Click to make speech bubbles appear or disappear
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NatureExplorer_Dev
Posted on January 22, 2024 • Beginner
🌿 Interactive speech bubbles for nature project
I’m working on a “Savannah Nature” educational project about flora and fauna. Someone suggested adding the ability to click on sprites to make their information text disappear if users don’t want to wait for it to finish automatically.
Right now, when you click on an animal or plant, it shows information using the “say” block, but users have to wait for it to finish. I’d like to make it so clicking again can hide the text bubble immediately, and clicking once more can show it again.
How can I implement this click-to-toggle functionality for speech bubbles? Any help would be greatly appreciated! 🦁🌳
UIExpert_Kevin
Replied 2 hours later • ⭐ Best Answer
Great question @NatureExplorer_Dev! This is a fantastic UX improvement. Here’s how to create clickable speech bubbles that can be toggled on and off:
💬 Speech Bubble Toggle Flow
Here’s how the interactive speech bubble system works:
🔧 Method 1: Simple Toggle System
Here’s the basic click-to-toggle speech bubble code:
// Create a variable called 'Text Showing' for this sprite when this sprite clicked if <(Text Showing) = [true]> then set [Text Showing v] to [false] say [] else set [Text Showing v] to [true] say [This is a lion. Lions are the kings of the savannah!] end
🌟 Method 2: Advanced Toggle with Multiple Animals
For projects with multiple animals, use this improved system:
// Create variables: 'Animal Chosen' and 'My Name' when this sprite clicked if <(Animal Chosen) = (My Name)> then // If this animal is already selected, hide text set [Animal Chosen v] to [None] say [] else // If different animal or none selected, show this animal's text set [Animal Chosen v] to (My Name) say (join [🦁 ] [Lions are powerful predators that live in prides!]) end // Auto-hide after 8 seconds when I receive [start auto-hide v] wait [8] seconds if <(Animal Chosen) = (My Name)> then set [Animal Chosen v] to [None] say [] end
🎯 Method 3: Enhanced UX with Visual Feedback
Add visual cues to show which sprite is active:
when this sprite clicked if <(Animal Chosen) = (My Name)> then // Hide text and remove highlight set [Animal Chosen v] to [None] say [] clear graphic effects else // Show text and add highlight broadcast [clear all highlights v] set [Animal Chosen v] to (My Name) say (Animal Info) set [brightness v] effect to [20] broadcast [start auto-hide v] end // Clear highlights when other sprites are clicked when I receive [clear all highlights v] clear graphic effects
🌿 Method 4: Educational Project Specific
Perfect for your nature project with different information types:
// For each animal/plant sprite when this sprite clicked if <(Current Selection) = (My ID)> then // Toggle off set [Current Selection v] to [] say [] set [Info Type v] to [] else // Toggle on set [Current Selection v] to (My ID) // Show different info based on previous clicks if <(Info Type) = [habitat]> then say [🏠 Lions live in grasslands and savannas] set [Info Type v] to [diet] else if <(Info Type) = [diet]> then say [🍖 Lions are carnivores that hunt in groups] set [Info Type v] to [facts] else say [🦁 Lions are known as the 'King of the Jungle'] set [Info Type v] to [habitat] end end end
⚡ Method 5: Quick Toggle with Sound Effects
Add audio feedback for better user experience:
when this sprite clicked if <(Text Visible) = [yes]> then // Hide text set [Text Visible v] to [no] say [] play sound [pop v] else // Show text set [Text Visible v] to [yes] say [🌿 This is an acacia tree, providing shade in the savanna!] play sound [boing v] end
💡 Pro Tips for Educational Projects:
- Visual Feedback: Use brightness or color effects to show which sprite is selected
- Auto-hide Timer: Automatically hide text after 5-10 seconds to keep the interface clean
- Multiple Info Levels: Show different information on repeated clicks (basic → detailed → fun facts)
- Sound Effects: Add audio cues for better user feedback
- Clear All Button: Add a button to hide all speech bubbles at once
This will make your Savannah Nature project much more interactive and user-friendly! 🌍✨
NatureExplorer_Dev
Replied 1 hour later
@UIExpert_Kevin This is exactly what I needed! 🎉 Thank you so much!
I implemented the advanced toggle system with visual feedback and it works perfectly! Now users can click on any animal to see information, click again to hide it, and there’s a nice brightness effect to show which animal is selected. The auto-hide feature is a great touch too!
My Savannah Nature project feels so much more professional now! 🦁🌿
EduGame_Designer
Replied 3 hours later
Love seeing educational projects with great UX! 📚 Here are some additional ideas for nature projects:
- Information Layers: First click = basic info, second click = detailed facts, third click = conservation status
- Compare Mode: Select two animals to compare their characteristics side by side
- Quiz Mode: Hide information and let users guess the animal facts
- Habitat Grouping: Show which animals share the same habitat when one is selected
- Food Chain Visualization: Highlight predator-prey relationships
Interactive educational content is the future of learning! 🌟
Vibelf_Community
Pinned Message • Moderator
🚀 Create Amazing Interactive Educational Projects!
Fantastic discussion everyone! For those looking to build even more engaging educational experiences, our community can help you implement:
- 🎓 Multi-level information systems
- 🎮 Gamified learning experiences
- 🔊 Audio narration and sound design
- 📱 Mobile-friendly interactive interfaces
📚 Related Discussions
- Building interactive museum exhibits
- Creating engaging science simulations
- Designing user-friendly interfaces
Ready to create world-class educational content? Get expert guidance from our educational technology specialists in the Vibelf app!