Common clone issues and how to fix them
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CloneMaster_Dev
Posted on May 23, 2024 • Advanced
🔧 Major clone issues and solutions
Hey developers! I see SO many posts about clone problems, so here’s a comprehensive guide to fix the most common issues:
⚠️ Problem #1: Code Running Multiple Times
If you have extra clones being made or code running multiple times when only called once (like dealing extra damage), your issue is likely that you have code under these hat blocks in a sprite with clones:
- 🔑 “when [key] pressed”
- 🖱️ “when this sprite clicked”
- 🎭 “when backdrop switches to”
- 📊 “when [variable] > [value]”
- 📢 “when I receive [message]“
Why this happens: Clones receive ALL of these hat blocks and run the code too!
DebugSpecialist_Nathan
Replied 10 minutes later • ⭐ Best Answer
Excellent breakdown @CloneMaster_Dev! Here are the detailed solutions:
🛠️ Clone Problem Diagnosis Flow
✅ Solution 1: Clone Detection Method
Create a “for this sprite only” variable to distinguish clones from the original:
when flag clicked set [clone? v] to [false] // Make sure this is 'for this sprite only' when I start as a clone set [clone? v] to [true] // Make sure this is 'for this sprite only' when I receive [make clone v] if <(clone?) = [false]> then create clone of [myself v] // Your other code here end
✅ Solution 2: Separate Sprite Method
Put the broadcast in a sprite that has no clones:
// In a sprite with NO clones when I receive [make clone v] create clone of [sprite you want to clone v] // Your other code here
🚫 Problem #2: 300 Clone Limit
Scratch has a hard limit of 300 clones. Track your clone count:
when I start as a clone change [clone count v] by (1) // When deleting clones change [clone count v] by (-1) delete this clone // Check before creating if <(clone count) < [300]> then create clone of [myself v] else // Handle max clones reached say [Too many clones!] for (2) seconds end
🎯 Problem #3: Clones Can’t Be Referenced
Clones don’t have names, so these blocks don’t work:
- point towards [clone name]
- go to [clone name]
- (x position of [clone name])
- (y position of [clone name])
Workaround using variables:
// In the clone you want to reference when I start as a clone set [my x v] to (x position) set [my y v] to (y position) forever set [my x v] to (x position) set [my y v] to (y position) end // In other sprites go to x: (my x) y: (my y) point in direction (([atan v] of ((my y) - (y position)) / ((my x) - (x position))) * (180))
This comprehensive approach will solve 95% of clone issues! 🎯
GameDev_Sarah
Replied 25 minutes later
This is incredibly helpful! I’ve been struggling with the clone limit issue for weeks. 😅
One additional tip: You can also use clones receiving hat blocks as a FEATURE! For example, to update all clones at once:
// Broadcast to update all clones simultaneously when I receive [update all clones v] if <(clone?) = [true]> then // Update clone behavior change [speed v] by (1) set [color v] effect to (pick random (1) to (100)) end
This way you can control all clones with a single broadcast instead of complex variable systems!
PerformanceMax_Mike
Replied 1 hour later
Great guide! Here are some performance tips for managing lots of clones:
🚀 Clone Performance Optimization
- Delete unused clones: Always clean up clones when they’re off-screen or no longer needed
- Limit clone creation: Use timers to prevent creating too many clones too quickly
- Efficient collision detection: Use distance calculations instead of “touching” for better performance
- Batch operations: Update multiple clones with broadcasts instead of individual checks
// Efficient clone cleanup when I start as a clone forever if <<(x position) < [-300]> or <(x position) > [300]>> then change [clone count v] by (-1) delete this clone end if <<(y position) < [-200]> or <(y position) > [200]>> then change [clone count v] by (-1) delete this clone end end
Vibelf_Community
Pinned Message • Moderator
🔧 Master Advanced Clone Management
Excellent troubleshooting guide! For developers working with complex clone systems, our community offers advanced help with:
- 🎯 Advanced clone pooling systems
- ⚡ Performance optimization techniques
- 🧠 Complex clone AI behaviors
- 🔄 Dynamic clone management
📚 Related Clone Topics
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