Fixing mouse detection issues with list management
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ListManager_Expert
Posted on January 25, 2024 • Intermediate
🖱️ Mouse detection suddenly stopped working
Hi everyone! I’m having a strange issue with my project that has PEN sliders:
- The sliders work perfectly in TurboWarp
- They worked in Scratch initially, but suddenly stopped
- Mouse detection seems to be completely broken now
- No error messages, just silent failure
The project uses lists to track button interactions. Could this be related to the mouse detection issue? Any ideas what might be causing this? 🤔
DebugMaster_Pro
Replied 3 hours later • ⭐ Best Answer
Excellent detective work @ListManager_Expert! This is a classic list overflow issue. Here’s exactly what’s happening and how to fix it:
🔍 The Root Cause: List Overflow
Here’s what’s happening in your project:
🛠️ The Problem: Missing List Cleanup
Your “buttons” list keeps growing without ever being cleared. Here’s what’s missing:
// The missing cleanup block delete all of [buttons v]
✅ Complete Fix Implementation
Here’s how to properly manage your button list:
// Proper list management for sliders when flag clicked forever // Clear the list at the start of each frame delete all of [buttons v] // Rebuild button list for current frame set [button count v] to [0] // Add each active button repeat (number of sliders) change [button count v] by (1) add (join [slider_] (button count)) to [buttons v] end // Process mouse interactions if <mouse down?> then broadcast [check button clicks v] end wait (0.01) secs // Small delay for performance end
🎯 Advanced List Management Techniques
Technique 1: Circular Buffer
// Circular buffer for limited list size define add to circular buffer (item) max size (max) if <(length of [buffer v]) ≥ (max)> then delete (1) of [buffer v] end add (item) to [buffer v]
Technique 2: Batch Cleanup
// Periodic cleanup system when flag clicked set [cleanup timer v] to [0] forever change [cleanup timer v] by (1) // Clean up every 300 frames (5 seconds at 60fps) if <(cleanup timer) > [300]> then delete all of [buttons v] delete all of [temp data v] set [cleanup timer v] to [0] broadcast [lists cleaned v] end wait (0.016) secs // 60 FPS timing end
Technique 3: Smart List Management
// Smart list with size monitoring define add item safely (item) to list (list name) if <(length of (list name)) > [150000]> then // Emergency cleanup when approaching limit repeat (50000) delete (1) of (list name) end broadcast [list overflow prevented v] end add (item) to (list name)
🚀 Optimized Slider System
Here’s a complete, optimized slider implementation:
// Optimized slider system when flag clicked set [slider update needed v] to [true] forever if <(slider update needed) = [true]> then // Clear and rebuild slider data delete all of [slider positions v] delete all of [slider values v] // Initialize sliders repeat (number of sliders) add [0] to [slider positions v] // Default position add [50] to [slider values v] // Default value end set [slider update needed v] to [false] end // Handle mouse interactions efficiently if <mouse down?> then broadcast [update sliders v] end wait (0.02) secs end // Slider interaction handler when I receive [update sliders v] set [slider id v] to [1] repeat (length of [slider positions v]) // Check if mouse is over this slider if <<(mouse x) > ((item (slider id) of [slider x positions v]) - [50])> and <(mouse x) < ((item (slider id) of [slider x positions v]) + [50])>> then if <<(mouse y) > ((item (slider id) of [slider y positions v]) - [10])> and <(mouse y) < ((item (slider id) of [slider y positions v]) + [10])>> then // Update slider value replace item (slider id) of [slider values v] with (mouse x) broadcast [slider changed v] end end change [slider id v] by (1) end
🔧 Debugging List Issues
Here’s how to monitor and debug list problems:
// List monitoring system when flag clicked forever // Monitor list sizes set [buttons list size v] to (length of [buttons v]) set [data list size v] to (length of [temp data v]) // Warning system if <(buttons list size) > [100000]> then say (join [WARNING: List size ] (buttons list size)) for (2) secs end // Emergency cleanup if <(buttons list size) > [180000]> then delete all of [buttons v] say [EMERGENCY: List cleared!] for (3) secs end wait (1) secs end
💡 Prevention Tips
- Regular cleanup: Always clear lists when they’re no longer needed
- Size monitoring: Keep track of list sizes in complex projects
- Efficient algorithms: Use algorithms that don’t require growing lists
- Testing: Test your project for extended periods to catch overflow issues
Remember: TurboWarp doesn’t have the 200,000 item limit, which is why it worked there! 🎯
ListManager_Expert
Replied 1 hour later
@DebugMaster_Pro This is incredible! 🎉 Adding the “delete all” block fixed it immediately!
I had no idea about the 200,000 item limit. This explains why it worked in TurboWarp but not in Scratch. Thank you for the detailed explanation and monitoring system!
PerformanceMonitor_Sam
Replied 2 hours later
Great solution! Here’s a quick performance tip for anyone dealing with large lists:
// Performance-optimized list operations define clear list efficiently (list name) // Instead of deleting items one by one // Use 'delete all' which is much faster delete all of (list name) // For partial cleanup, delete in chunks define remove old items from (list name) keep last (keep count) set [items to remove v] to ((length of (list name)) - (keep count)) if <(items to remove) > [0]> then repeat (items to remove) delete (1) of (list name) end end
This prevents performance issues when dealing with large datasets! ⚡
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