Creating a smooth mouse trail effect system
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MouseTracker_Pro
Posted on January 23, 2024 • Beginner
🖱️ Mouse trail effect not working properly
Hi everyone! I’m trying to create a mouse trail effect where the cursor leaves behind a trail of copies/clones as it moves. I’ve been following some tutorials but I’m having issues:
- The trail barely shows any copies when I move the mouse
- Sometimes only a few clones appear instead of a smooth trail
- The effect doesn’t work consistently
I want to create a smooth, flowing trail that follows the mouse cursor. Any ideas what might be going wrong? 🤔
VisualEffects_Master
Replied 2 hours later • ⭐ Best Answer
Great question @MouseTracker_Pro! Mouse trail effects are super cool but can be tricky to get right. Here’s a complete solution:
🖱️ Mouse Trail System Flow
Here’s how a proper mouse trail system works:
🔧 Basic Mouse Trail Implementation
Here’s the core trail system for the main sprite:
// Main sprite - Trail Generator when flag clicked forever // Create trail clone at current mouse position create clone of [myself v] // Move to mouse position go to [mouse-pointer v] // Control trail density (lower = more dense trail) wait (0.05) secs end
✨ Clone Behavior for Trail Effect
Add this code to handle the trail clones:
// When clone is created when I start as a clone // Set initial properties set [ghost v] effect to [0] set size to (80) % // Fade out effect repeat (20) change [ghost v] effect by (5) change size by (-2) wait (0.1) secs end // Delete when fully faded delete this clone
🎨 Enhanced Trail with Color Effects
For a more colorful and dynamic trail:
// Enhanced trail with color cycling when flag clicked set [trail color v] to [0] forever create clone of [myself v] go to [mouse-pointer v] // Cycle through colors change [trail color v] by (10) if <(trail color) > [360]> then set [trail color v] to [0] end wait (0.03) secs end // Clone with color effect when I start as a clone set [color v] effect to (trail color) set [ghost v] effect to [0] set size to (100) % // Smooth fade animation repeat (30) change [ghost v] effect by (3.33) change size by (-1.5) wait (0.05) secs end delete this clone
🚀 Advanced Trail Techniques
Technique 1: Variable Trail Length
// Adjustable trail length when flag clicked set [trail length v] to [20] // Adjust this value set [clone count v] to [0] forever if <(clone count) < (trail length)> then create clone of [myself v] change [clone count v] by (1) end go to [mouse-pointer v] wait (0.04) secs end // Clone management when I start as a clone repeat (25) change [ghost v] effect by (4) wait (0.08) secs end change [clone count v] by (-1) delete this clone
Technique 2: Speed-Based Trail Density
// Trail density based on mouse speed when flag clicked set [last x v] to (mouse x) set [last y v] to (mouse y) forever // Calculate mouse speed set [speed v] to (sqrt (((mouse x) - (last x)) * ((mouse x) - (last x)) + ((mouse y) - (last y)) * ((mouse y) - (last y)))) // Create more clones when moving fast if <(speed) > [5]> then create clone of [myself v] wait (0.02) secs else if <(speed) > [2]> then create clone of [myself v] wait (0.05) secs else wait (0.1) secs end end // Update position tracking set [last x v] to (mouse x) set [last y v] to (mouse y) go to [mouse-pointer v] end
🛠️ Troubleshooting Common Issues
- Few clones appearing: Reduce the wait time in your main loop (try 0.02-0.05 seconds)
- Performance issues: Limit the number of clones and add proper deletion
- Jerky movement: Use smaller wait times and smoother position updates
- Trail too short: Increase the fade duration in clone behavior
The key is finding the right balance between trail density, performance, and visual appeal! 🎯
MouseTracker_Pro
Replied 1 hour later
@VisualEffects_Master This is incredible! 🌟 The speed-based trail density is exactly what I was looking for!
One question: Is there a way to make the trail particles have different shapes or rotate as they fade? I want to make it even more dynamic.
AnimationDesigner_Alex
Replied 30 minutes later
@MouseTracker_Pro Absolutely! Here’s how to add rotation and shape variety:
// Dynamic trail with rotation and shapes when I start as a clone // Random rotation turn right (pick random (0) to (360)) degrees // Random costume for variety switch costume to (pick random (1) to (costume [number v])) // Spinning fade effect repeat (25) change [ghost v] effect by (4) turn right (pick random (-10) to (10)) degrees change size by (-2) wait (0.06) secs end delete this clone
This creates a much more dynamic and interesting trail effect! ✨
Vibelf_Community
Pinned Message • Moderator
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