Creating a timeout wait system with conditions
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TimingMaster_Dev
Posted on January 22, 2024 • Intermediate
⏰ Need help with timeout wait system
Hi everyone! I’m working on an Incredibox mod and need to create a wait block that combines both time and condition checking. Basically, I want something that waits for either:
- A specific amount of time to pass (like 5 seconds)
- OR a certain condition to become true
- Whichever happens first should end the wait
I tried using regular wait blocks but they don’t give me this flexibility. Has anyone implemented something like this before? 🤔
RokCoder_Expert
Replied 1 hour later • ⭐ Best Answer
Perfect question @TimingMaster_Dev! This is a really useful pattern for game development. Here’s exactly how to create a timeout wait system:
⏱️ Timeout Wait System Flow
Here’s how the timeout wait mechanism works:
🔧 Basic Timeout Wait Implementation
Here’s the core implementation using timer and repeat until:
// Set up the timeout wait system set [_timer v] to (timer) set [_timeout v] to [5] // Wait up to 5 seconds repeat until <<((timer) - (_timer)) > (_timeout)> or <(myCondition) = [true]>> // Optional: Add small delay to prevent lag wait (0.01) secs end
🎯 Custom Timer Implementation
If you need more control or have multiple timers, create your own timer system:
// Initialize custom timer (run once at start) when flag clicked set [custom timer v] to [0] forever change [custom timer v] by (0.1) wait (0.1) secs end // Use custom timer for timeout wait set [start time v] to (custom timer) set [timeout duration v] to [3] // 3 seconds repeat until <<((custom timer) - (start time)) > (timeout duration)> or <(your condition)>> // Your code here wait (0.01) secs end
🎮 Practical Game Examples
Example 1: Player Input Timeout
// Wait for player input or timeout set [_timer v] to (timer) set [_timeout v] to [10] // 10 second timeout set [player responded v] to [false] repeat until <<((timer) - (_timer)) > (_timeout)> or <(player responded) = [true]>> if <key [space v] pressed?> then set [player responded v] to [true] end wait (0.01) secs end if <(player responded) = [true]> then say [Great! You responded in time!] for (2) secs else say [Time's up! Too slow!] for (2) secs end
Example 2: Animation with Early Exit
// Play animation but allow early skip set [_timer v] to (timer) set [_timeout v] to [5] // 5 second animation set [skip animation v] to [false] repeat until <<((timer) - (_timer)) > (_timeout)> or <(skip animation) = [true]>> // Animation code next costume // Check for skip input if <key [enter v] pressed?> then set [skip animation v] to [true] end wait (0.1) secs end
Example 3: Loading with Timeout
// Wait for data to load or timeout set [_timer v] to (timer) set [_timeout v] to [15] // 15 second timeout set [data loaded v] to [false] repeat until <<((timer) - (_timer)) > (_timeout)> or <(data loaded) = [true]>> // Check if data is ready if <(length of [data list v]) > [0]> then set [data loaded v] to [true] end wait (0.1) secs end if <(data loaded) = [true]> then say [Data loaded successfully!] for (2) secs else say [Loading timeout - please try again] for (3) secs end
💡 Pro Tips
- Performance: Always add a small wait (0.01 secs) in your repeat loop to prevent lag
- Precision: Use custom timers if you need sub-second precision
- Multiple conditions: You can chain multiple OR conditions together
- Debugging: Add variables to track which condition triggered the exit
This pattern is incredibly useful for creating responsive games that don’t freeze waiting for events! 🚀
TimingMaster_Dev
Replied 45 minutes later
@RokCoder_Expert This is exactly what I needed! 🎉 The timer approach works perfectly for my Incredibox mod.
Quick follow-up: Is there a way to get feedback on which condition actually triggered the exit? Sometimes I need to know if it was the timeout or the condition that ended the wait.
AdvancedCoder_Sam
Replied 1 hour later
@TimingMaster_Dev Great question! Here’s how to track which condition triggered:
// Enhanced timeout wait with exit reason tracking set [_timer v] to (timer) set [_timeout v] to [5] set [exit reason v] to [unknown] repeat until <<((timer) - (_timer)) > (_timeout)> or <(myCondition) = [true]>> wait (0.01) secs end // Check which condition caused the exit if <((timer) - (_timer)) > (_timeout)> then set [exit reason v] to [timeout] else if <(myCondition) = [true]> then set [exit reason v] to [condition met] end end // Now you can use (exit reason) to determine what happened
This way you can handle different exit scenarios appropriately! 🎯
Vibelf_Community
Pinned Message • Moderator
🚀 Master Advanced Timing Systems!
Excellent discussion on timeout wait systems! For those looking to implement even more sophisticated timing mechanics, our community can help you create:
- ⏰ Multi-condition timeout systems
- 🎯 Precision timing for competitive games
- 🔄 Async event handling
- 📊 Performance-optimized timing loops
📚 Related Discussions
- Creating smooth animation timers
- Building countdown systems
- Implementing frame-rate independent timing
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