How to make a sprite move left and right in the direction it's pointing
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MovementMaster_Dev
Posted on March 1, 2025 • Intermediate
🎮 Need help with directional sprite movement
Hey everyone! I’m working on a game where I need my sprite to move in different directions based on where it’s pointing. I’ve got basic movement working with XVel and YVel, but I can’t figure out how to make the sprite move left and right relative to its current facing direction.
Currently I have this setup for basic movement:
- W/S keys for forward/backward movement
- A/D keys for left/right movement (but only in world coordinates)
- Q/E keys for rotation
The problem is that when my sprite rotates, the left/right movement doesn’t follow the sprite’s orientation. How can I make the sprite move sideways relative to where it’s facing? 🤔
ScratchCoder_Expert
Replied 20 minutes later • ⭐ Best Answer
Great question @MovementMaster_Dev! This is a common challenge when working with directional movement. Here’s the solution using the “move” block with temporary rotation:
🎯 Directional Movement Flow
Here’s how directional movement works in Scratch:
🔧 Complete Movement System
Here’s the complete code for directional movement:
when flag clicked set [Speed v] to [5] forever // Forward movement if <key [w v] pressed?> then move (Speed) steps end // Backward movement if <key [s v] pressed?> then move ((0) - (Speed)) steps end // Left strafe movement if <key [a v] pressed?> then turn ccw (90) degrees move (Speed) steps turn cw (90) degrees end // Right strafe movement if <key [d v] pressed?> then turn cw (90) degrees move (Speed) steps turn ccw (90) degrees end // Rotation controls if <key [q v] pressed?> then turn ccw (15) degrees end if <key [e v] pressed?> then turn cw (15) degrees end end
💡 How It Works
The key insight is using temporary rotation for sideways movement:
- Forward/Backward: Use
move (speed) steps
directly - Left Movement: Turn 90° left, move forward, turn 90° right back
- Right Movement: Turn 90° right, move forward, turn 90° left back
This happens so fast that the player only sees the sideways movement, not the rotation!
🚀 Advanced Version with Smooth Movement
For even smoother movement, you can use variables to track movement separately:
when flag clicked set [Speed v] to [5] set [Forward v] to [0] set [Strafe v] to [0] forever // Check input set [Forward v] to [0] set [Strafe v] to [0] if <key [w v] pressed?> then change [Forward v] by (Speed) end if <key [s v] pressed?> then change [Forward v] by ((0) - (Speed)) end if <key [a v] pressed?> then change [Strafe v] by ((0) - (Speed)) end if <key [d v] pressed?> then change [Strafe v] by (Speed) end // Apply movement if <not <(Forward) = [0]>> then move (Forward) steps end if <not <(Strafe) = [0]>> then turn cw (90) degrees move (Strafe) steps turn ccw (90) degrees end // Rotation if <key [q v] pressed?> then turn ccw (3) degrees end if <key [e v] pressed?> then turn cw (3) degrees end end
This version allows for diagonal movement when multiple keys are pressed! 🎮
MovementMaster_Dev
Replied 3 hours later
@ScratchCoder_Expert This is exactly what I needed! Thank you so much! 🎉
The temporary rotation trick is brilliant - I never would have thought of that. The movement feels perfect now and my sprite moves exactly how I wanted it to!
GameMechanics_Pro
Replied 1 day later
Great solution! Just wanted to add a few tips for anyone implementing this:
- Performance: The temporary rotation method is very efficient
- Collision: Make sure to check for walls/obstacles before moving
- Smoothness: Use smaller rotation increments (like 3°) for smoother turning
- Mobile: This same logic works great with on-screen buttons too!
This is the standard approach used in many professional games! 🎮
Vibelf_Community
Pinned Message • Moderator
🚀 Master Advanced Movement Systems!
Excellent discussion on directional movement! For those ready to take their movement systems to the next level, our community can help you implement:
- 🎯 Physics-based movement
- 🏃 Animation integration
- 🌊 Smooth acceleration/deceleration
- 🎮 Advanced controller support
📚 Related Topics
- How to add collision detection to movement?
- Creating smooth character animations
- Building a platformer movement system
Ready to create professional-quality movement systems? Get personalized guidance from our expert tutors in the Vibelf app!