Fixing clone mouse detection issues in Scratch
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CloneMaster_Dev
Posted on January 25, 2024 • Intermediate
🖱️ Clone not detecting mouse clicks
Hey everyone! I’m working on a mobile-friendly project with button clones, but they’re not detecting mouse clicks properly. The clones are created when the project starts, but the mouse detection isn’t working in the forever loop.
- Clones don’t respond to mouse clicks
- Need mobile touch support
- Forever loop seems to have issues
The buttons work on the main sprite but not on clones! 🤔
DebugMaster_Pro
Replied 1 hour later • ⭐ Best Answer
Great question @CloneMaster_Dev! Clone mouse detection issues are common. Here’s a comprehensive solution:
🔍 Clone Detection Troubleshooting Flow
Here’s how to debug and fix clone mouse detection:
🔧 Step 1: Proper Clone Setup
First, ensure your clones are created and positioned correctly:
when flag clicked // Create clones with proper setup create clone of [myself v] wait (0.1) seconds create clone of [myself v] hide // Hide original sprite when I start as a clone // Position each clone differently if <(clone id) = [1]> then go to x: [-100] y: [0] set [button type v] to [option1] else go to x: [100] y: [0] set [button type v] to [option2] end show go to [front v] layer
🖱️ Step 2: Fixed Mouse Detection
Here’s the corrected mouse detection code:
when I start as a clone forever // Check if mouse is over this clone if <touching [mouse-pointer v]?> then // Visual feedback for hover set [brightness v] effect to [20] // Check for click if <mouse down?> then // Button pressed effect set [brightness v] effect to [-20] // Your button action here if <(button type) = [option1]> then broadcast [button1 clicked v] else broadcast [button2 clicked v] end // Wait for mouse release to prevent multiple clicks wait until <not <mouse down?>> // Reset visual effects clear graphic effects end else // Mouse not over button clear graphic effects end // Small wait to prevent lag wait (0.02) seconds end
📱 Step 3: Mobile-Friendly Version
Enhanced version with better mobile support:
when I start as a clone set [is pressed v] to [0] forever if <touching [mouse-pointer v]?> then // Hover effect if <(is pressed) = [0]> then set [color v] effect to [25] end // Detect touch/click start if <<mouse down?> and <(is pressed) = [0]>> then set [is pressed v] to [1] set [color v] effect to [50] play sound [click v] end // Detect touch/click release if <<not <mouse down?>> and <(is pressed) = [1]>> then set [is pressed v] to [0] // Execute button action if <(button type) = [camera]> then set [TS cam v] to (costume [name v]) broadcast [camera changed v] end clear graphic effects end else // Mouse/finger not over button if <(is pressed) = [1]> then set [is pressed v] to [0] // Cancel if dragged away end clear graphic effects end wait (0.01) seconds end
🐛 Step 4: Common Issues and Fixes
Solutions for typical problems:
// Issue 1: Clone behind other sprites when I start as a clone go to [front v] layer // Or use specific layer management go [forward v] (10) layers // Issue 2: Variable scope problems // Use global variables for communication when I start as a clone set [current button v] to (myself) // Global variable // Issue 3: Forever loop not starting when I start as a clone wait (0.1) seconds // Give clone time to initialize forever // Your detection code here end // Issue 4: Multiple clones interfering when I start as a clone set [clone id v] to (length of [clone list v]) add (myself) to [clone list v]
🚀 Step 5: Advanced Features
Add professional button behaviors:
// Button with cooldown when I start as a clone set [cooldown v] to [0] forever if <(cooldown) > [0]> then change [cooldown v] by [-1] end if <touching [mouse-pointer v]?> then if <<mouse down?> and <(cooldown) = [0]>> then // Execute action broadcast [button action v] set [cooldown v] to [30] // 0.5 second cooldown // Visual feedback repeat (5) change [color v] effect by [20] wait (0.05) seconds end clear graphic effects end end wait (0.02) seconds end
This should fix all your clone mouse detection issues! 🎯
CloneMaster_Dev
Replied 25 minutes later
@DebugMaster_Pro This is exactly what I needed! 🎉
The layer management was the key issue - my clones were behind other sprites. The mobile-friendly version works perfectly on both desktop and mobile!
UIExpert_Sarah
Replied 1 hour later
Excellent solution! Here are some additional tips for professional button clones:
- Visual states: Create different costumes for normal, hover, and pressed states
- Sound feedback: Add click sounds for better user experience
- Accessibility: Make buttons large enough for touch screens (minimum 44px)
- Performance: Use shorter wait times for more responsive buttons
These details make your interface feel professional and polished! ✨
Vibelf_Community
Pinned Message • Moderator
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- 🖱️ Complex interaction systems
- 📱 Mobile-optimized interfaces
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