How to detect and use mouse wheel scrolling in Scratch
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InputMaster_Alex
Posted on April 3, 2022 • Intermediate
🖱️ Mouse wheel detection mystery
Hey fellow Scratchers! 👋 I’ve been exploring some amazing projects that respond to mouse wheel scrolling - like zooming in and out of maps, scrolling through menus, and controlling camera movement. It looks so professional!
I’m really curious about how this works. I’ve tried looking for mouse wheel blocks in the sensing category, but I can’t find any specific mouse wheel detection blocks. How do these projects detect when I scroll my mouse wheel?
If anyone knows the secret behind this, I’d love to learn! I’m working on a project where mouse wheel control would be perfect for navigating through different levels. Thanks in advance! 🙏
TechCoder_Mario
Replied 26 minutes later • ⭐ Best Answer
Great question @InputMaster_Alex! This is actually a clever workaround that many advanced Scratchers use. Here’s the secret behind mouse wheel detection:
🔍 The Mouse Wheel Mystery Solved
Scratch doesn’t have direct mouse wheel blocks, but here’s what happens behind the scenes:
- When you scroll the mouse wheel UP, browsers send an “up arrow” key signal
- When you scroll the mouse wheel DOWN, browsers send a “down arrow” key signal
- But these signals are different from actual keyboard presses!
🎯 The Clever Detection Method
Here’s how to detect mouse wheel scrolling:
💻 Basic Mouse Wheel Detection Code
Here’s the fundamental technique:
// Mouse wheel UP detection when [up arrow v] key pressed if <not <key [up arrow v] pressed?>> then // This is mouse wheel scroll UP! change [scroll position v] by [10] say [Scrolled up!] for (0.5) seconds end // Mouse wheel DOWN detection when [down arrow v] key pressed if <not <key [down arrow v] pressed?>> then // This is mouse wheel scroll DOWN! change [scroll position v] by [-10] say [Scrolled down!] for (0.5) seconds end
🚀 Advanced Scrolling Applications
Here are some practical uses:
📋 Scrollable Menu System
// Variables: menu_position, menu_items, visible_items when flag clicked set [menu position v] to [0] set [visible items v] to [5] // Scroll up through menu when [up arrow v] key pressed if <not <key [up arrow v] pressed?>> then if <(menu position) > [0]> then change [menu position v] by [-1] broadcast [update menu display v] end end // Scroll down through menu when [down arrow v] key pressed if <not <key [down arrow v] pressed?>> then if <(menu position) < ((length of [menu items v]) - (visible items))> then change [menu position v] by [1] broadcast [update menu display v] end end
🔍 Zoom Control System
// Variables: zoom_level, min_zoom, max_zoom when flag clicked set [zoom level v] to [100] set [min zoom v] to [50] set [max zoom v] to [200] // Zoom in with mouse wheel up when [up arrow v] key pressed if <not <key [up arrow v] pressed?>> then if <(zoom level) < (max zoom)> then change [zoom level v] by [10] set size to (zoom level) % say (join [Zoom: ] (join (zoom level) [%])) for (0.3) seconds end end // Zoom out with mouse wheel down when [down arrow v] key pressed if <not <key [down arrow v] pressed?>> then if <(zoom level) > (min zoom)> then change [zoom level v] by [-10] set size to (zoom level) % say (join [Zoom: ] (join (zoom level) [%])) for (0.3) seconds end end
🎮 Camera Movement Control
// Variables: camera_y, scroll_speed, world_height when flag clicked set [camera y v] to [0] set [scroll speed v] to [20] // Scroll camera up when [up arrow v] key pressed if <not <key [up arrow v] pressed?>> then if <(camera y) < (world height)> then change [camera y v] by (scroll speed) broadcast [move world down v] end end // Scroll camera down when [down arrow v] key pressed if <not <key [down arrow v] pressed?>> then if <(camera y) > [0]> then change [camera y v] by (0 - (scroll speed)) broadcast [move world up v] end end
⚡ Pro Tips for Smooth Scrolling
- Debouncing: Add small delays to prevent too-rapid scrolling
- Acceleration: Increase scroll speed for continuous scrolling
- Boundaries: Always check limits to prevent scrolling beyond content
- Visual feedback: Show scroll indicators or position markers
// Smooth scrolling with acceleration when flag clicked set [scroll momentum v] to [0] set [max momentum v] to [5] forever // Apply momentum-based movement if <(scroll momentum) > [0]> then change y by (scroll momentum) change [scroll momentum v] by [-0.2] // Friction if <(scroll momentum) < [0.1]> then set [scroll momentum v] to [0] end else if <(scroll momentum) < [0]> then change y by (scroll momentum) change [scroll momentum v] by [0.2] // Friction if <(scroll momentum) > [-0.1]> then set [scroll momentum v] to [0] end end end wait (0.02) seconds end // Mouse wheel adds to momentum when [up arrow v] key pressed if <not <key [up arrow v] pressed?>> then change [scroll momentum v] by [2] if <(scroll momentum) > (max momentum)> then set [scroll momentum v] to (max momentum) end end
This technique opens up so many possibilities for creating professional-feeling interfaces! 🎯
InputMaster_Alex
Replied 1 minute later
@TechCoder_Mario This is absolutely mind-blowing! 🤯 I had no idea that’s how it worked!
I just implemented the basic version and it works perfectly! My level navigation system is now so much more intuitive. Thank you for the detailed explanation and all those examples!
Following you as promised! 🎉
UIExpert_Sarah
Replied 3 years later
This technique is still incredibly useful! 💪 I’ve been using it in my latest projects and it makes such a difference for user experience.
One additional tip: You can combine this with touch gestures for mobile compatibility by detecting swipe movements. Makes your projects work great on tablets too!
Thanks for keeping this knowledge alive in the community! 🙌
Vibelf_Community
Pinned Message • Moderator
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