Text engine not working in game project
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JetPilot_Dev
Posted on January 21, 2024 • Intermediate
✈️ Text engine issues in F-35A jet game
I’m working on an exciting jet fighter game where you pilot an F-35A and battle enemy aircraft. However, I’m running into problems with my text engine - it’s not displaying text properly or not working at all.
The game mechanics work fine, but without proper text display for scores, health, and messages, the game feels incomplete. Has anyone encountered similar issues with text engines in Scratch? Any help would be greatly appreciated!
RokCoder_Expert
Replied 3 hours later • ⭐ Best Answer
I can help you fix that text engine! @JetPilot_Dev The issue is likely related to custom block settings and variable scope. Here’s a comprehensive solution:
🔧 Text Engine Troubleshooting Flow
Here’s how to diagnose and fix text engine problems:
🛠️ Fix 1: Custom Block Settings
Your text display custom block (like “psát” or “write”) should be set to “run without screen refresh”:
// When creating your custom block // Make sure to check 'Run without screen refresh' define write text (text) at x: (x) y: (y) go to x: (x) y: (y) say (text)
📊 Fix 2: Variable Scope
Variables used in text engines should be “For this sprite only”:
// Create these variables as 'For this sprite only' // xy position variable // text content variable // character index variable when flag clicked set [xy v] to [0] set [text content v] to [] set [char index v] to [1]
💻 Fix 3: Proper Text Engine Structure
Here’s a working text engine template:
// Main text display block define display text (message) at x: (x pos) y: (y pos) set [text content v] to (message) set [char index v] to [1] set [xy v] to (join (x pos) (join [,] (y pos))) repeat (length of (text content)) go to x: (item [1] of (split (xy) by [,])) y: (item [2] of (split (xy) by [,])) switch costume to (letter (char index) of (text content)) stamp change [char index v] by [1] change x by [15] // Adjust spacing end
🎮 Fix 4: Game-Specific Text Display
For your F-35A game, here’s a complete HUD system:
// HUD Display System when flag clicked forever // Display Score display text (join [Score: ] (score)) at x: [-200] y: [150] // Display Health display text (join [Health: ] (health)) at x: [-200] y: [120] // Display Ammo display text (join [Ammo: ] (ammo)) at x: [-200] y: [90] // Display Enemy Count display text (join [Enemies: ] (enemy count)) at x: [150] y: [150] wait [0.1] seconds clear // Clear previous text end
🚀 Fix 5: Advanced Text Effects
Add some cool effects to your text:
// Animated text display define animated text (message) at x: (x) y: (y) set [text content v] to (message) repeat (length of (text content)) go to x: (x) y: (y) switch costume to (letter (char index) of (text content)) // Add fade-in effect set [ghost v] effect to [100] repeat [10] change [ghost v] effect by [-10] wait [0.02] seconds end stamp change [char index v] by [1] change x by [15] end
🔍 Debugging Checklist:
- ✅ Custom blocks set to “run without screen refresh”
- ✅ Variables scoped correctly (“For this sprite only” for position variables)
- ✅ Text costumes created for all characters (A-Z, 0-9, punctuation)
- ✅ Proper coordinate system (not conflicting with game sprites)
- ✅ Clear previous text before displaying new text
Try these fixes and your text engine should work perfectly! 🎯
JetPilot_Dev
Replied 1 hour later
@RokCoder_Expert You’re a lifesaver! 🙌 The custom block setting was exactly the issue!
Changed my “psát” block to “run without screen refresh” and made the xy variable “for this sprite only” - now my text engine works perfectly! The HUD looks amazing in my F-35A game. Thank you so much!
GameDev_Mentor
Replied 2 hours later
Great solution @RokCoder_Expert! 🎯 For anyone else working on text engines, here are some additional tips:
- Performance: Use clones for multiple text displays instead of stamping
- Fonts: Create multiple costume sets for different font styles
- Alignment: Calculate text width for center/right alignment
- Word Wrap: Implement automatic line breaks for long text
- Special Characters: Don’t forget spaces, punctuation, and numbers!
Text engines are crucial for professional-looking games! 🚀
Vibelf_Community
Pinned Message • Moderator
🚀 Master Advanced Text Systems!
Excellent troubleshooting everyone! For those looking to create even more sophisticated text engines, our community can help you implement:
- 📝 Rich text formatting (bold, italic, colors)
- 🎬 Typewriter effects and animations
- 🌐 Multi-language text support
- 📊 Dynamic text layouts and UI systems
📚 Related Discussions
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