Help with LEGO building game mechanics
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BrickBuilder_Mike
Posted on July 23, 2025 • Intermediate
🧱 LEGO Building Game Issues
Hey everyone! I’m working on my first serious Scratch project - a LEGO building game! Here’s how it’s supposed to work:
- Players drag LEGO pieces into outlined areas
- When pieces are placed correctly, they earn “Brickz” currency
- Brickz can be used to buy more pieces for later levels
- Features include freebuilding mode and piece collection
The Problem: I’m using forever loops to check if pieces are in the right spots, but when a piece is placed correctly, it keeps giving currency infinitely (like 1, 2, 3, 4, 5, 6, 7…) instead of just giving 5 Brickz once for completing level 1.
I also need help with detecting if LEGO pieces are properly positioned within the outlines. Any advice would be amazing! 🙏
GameDev_Expert
Replied 3 hours later • ⭐ Best Answer
Great project idea @BrickBuilder_Mike! Building games are super fun to create. Let me help you solve both issues:
🎯 Game Flow Architecture
Here’s how your LEGO building game should work:
🔧 Solution 1: Stop Infinite Currency Awards
The key is to use a flag variable to track if the level is already completed:
// At the start of each level set [level completed v] to [false] set [pieces placed v] to [0] set [total pieces v] to [3] // or however many pieces in this level // For each LEGO piece sprite: when flag clicked forever if <<not <(level completed)>> and <touching [outline v]?>> then if <<(distance to [outline v]) < [10]> and <not <(this piece placed)>>> then // Snap to correct position go to x: (target x) y: (target y) set [this piece placed v] to [true] change [pieces placed v] by [1] // Check if level is complete if <(pieces placed) = (total pieces)> then set [level completed v] to [true] change [Brickz v] by [5] broadcast [level complete v] end end end end
🎯 Solution 2: Precise Piece Placement Detection
Here’s how to detect if pieces are correctly positioned:
// Method 1: Distance-based detection define check piece placement set [distance to target v] to ([sqrt v] of (((x position) - (target x)) * ((x position) - (target x)) + ((y position) - (target y)) * ((y position) - (target y)))) if <(distance to target) < [15]> then // Piece is close enough - snap it go to x: (target x) y: (target y) set [this piece placed v] to [true] else // Return to original position glide (0.3) secs to x: (original x) y: (original y) end
Method 2: Zone-based detection (more forgiving):
// Check if piece is within acceptable range if <<((x position) > ((target x) - [20])) and ((x position) < ((target x) + [20]))> and <((y position) > ((target y) - [20])) and ((y position) < ((target y) + [20]))>> then // Piece is in the right zone go to x: (target x) y: (target y) set [this piece placed v] to [true] end
🎮 Complete LEGO Piece Script
Here’s a complete script for each LEGO piece:
when flag clicked set [this piece placed v] to [false] set [original x v] to (x position) set [original y v] to (y position) set [dragging v] to [false] when this sprite clicked if <not <(this piece placed)>> then set [dragging v] to [true] end forever if <(dragging)> then go to [mouse-pointer v] end end when mouse down if <(dragging)> then set [dragging v] to [false] check piece placement // custom block end
💰 Currency System
Manage your Brickz currency properly:
when I receive [level complete v] if <not <(level completed)>> then set [level completed v] to [true] change [Brickz v] by [5] play sound [success v] say [Level Complete! +5 Brickz] for (2) seconds wait (2) seconds broadcast [show level menu v] end
🏗️ Advanced Features
To make your game even better:
1. Visual Feedback:
// When piece is close to target if <(distance to target) < [25]> then set [color v] effect to [25] // highlight else clear graphic effects end
2. Piece Rotation:
when [space v] key pressed if <(dragging)> then turn right (90) degrees end
3. Undo Feature:
when [u v] key pressed if <(this piece placed)> then set [this piece placed v] to [false] go to x: (original x) y: (original y) change [pieces placed v] by [-1] set [level completed v] to [false] end
This should solve your infinite currency problem and give you solid piece placement detection! 🧱
BrickBuilder_Mike
Replied 1 hour later
@GameDev_Expert This is incredible! Thank you so much! 🎉
The flag variable solution makes perfect sense - I can’t believe I didn’t think of that. I implemented the distance-based detection and it works like a charm!
One quick question: how do I handle different sized LEGO pieces? Some are 2x1, some are 2x2, etc. Should I adjust the detection zone based on piece size?
PieceSpecialist_Anna
Replied 45 minutes later
@BrickBuilder_Mike Great question about different piece sizes! Here’s how to handle it:
// Store piece dimensions as variables when flag clicked if <(piece type) = [2x1]> then set [piece width v] to [40] set [piece height v] to [20] set [detection zone v] to [25] else if <(piece type) = [2x2]> then set [piece width v] to [40] set [piece height v] to [40] set [detection zone v] to [30] end end // Use dynamic detection zone if <(distance to target) < (detection zone)> then // Snap to position end
You can also use costume names to automatically detect piece sizes! 🧱
Vibelf_Community
Pinned Message • Moderator
🚀 Want to Build Amazing Construction Games?
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