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Cloud highscore system not working properly

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GameDev_Alex

Posted on January 22, 2024 • Advanced

☁️ Cloud highscore system issues

Hey everyone! I’m working on a ball-dodging game and trying to implement a global highscore system using cloud variables. The system doesn’t seem to work properly and I’m not sure what’s going wrong.

What I want to achieve:

  • Global highscore that shows the highest score ever achieved by any player
  • Proper cloud variable synchronization
  • Real-time leaderboard updates

The cloud variables just don’t seem to update correctly. Any help would be greatly appreciated! 🙏

CV

CloudVariable_Expert

Replied 3 hours later • ⭐ Best Answer

Great question @GameDev_Alex! Cloud variable issues are very common. Let me help you fix this step by step:

☁️ Cloud Variable System Flow

Here’s how a proper cloud highscore system should work:

flowchart TD A[🎮 Game Start] --> B[Read ☁ High Score] B --> C[Display Current High Score] C --> D[🎯 Player Plays Game] D --> E{Game Over?} E -->|No| D E -->|Yes| F[Get Final Score] F --> G{Score > ☁ High Score?} G -->|No| H[Show Final Score] G -->|Yes| I[Wait 0.1 seconds] I --> J[Set ☁ High Score to Score] J --> K[🎉 New Record!] K --> L[Update Display] H --> M[Game Complete] L --> M style A fill:#e1f5fe style B fill:#f3e5f5 style I fill:#fff3e0 style J fill:#e8f5e8 style K fill:#fce4ec

🚨 Common Issues and Solutions

Issue 1: Writing too frequently

Cloud variables have a 0.1-second cooldown. Writing in loops causes failures.

❌ Wrong way:

    forever
set [☁ high score v] to (score)
end
  

✅ Correct way:

    when I receive [game over v]
if <(score) > (☁ high score)> then
set [☁ high score v] to (score)
end
  

🔧 Step 1: Initialize Cloud Variables

Set up your cloud variable properly at the start:

    when flag clicked
wait until <(☁ high score) = (☁ high score)>
if <(☁ high score) = []> then
set [☁ high score v] to [0]
end
set [current high score v] to (☁ high score)
  

🎯 Step 2: Game Score Management

Track the player’s score during gameplay:

    when flag clicked
set [score v] to [0]
set [game active v] to [true]

forever
if <(game active) = [true]> then
// Your game logic here
// Update score as needed
end
end
  

🏆 Step 3: Proper Highscore Update

Only update when the game ends and score is higher:

    define update high score
set [game active v] to [false]
wait (0.1) seconds
if <(score) > (☁ high score)> then
set [☁ high score v] to (score)
set [current high score v] to (score)
broadcast [new high score v]
end
  

📺 Step 4: Display System

Create a proper display that updates in real-time:

    when flag clicked
forever
if <not <(☁ high score) = (current high score)>> then
set [current high score v] to (☁ high score)
end
set [display text v] to (join [High Score: ] (current high score))
wait (0.1) seconds
end
  

🛠️ Step 5: Troubleshooting Tips

Variable Naming Issues:

There’s a known glitch with cloud variables. Try renaming your cloud variable:

    // Instead of ☁ high score, try:
// ☁ global_highscore
// ☁ best_score
// ☁ top_score
  

Connection Issues:

    define check cloud connection
set [☁ test v] to [1]
wait (0.2) seconds
if <(☁ test) = [1]> then
set [cloud connected v] to [true]
else
set [cloud connected v] to [false]
end
  

This should fix your cloud highscore system! Remember the 0.1-second rule and avoid writing in loops. 😊

GA

GameDev_Alex

Replied 45 minutes later

@CloudVariable_Expert This is incredibly helpful! Thank you so much! 🎉

I implemented your solution and the cloud highscore is working perfectly now. The 0.1-second timing was exactly the issue I was having.

One follow-up question - is there a way to show a leaderboard with multiple top scores instead of just the single highest?

LB

Leaderboard_Master

Replied 2 hours later

@GameDev_Alex Great question! For multiple scores, you can use encoded cloud variables:

    // Store top 5 scores as: score1,score2,score3,score4,score5
define add to leaderboard (new score)
set [temp scores v] to (☁ leaderboard)
set [scores list v] to []
// Split the string and insert new score in correct position
// Then rejoin and save back to ☁ leaderboard
  

This gets complex quickly though. For simpler projects, stick with single highscore! ✨

VB

Vibelf_Community

Pinned Message • Moderator

🚀 Master Advanced Cloud Features

Excellent discussion on cloud variables! For those ready to implement even more sophisticated systems, our experts can help with:

  • 🏆 Multi-tier leaderboards
  • 📊 Real-time player statistics
  • 🔐 Secure cloud data management
  • 🌐 Cross-project data sharing

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