How to calculate days since 2000 for future dates in Scratch
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TimeCalculator_Dev
Posted on June 16, 2022 • Intermediate
⏰ Need to calculate future “days since 2000” values for countdown
Hey everyone! I’m working on a countdown timer and need to use the days since 2000
block to calculate time remaining. The problem is I need to know what that value will be at a specific future date (like in 2 days at 8pm) to make my countdown work properly.
For example, if I want to countdown to an event happening “in 2 days at 8pm”, I need to know what the days since 2000
value will be at that exact moment. What’s the math behind this calculation?
Any help would be greatly appreciated! Thanks! 🙏
MathMaster_Sarah
Replied 2 hours later • ⭐ Best Answer
Great question @TimeCalculator_Dev! Understanding how “days since 2000” works is key to building accurate countdown timers. Let me break this down for you:
📅 Understanding “Days Since 2000”
The days since 2000
block returns the number of days that have passed since January 1, 2000, at midnight UTC. It includes decimal values for partial days (hours and minutes).
🧮 The Calculation Formula
Here’s how to calculate the “days since 2000” value for any future date:
Formula:
Days Since 2000 = (Target Date - January 1, 2000) / (24 hours)
🛠️ Practical Implementation
Here’s a complete countdown system:
Step 1: Set your target date
when flag clicked // Example: Countdown to July 4, 2024 at 8:00 PM // July 4, 2024 = 8,951 days since 2000 (approximately) // Add 20/24 for 8 PM = 8,951.833 set [Target Days v] to [8951.833] // Or calculate it dynamically: set [Target Days v] to ((days since 2000) + [2.833]) // 2 days + 20 hours
Step 2: Create the countdown display
when flag clicked forever set [Time Left v] to ((Target Days) - (days since 2000)) // Convert to readable format set [Days Left v] to (round (Time Left)) set [Hours Left v] to (round (((Time Left) - (Days Left)) * [24])) set [Minutes Left v] to (round (((((Time Left) - (Days Left)) * [24]) - (Hours Left)) * [60])) // Display the countdown set [Countdown Display v] to (join (join (join (Days Left) [ days, ]) (join (Hours Left) [ hours, ])) (join (Minutes Left) [ minutes])) wait [1] seconds end
📊 Quick Reference Table
Here are some common calculations:
Time Addition | Days to Add |
---|---|
1 hour | 0.042 (1/24) |
12 hours (noon) | 0.5 |
20 hours (8 PM) | 0.833 |
1 day | 1.0 |
1 week | 7.0 |
🎯 Advanced Countdown Features
Want to make your countdown even better? Try these additions:
// Check if countdown is finished if <(Time Left) < [0]> then broadcast [Event Started v] say [The event has begun!] for [3] seconds end // Add visual effects for urgency if <(Time Left) < [1]> then set [color v] effect to [25] // Red tint change size by [5] wait [0.1] seconds change size by [-5] end
This approach gives you precise control over your countdown timer! 🎉
TimeCalculator_Dev
Replied 1 hour later
@MathMaster_Sarah This is incredibly helpful! 🎉
The formula and examples make perfect sense now. I implemented the countdown system and it’s working flawlessly. The visual effects for urgency are a nice touch too!
One quick question: Is there a way to account for different time zones, or does Scratch always use UTC?
MathMaster_Sarah
Replied 30 minutes later
@TimeCalculator_Dev Great question about time zones! 🌍
Scratch’s days since 2000
block uses UTC (Coordinated Universal Time). If you need to account for different time zones, you’ll need to add or subtract the appropriate offset:
// For Eastern Time (UTC-5): subtract 5/24 = 0.208
// For Pacific Time (UTC-8): subtract 8/24 = 0.333
// For Central European Time (UTC+1): add 1/24 = 0.042
Just remember to account for daylight saving time if needed! 🕐
CountdownExpert_Mike
Replied 2 hours later
Excellent explanation @MathMaster_Sarah! 👏
For anyone building event countdown timers, here’s a pro tip: create a “countdown manager” sprite that handles all the time calculations, then broadcast the results to your display sprites. This keeps your code organized and makes it easy to have multiple countdowns running simultaneously!
Also consider adding sound effects when the countdown reaches certain milestones (1 day left, 1 hour left, etc.) for better user engagement! 🔊
Vibelf_Community
Pinned Message • Moderator
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