Basic Ground Collision System for Platformers
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PlatformerBuilder_Sam
Posted on January 8, 2025 • Beginner
🏗️ Need help with basic ground collision system
Please help! I need a basic (preferably simple) code for ground collision in platformers. I want to create my own platformer from scratch but I’m struggling with:
- Making the player stop when touching the ground
- Preventing the player from falling through platforms
- Allowing the player to jump only when on ground
- Simple gravity system
I’ve seen other platformers but I want to understand how to build this myself. Please give the code as if it’s for a platformer to make understanding easy! 🙏
CollisionDetective_Pro
Replied 15 minutes later • ⭐ Best Answer
Perfect question @PlatformerBuilder_Sam! Ground collision is fundamental to platformers. Here’s a simple but effective system:
📊 Ground Collision System Flow
Here’s how the ground collision detection works:
🎨 Step 1: Set Up Your Ground
First, create your ground sprites or use a specific color for ground detection. I recommend using a bright green color (#00FF00) that you can easily identify.
📦 Step 2: Create Essential Variables
Create these variables for your player sprite:
Y Velocity
- Controls how fast the player fallsCan Jump
- Tracks if player can jump (1 = yes, 0 = no)
🔧 Step 3: Basic Ground Collision System
Here’s the core collision detection code:
when flag clicked set [Y Velocity v] to [0] set [Can Jump v] to [0] forever // Check if touching ground color if <touching color [#00FF00]?> then // Push player up slightly to get out of ground change y by [2] // Stop falling set [Y Velocity v] to [0] // Allow jumping set [Can Jump v] to [1] else // Apply gravity when not on ground change [Y Velocity v] by [-0.5] // Can't jump in air set [Can Jump v] to [0] end // Apply vertical movement change y by (Y Velocity) end
⌨️ Step 4: Jump Controls
Add this script for jumping:
when flag clicked forever if <key [space v] pressed?> then if <(Can Jump) = [1]> then set [Y Velocity v] to [10] set [Can Jump v] to [0] play sound [jump v] end end end
🏃 Step 5: Horizontal Movement
For left and right movement:
when flag clicked forever if <key [left arrow v] pressed?> then change x by [-3] end if <key [right arrow v] pressed?> then change x by [3] end end
🚀 Step 6: Enhanced Version (Optional)
For better collision detection, you can use sprite-based ground instead of color:
when flag clicked forever // Check if touching ground sprite if <touching [Ground v]?> then // Move up until not touching repeat until <not <touching [Ground v]?>> change y by [1] end set [Y Velocity v] to [0] set [Can Jump v] to [1] else change [Y Velocity v] by [-0.5] set [Can Jump v] to [0] end change y by (Y Velocity) end
💡 Pro Tips:
- Ground Color: Use a bright, unique color that doesn’t appear elsewhere in your game
- Gravity Value: Adjust -0.5 to make gravity stronger (more negative) or weaker (less negative)
- Jump Height: Change the jump velocity (10) to make jumps higher or lower
- Movement Speed: Adjust the horizontal movement values (3) for faster or slower movement
This system gives you a solid foundation for any platformer! 🎮
PlatformerBuilder_Sam
Replied 20 minutes later
@CollisionDetective_Pro Thank you for that amazing explanation! 🎉
This is exactly what I needed! The code works perfectly and I finally understand how ground collision works. I love how you explained each part step by step.
Now I can finally create my own platformer from scratch instead of just remixing others! 🚀
Vibelf_Community
Pinned Message • Moderator
🚀 Ready to Build Amazing Platformers?
Great foundation discussion on ground collision! For those looking to expand their platformer skills, our community can help you implement:
- 🎯 Advanced collision detection for slopes and curves
- 🌟 Moving platforms and elevators
- 🎨 Multiple ground types with different properties
- 🏆 One-way platforms and wall jumping
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