Fixing critical hit bug in clicker games
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ClickerDev_Pro
Posted on January 23, 2024 • Intermediate
🐛 Critical hit system subtracting instead of adding
Help! I’m working on a clicker game and my critical hit system is completely broken. Instead of giving bonus clicks, it’s actually subtracting clicks from my total! 😭
The weird part is:
- Normal clicks work fine
- Critical hits trigger correctly (visual effects show)
- But somehow the score goes DOWN instead of up
- Sometimes it even divides the score by itself?
I’ve been staring at this code for hours and can’t figure out what’s wrong. Has anyone seen this before?
DebugMaster_Alex
Replied 3 hours later • ⭐ Best Answer
I’ve seen this exact bug before @ClickerDev_Pro! This is a classic case of conflicting scripts and variable scope issues. Let me walk you through the debugging process:
🔍 Common Critical Hit Bug Patterns
Here’s what usually causes this issue:
🛠️ Step 1: Check for Duplicate Scripts
The most common issue is having both normal and critical scripts running simultaneously:
when this sprite clicked if <(pick random (1) to (10)) = [1]> then // Critical hit code change [score v] by [10] broadcast [critical hit v] else // Normal click code change [score v] by [1] end // PROBLEM: Another script also running! when this sprite clicked change [score v] by [-1] // This cancels out the critical!
✅ Step 2: Proper Critical Hit Implementation
Here’s the correct way to implement critical hits:
when this sprite clicked set [click value v] to [1] // Default click value // Check for critical hit if <(pick random (1) to (100)) ≤ [10]> then // 10% crit chance set [click value v] to [5] // 5x multiplier broadcast [critical hit effect v] play sound [critical sound v] end // Apply the click value change [score v] by (click value) change [total clicks v] by [1]
🔧 Step 3: Debug Variable Conflicts
Check if you’re accidentally using the wrong variables:
🔍 Variables to Check:
• score
vs clicks
vs multiplier
• Make sure you’re changing the right variable
• Check if any scripts are resetting variables unexpectedly
🧮 Step 4: Fix Math Operations
Sometimes the issue is using division instead of multiplication:
// ❌ WRONG - This divides! change [score v] by ((score) / [2]) // ✅ CORRECT - This multiplies! change [score v] by ((click value) * [2])
🎯 Step 5: Isolate and Test
Create a simple test to isolate the problem:
// Test script - put this alone on a sprite when this sprite clicked say (join [Score before: ] (score)) for [1] seconds change [score v] by [10] // Test with fixed value say (join [Score after: ] (score)) for [1] seconds
This will help you see exactly what’s happening to your score! 🎯
ClickerDev_Pro
Replied 1 hour later
@DebugMaster_Alex OMG you’re a lifesaver! 🎉
It was exactly what you said - I had TWO scripts running on click! One was adding the critical hit bonus, but another old script was subtracting 1 every time. I completely forgot about that old debugging script I left in there.
Fixed it and now my critical hits work perfectly! Thank you so much! 🚀
GameDev_Sarah
Replied 2 hours later
This is such a common bug! 😅 Here are some pro tips to avoid this in the future:
- 🧹 Clean up old scripts: Always delete test/debug scripts when done
- 📝 Use comments: Label your scripts so you remember what they do
- 🔍 Use the debugger: Watch variables in real-time to catch issues
- ✅ Test incrementally: Test each feature before adding the next
Happy clicking! 🖱️✨
Vibelf_Community
Pinned Message • Moderator
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