جدول امتیازات ابری کار نمیکند - راهنمای عیبیابی
💡 در مونتاژ بلوکهای اسکرچ مشکل دارید؟ نمیدانید چگونه منطق کد را پیادهسازی کنید؟ 🚀 همین حالا کمک بگیرید
MinecartDodger
Posted on January 7, 2025 • Intermediate
🏆 Cloud leaderboard won’t save data
من در حال ساخت بازی فرار از واگن معدن هستم و میخواهم جدول امتیازاتی برای ردیابی بالاترین امتیازها داشته باشم. سیستم جدول امتیازات را ایجاد کردهام، اما به طور مداوم دادهها را ذخیره نمیکند. 😞
جدول امتیازات گاهی کار میکند اما بسیار ناپایدار است. تغییر نام متغیرهای ابری را امتحان کردهام که کمی کمک کرد، اما مشکل همچنان ادامه دارد.
What I need help with:
- Why cloud variables aren’t saving reliably
- How to make the leaderboard more consistent
- Best practices for cloud variable timing
Any help would be greatly appreciated! 🙏
CloudVariable_Expert
3 ساعت بعد پاسخ داد • ⭐ بهترین پاسخ
سوال عالی @MinecartDodger! مشکلات متغیرهای ابری بسیار رایج هستند. در ادامه راهحل جامعی برای رفع مشکل جدول امتیازات شما ارائه میدهم:
⏱️ Understanding Cloud Variable Timing
The main issue is that cloud variables can only be updated once every 0.1 seconds. Any faster updates will be ignored by Scratch, causing data loss.
// Wrong way - too fast updates when flag clicked forever set [☁ score1 v] to (player1 score) set [☁ score2 v] to (player2 score) set [☁ score3 v] to (player3 score) end
✅ Proper Cloud Variable Management
Here’s the correct way to handle cloud variable updates:
// Correct way - with timing control when flag clicked set [update timer v] to [0] forever if <(update timer) = [0]> then if <(current score) > (☁ high score)> then set [☁ high score v] to (current score) set [☁ player name v] to (player name) set [update timer v] to [6] // Wait 6 frames (0.1 seconds) end else change [update timer v] by [-1] end end
🏆 Complete Leaderboard System
Here’s a robust leaderboard implementation:
// Initialize leaderboard when flag clicked set [☁ score1 v] to [0] wait (0.2) seconds set [☁ score2 v] to [0] wait (0.2) seconds set [☁ score3 v] to [0] wait (0.2) seconds set [☁ name1 v] to [---] wait (0.2) seconds set [☁ name2 v] to [---] wait (0.2) seconds set [☁ name3 v] to [---]
// Update leaderboard when game ends define update leaderboard (new score) (player name) if <(new score) > (☁ score1)> then set [☁ score3 v] to (☁ score2) wait (0.2) seconds set [☁ name3 v] to (☁ name2) wait (0.2) seconds set [☁ score2 v] to (☁ score1) wait (0.2) seconds set [☁ name2 v] to (☁ name1) wait (0.2) seconds set [☁ score1 v] to (new score) wait (0.2) seconds set [☁ name1 v] to (player name) else if <(new score) > (☁ score2)> then set [☁ score3 v] to (☁ score2) wait (0.2) seconds set [☁ name3 v] to (☁ name2) wait (0.2) seconds set [☁ score2 v] to (new score) wait (0.2) seconds set [☁ name2 v] to (player name) else if <(new score) > (☁ score3)> then set [☁ score3 v] to (new score) wait (0.2) seconds set [☁ name3 v] to (player name) end end end
🔧 Troubleshooting Tips
- Use unique variable names: Avoid common names like “score” or “data”
- Add delays: Always wait 0.1-0.2 seconds between cloud variable updates
- Limit updates: Only update when necessary (game end, new high score)
- Test thoroughly: Cloud variables behave differently when shared vs. unshared
This should solve your consistency issues! Let me know if you need clarification on any part! 😊
MinecartDodger
Replied 45 minutes later
@CloudVariable_Expert This is incredibly helpful! Thank you so much! 🎉
I implemented the timing delays and the leaderboard is working perfectly now. The 0.2 second delays were the key - I had no idea about the cloud variable timing restrictions.
One quick follow-up: Is there a way to make the leaderboard display look nicer on the stage?
UIDesigner_Pro
Replied 1 hour later
@MinecartDodger Great question! Here’s how to create a beautiful leaderboard display:
// Create leaderboard display sprite when flag clicked go to x: [0] y: [0] set size to [100] % clear set pen color to [#2c3e50] set pen size to [3] // Draw leaderboard background pen up go to x: [-150] y: [100] pen down repeat [4] move [300] steps turn right [90] degrees end pen up // Display scores go to x: [-120] y: [70] set [text v] to [🏆 LEADERBOARD 🏆] go to x: [-120] y: [40] set [text v] to (join [1st: ] (join (☁ name1) (join [ - ] (☁ score1)))) go to x: [-120] y: [10] set [text v] to (join [2nd: ] (join (☁ name2) (join [ - ] (☁ score2)))) go to x: [-120] y: [-20] set [text v] to (join [3rd: ] (join (☁ name3) (join [ - ] (☁ score3))))
This creates a nice bordered leaderboard with proper formatting! ✨
Vibelf_Community
Pinned Message • Moderator
🚀 Want to Master Cloud Variables?
Excellent discussion everyone! For those looking to create even more advanced cloud-based features, our community can help you implement:
- 🌐 Multiplayer game systems
- 💾 Save/load game progress
- 🏆 Global achievement tracking
- 📊 Real-time data synchronization
📚 Related Topics
- How to create multiplayer games with cloud variables?
- Best practices for cloud data management
- Troubleshooting cloud variable sync issues
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