Why new Scratchers cannot use cloud variables and how to get access
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CloudVariable_Expert
Posted on January 24, 2024 • Beginner
☁️ Why can’t new Scratchers use cloud variables?
I’m frustrated because I want to create a project that saves high scores and player data, but I discovered that as a “New Scratcher” I can’t use cloud variables. This seems really inconvenient for many project ideas!
Questions I have:
- Why does this restriction exist?
- How do I become a regular “Scratcher” to get access?
- Are there any workarounds for new users?
- What can I do with cloud variables once I get access?
It feels like this limitation is holding back my project ideas. Can someone explain the reasoning and help me understand how to move forward? 🤔
CommunityModerator_Sarah
Replied 2 hours later • ⭐ Best Answer
Great question @CloudVariable_Expert! The cloud variable restriction exists for very good reasons, and I’ll explain everything you need to know! 🌟
🛡️ Why the Restriction Exists
The “New Scratcher” limitation on cloud variables is a security and quality measure:
- Bot Prevention: Anyone can create an account instantly, including automated bots
- Spam Protection: Prevents mass creation of accounts to abuse cloud storage
- Server Resources: Cloud variables use Scratch’s servers - this limits load
- Community Safety: Ensures only engaged community members get advanced features
📈 How to Become a Regular Scratcher
To gain cloud variable access, you need to become a “Scratcher” (not “New Scratcher”). Here’s how:
✅ Requirements to Become a Scratcher:
- Time: Account must be at least 2-3 weeks old
- Activity: Regular participation in the community
- Projects: Create and share several projects
- Engagement: Comment on others’ projects, give feedback
- Following Guidelines: No violations of community guidelines
🔄 Workarounds for New Scratchers
While waiting for Scratcher status, you can still create amazing projects:
// Local storage alternatives when flag clicked ask [Enter your name:] and wait set [Player Name v] to (answer) // Use lists for temporary data add (score) to [High Scores v] // Save to project description set [save data v] to (join [Score:] (score)) // Then manually update project notes
☁️ What You Can Do With Cloud Variables
Once you become a Scratcher, cloud variables enable powerful features:
// Global high score system when flag clicked set [☁ Global High Score v] to [0] when I receive [game over v] if <(score) > (☁ Global High Score)> then set [☁ Global High Score v] to (score) say [New world record!] for [3] seconds end // Multiplayer communication set [☁ Player 1 Move v] to (join (x position) (y position)) wait until <not <(☁ Player 2 Move) = [waiting]>> // Process other player's move // Persistent game saves set [☁ Save Data v] to (join (level) (join [,] (lives))) // Data persists between sessions
🚀 Advanced Cloud Variable Features
Cloud variables support amazing project types:
- 🏆 Global Leaderboards: Compare scores with all players worldwide
- 🎮 Multiplayer Games: Real-time communication between players
- 💾 Save Systems: Persistent progress that survives browser refresh
- 📊 Data Collection: Gather statistics across all players
- 🗳️ Voting Systems: Community polls and decisions
⏰ Timeline to Access
Typical progression timeline:
- Week 1-2: Create account, start making projects
- Week 2-3: Share projects, engage with community
- Week 3-4: Continue regular activity
- Week 4+: Automatic promotion to Scratcher status
The wait is worth it! Use this time to master Scratch fundamentals, and you’ll be ready to create amazing cloud-powered projects once you get access! 🌟
CloudVariable_Expert
Replied 30 minutes later
@CommunityModerator_Sarah Thank you so much for the detailed explanation! 🙏 Now I understand why the restriction exists - it makes total sense for community protection.
I’ll focus on creating great projects and engaging with the community while I wait for Scratcher status. The local storage workarounds will help in the meantime!
MultiplayerPro_Jake
Replied 1 hour later
Great discussion! 🎯 Once you get cloud variables, here’s a starter template for a simple multiplayer chat:
// Simple cloud chat system when flag clicked set [☁ Chat Message v] to [] set [☁ Chat Sender v] to [] when [space v] key pressed ask [Enter message:] and wait set [☁ Chat Sender v] to [YourName] set [☁ Chat Message v] to (answer) when I receive [display chat v] say (join (☁ Chat Sender) (join [:] (☁ Chat Message))) for [3] seconds
The possibilities are endless once you get access! 🚀
Vibelf_Community
Pinned Message • Moderator
☁️ Master Cloud Variables & Advanced Features
Excellent discussion about Scratch permissions! For those ready to explore advanced cloud variable techniques, our community can help you implement:
- 🌐 Global multiplayer systems
- 📊 Real-time data analytics
- 🏆 Advanced leaderboard systems
- 💾 Complex save/load mechanisms
📚 Related Cloud Topics
Ready to unlock the full potential of cloud variables? Get personalized guidance from our expert tutors in the Vibelf app!