Online player counter not working properly
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MultiplayerDev_Pro
Posted on January 24, 2024 • Intermediate
🌐 Online player counter issues
Hey everyone! I’ve created an online clicker game and I’m trying to implement a real-time player counter to show how many people are currently playing. I’ve tested it with multiple users but the counter doesn’t seem to update correctly.
What I need help with:
- Accurate real-time player count display
- Proper player join/leave detection
- Handling connection timeouts and disconnections
The game is fully functional otherwise, but the social aspect of seeing other players online would really enhance the experience. Any multiplayer experts who can help? 🎮
OnlineCounter_Expert
Replied 2 hours later • ⭐ Best Answer
Great question @MultiplayerDev_Pro! Online player counters can be tricky. Let me show you a robust solution:
🌐 Player Counter System Flow
Here’s how a reliable online player counter should work:
🔧 Step 1: Player Registration System
First, create a unique player ID and register the player:
when flag clicked set [my player id v] to (join (username) (join [-] (pick random (1000) to (9999)))) set [☁ player list v] to (join (☁ player list) (join (my player id) [|])) set [☁ player count v] to ((length of (☁ player list)) / [20]) broadcast [start heartbeat v]
💓 Step 2: Heartbeat System
Keep the player’s presence alive with regular heartbeats:
when I receive [start heartbeat v] forever // Update player timestamp set [current time v] to (days since 2000) set [☁ heartbeat v] to (join (my player id) (join [:] (current time))) // Wait 5 seconds before next heartbeat wait (5) seconds end
🧹 Step 3: Cleanup System
Remove inactive players automatically:
when flag clicked wait (2) seconds forever set [current time v] to (days since 2000) set [active players v] to [] set [player data v] to (☁ player list) // Check each player's last heartbeat repeat until <(length of (player data)) < [1]> set [player entry v] to (item (1) of (split (player data) by [|])) if <(length of (player entry)) > [0]> then set [player id v] to (item (1) of (split (player entry) by [:])) set [last seen v] to (item (2) of (split (player entry) by [:])) // If seen within last 15 seconds, keep active if <((current time) - (last seen)) < [0.000174]> then set [active players v] to (join (active players) (join (player entry) [|])) end end set [player data v] to (join (all but first of (split (player data) by [|])) []) end // Update cloud variables set [☁ player list v] to (active players) set [☁ player count v] to (length of (split (active players) by [|])) wait (10) seconds end
📊 Step 4: Display System
Show the player count with a nice visual:
when flag clicked forever set [display count v] to (☁ player count) // Create visual display clear set pen color to (#00ff00) set pen size to (3) // Draw online indicator go to x: [-200] y: [150] pen down repeat (4) move (20) steps turn right (90) degrees end pen up // Show count text go to x: [-180] y: [140] set [display text v] to (join [🌐 Online: ] (display count)) wait (1) seconds end
🛡️ Step 5: Error Handling
Handle connection issues gracefully:
define handle connection error if <(☁ player count) = []> then set [☁ player count v] to [1] end if <(☁ player list) = []> then set [☁ player list v] to (join (my player id) [|]) end // Check if cloud variables are working set [☁ test connection v] to [1] wait (0.2) seconds if <not <(☁ test connection) = [1]>> then set [connection status v] to [offline] set [display count v] to [Offline Mode] else set [connection status v] to [online] end
🎯 Step 6: Player Leave Detection
Properly handle when players leave:
when flag clicked forever if <key (space v) pressed?> then // Manual leave broadcast [player leaving v] stop [all v] end end when I receive [player leaving v] // Remove player from list set [updated list v] to [] repeat (length of (split (☁ player list) by [|])) set [player entry v] to (item (counter) of (split (☁ player list) by [|])) if <not <(player entry) contains (my player id)>> then set [updated list v] to (join (updated list) (join (player entry) [|])) end end set [☁ player list v] to (updated list) set [☁ player count v] to (length of (split (updated list) by [|]))
This system provides accurate, real-time player counting with automatic cleanup! 🎉
MultiplayerDev_Pro
Replied 30 minutes later
@OnlineCounter_Expert This is exactly what I needed! 🙌
I implemented the heartbeat system and the player counter is now working perfectly. The automatic cleanup is brilliant - no more ghost players showing as online!
Quick question: Is there a way to show player names instead of just the count? Like a “Who’s Online” list?
UserList_Designer
Replied 1 hour later
@MultiplayerDev_Pro Absolutely! Here’s how to create a “Who’s Online” display:
define show online players clear set [y position v] to [150] set [player list v] to (☁ player list) repeat (☁ player count) set [player name v] to (item (1) of (split (player list) by [:])) // Display player name go to x: [-200] y: (y position) set [display text v] to (join [👤 ] (player name)) change [y position v] by [-25] set [player list v] to (join (all but first of (split (player list) by [|])) []) end
This creates a scrolling list of all online players! Perfect for community building! 👥
Vibelf_Community
Pinned Message • Moderator
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