Making Scratch Projects Mobile-Friendly - Complete Touch Controls Guide
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MobileDev_Alex
Posted on July 29, 2025 • Beginner
📱 Need Help Making My Project Mobile-Friendly
Hey everyone! I’ve created this awesome Scratch project but it only works well on computers with keyboards. I really want to make it work on phones and tablets too!
The project has a character that needs to:
- Move around using touch controls
- Shoot projectiles with touch buttons
- Navigate menus by tapping
- Access special features and easter eggs
Right now it only works with keyboard controls and I have no idea how to add touch support. Can someone help me figure this out? 🙏
TouchControl_Master
Replied 3 hours later • ⭐ Best Answer
Great question @MobileDev_Alex! Making Scratch projects mobile-friendly is totally doable. Here’s a complete guide to add touch controls to your project:
📱 Mobile-Friendly Design Flow
Here’s how to structure your mobile controls:
🎮 Step 1: Create Touch Control Sprites
First, create sprites for your touch controls. You’ll need:
- Directional arrows (up, down, left, right)
- Action buttons (shoot, jump, etc.)
- Menu buttons (select, back, etc.)
when flag clicked go to x: [-180] y: [-120] // Position for mobile set size to [80] % show go to [front v] layer
⬆️ Step 2: Movement Controls
Create arrow button sprites with this code:
// Up Arrow Button when this sprite clicked broadcast [move up v] // Down Arrow Button when this sprite clicked broadcast [move down v] // Left Arrow Button when this sprite clicked broadcast [move left v] // Right Arrow Button when this sprite clicked broadcast [move right v]
🏃 Step 3: Player Movement Response
In your player sprite, add these scripts:
when I receive [move up v] change y by [10] when I receive [move down v] change y by [-10] when I receive [move left v] change x by [-10] point in direction [-90] when I receive [move right v] change x by [10] point in direction [90]
🔫 Step 4: Action Buttons
Create action buttons for shooting and other abilities:
// Shoot Button when this sprite clicked broadcast [shoot v] set [button pressed v] effect to [25] wait [0.1] seconds set [button pressed v] effect to [0] // In your player sprite: when I receive [shoot v] if <not <(shooting) = [true]>> then set [shooting v] to [true] create clone of [bullet v] play sound [shoot v] wait [0.3] seconds set [shooting v] to [false] end
📋 Step 5: Menu Navigation
For menu systems, create touch-friendly buttons:
// Menu Select Button when this sprite clicked if <(menu active) = [true]> then broadcast [menu select v] play sound [menu click v] end // Menu Back Button when this sprite clicked broadcast [menu back v] play sound [menu back v]
🎯 Step 6: Advanced Touch Features
Add some advanced mobile features:
Virtual Joystick:
// Joystick Base when flag clicked go to x: [-180] y: [-100] show // Joystick Stick when flag clicked forever if <mouse down?> then if <touching [mouse-pointer v]?> then go to [mouse-pointer v] set [joy x v] to ((x position) - [-180]) set [joy y v] to ((y position) - [-100]) // Limit stick movement if <([abs v] of (joy x)) > [30]> then set [joy x v] to ((30) * (([abs v] of (joy x)) / (joy x))) end if <([abs v] of (joy y)) > [30]> then set [joy y v] to ((30) * (([abs v] of (joy y)) / (joy y))) end go to x: ([-180] + (joy x)) y: ([-100] + (joy y)) end else glide [0.2] secs to x: [-180] y: [-100] set [joy x v] to [0] set [joy y v] to [0] end end
Responsive Button Sizing:
when flag clicked if <(screen width) < [500]> then set size to [120] % // Bigger buttons for small screens else set size to [80] % // Normal size for larger screens end
📐 Step 7: Mobile Layout Tips
- Button Size: Make buttons at least 80x80 pixels for easy tapping
- Spacing: Leave enough space between buttons to avoid accidental taps
- Position: Place controls in thumb-friendly areas (bottom corners)
- Feedback: Add visual/audio feedback when buttons are pressed
🎨 Step 8: Visual Polish
Make your controls look professional:
// Button hover effect when this sprite clicked set [brightness v] effect to [25] wait [0.1] seconds set [brightness v] effect to [0] // Semi-transparent controls when flag clicked set [ghost v] effect to [20]
This setup will make your project work great on both desktop and mobile! The key is providing multiple input methods so players can choose what works best for their device. 📱✨
MobileDev_Alex
Replied 2 hours later
@TouchControl_Master This is incredible! 🤩 I followed your guide and now my project works perfectly on my phone!
The virtual joystick is especially cool - it feels just like a real mobile game. Thank you so much for the detailed explanation!
UXDesigner_Sarah
Replied 1 hour later
Great tutorial @TouchControl_Master! 👏 I’d like to add some UX tips for mobile Scratch projects:
- Test on real devices: The Scratch app behaves differently than the website
- Consider orientation: Design for both portrait and landscape modes
- Accessibility: Make sure buttons are large enough for all users
- Performance: Too many sprites can slow down mobile devices
Also, consider adding a “Mobile Mode” toggle so desktop users can still use keyboard controls! 📱💻
Vibelf_Community
Pinned Message • Moderator
📱 Master Mobile Game Development
Fantastic discussion about mobile-friendly Scratch projects! For those wanting to create professional mobile games, we can help you with:
- 🎮 Advanced touch control systems
- 📐 Responsive design principles
- ⚡ Mobile performance optimization
- 🎨 Mobile UI/UX best practices
📚 Related Topics
- Creating responsive Scratch interfaces
- Optimizing Scratch projects for mobile
- Advanced touch gesture recognition
Ready to create amazing mobile-friendly games? Get expert guidance from our mobile development specialists!