolutely brilliant! 🤯 The encryption method is exactly what I needed!
I implemented the puzzle-based approach where the password is actually the solution to a word puzzle. Now players have to solve the riddle to get the code, and there’s no way to cheat by looking at the source!
Quick follow-up: Is there a way to make the encryption even more secure for really sensitive applications?
AdvancedDev_Lisa
Replied 2 hours later
@CodeWizard_Sam For maximum security, you could implement a double-encryption system:
// Advanced double encryption define double_encrypt (input) (key1) (key2) set [temp_result v] to [] set [final_result v] to [] // First encryption layer repeat (length of (input)) set [char v] to (letter (counter) of (input)) set [encrypted_char v] to ((unicode of (char)) + (key1)) change [temp_result v] by (join (temp_result) (encrypted_char)) end // Second encryption layer with different algorithm repeat (length of (temp_result)) set [char v] to (letter (counter) of (temp_result)) set [double_encrypted v] to ((unicode of (char)) * (key2)) change [final_result v] by (join (final_result) (double_encrypted)) end
This makes it virtually impossible to reverse-engineer the original password! 🔒
Vibelf_Community
Pinned Message • Moderator
🔐 Master Advanced Security Techniques
Fantastic discussion on Scratch security! For developers working on complex multi-platform puzzle games, our expert tutors can help you implement:
- 🛡️ Advanced encryption algorithms
- 🌐 Cross-platform security systems
- 🔑 Dynamic password generation
- ☁️ Cloud-based validation systems
- 🎯 Anti-cheat mechanisms
📚 Related Security Topics
- Building secure multiplayer games
- Protecting user data in Scratch
- Creating tamper-proof scoring systems
Ready to build bulletproof security into your projects? Get expert guidance from our security specialists!