Creating an AI tramway that follows tracks using lists
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TrackBuilder_Sam
Posted on August 5, 2024 • Intermediate
🚊 Need help with AI tramway system
Hi everyone! I’m working on a city simulation project where I want to create an AI tramway that automatically follows predefined tracks throughout the map. I’m trying to figure out how to make the tram follow tracks using lists, but I can’t seem to get it working properly.
The tramway should be able to navigate through different stations and follow a specific route. Any help with implementing this would be greatly appreciated!
TransportSystem_Pro
Replied 2 hours later • ⭐ Best Answer
Great question @TrackBuilder_Sam! Creating an AI tramway system is a fantastic project. Here’s a comprehensive guide to build a smart track-following system:
🚊 Tramway AI System Overview
Here’s how the intelligent tramway system works:
🛤️ Step 1: Set Up Track Data Lists
First, create lists to store your track waypoints:
when flag clicked // Create track coordinate lists delete all of [track_x v] delete all of [track_y v] // Define your track route (example: circular route) add [-200] to [track_x v] add [0] to [track_y v] add [-100] to [track_x v] add [100] to [track_y v] add [0] to [track_x v] add [150] to [track_y v] add [100] to [track_x v] add [100] to [track_y v] add [200] to [track_x v] add [0] to [track_y v] add [100] to [track_x v] add [-100] to [track_y v] add [0] to [track_x v] add [-150] to [track_y v] add [-100] to [track_x v] add [-100] to [track_y v]
🚊 Step 2: Basic Tramway Movement
Create the core movement system for your tramway:
when flag clicked set [current_waypoint v] to [1] set [tram_speed v] to [3] go to x: (item (current_waypoint) of [track_x v]) y: (item (current_waypoint) of [track_y v]) forever // Get target position set [target_x v] to (item (current_waypoint) of [track_x v]) set [target_y v] to (item (current_waypoint) of [track_y v]) // Move towards target point towards x: (target_x) y: (target_y) move (tram_speed) steps // Check if reached waypoint if <(distance to x: (target_x) y: (target_y)) < [10]> then change [current_waypoint v] by [1] if <(current_waypoint) > (length of [track_x v])> then set [current_waypoint v] to [1] end end end
🎯 Step 3: Smooth Movement System
For smoother, more realistic movement:
define move smoothly to x: (target_x) y: (target_y) set [distance_x v] to ((target_x) - (x position)) set [distance_y v] to ((target_y) - (y position)) set [total_distance v] to ([sqrt v] of (((distance_x) * (distance_x)) + ((distance_y) * (distance_y)))) if <(total_distance) > [5]> then // Normalize movement vector set [move_x v] to (((distance_x) / (total_distance)) * (tram_speed)) set [move_y v] to (((distance_y) / (total_distance)) * (tram_speed)) change x by (move_x) change y by (move_y) else // Snap to target when close enough go to x: (target_x) y: (target_y) end
🔄 Step 4: Advanced Tramway with Stations
Add station stops and passenger management:
when flag clicked // Station data delete all of [station_waypoints v] add [2] to [station_waypoints v] // Station at waypoint 2 add [5] to [station_waypoints v] // Station at waypoint 5 add [8] to [station_waypoints v] // Station at waypoint 8 set [station_stop_time v] to [3] // seconds set [is_at_station v] to [false] forever move smoothly to x: (target_x) y: (target_y) // Check if reached waypoint if <(distance to x: (target_x) y: (target_y)) < [5]> then // Check if this waypoint is a station if <[station_waypoints v] contains (current_waypoint)?> then set [is_at_station v] to [true] broadcast [tram arrived at station v] wait (station_stop_time) seconds broadcast [tram departing station v] set [is_at_station v] to [false] end // Move to next waypoint change [current_waypoint v] by [1] if <(current_waypoint) > (length of [track_x v])> then set [current_waypoint v] to [1] end end end
🎨 Step 5: Visual Enhancements
Add realistic tramway behavior:
// Tramway rotation and animation when flag clicked forever if <not <(is_at_station) = [true]>> then // Point in direction of movement set [direction_x v] to ((target_x) - (x position)) set [direction_y v] to ((target_y) - (y position)) point in direction ([atan2 v] of (direction_y) (direction_x)) // Animate wheels or add movement effects next costume wait [0.1] seconds end end
🚦 Step 6: Traffic and Signal System
Add traffic lights and collision detection:
// Traffic signal system when I receive [check traffic signals v] if <touching [traffic light v]?> then if <([costume name v] of [traffic light v]) = [red]> then set [tram_speed v] to [0] // Stop for red light else set [tram_speed v] to [3] // Normal speed end else set [tram_speed v] to [3] end
This system creates a fully functional AI tramway that follows predefined tracks with realistic behavior! 🎉
TrackBuilder_Sam
Replied 3 hours later
@TransportSystem_Pro This is incredible! Thank you so much! 🚊✨
The smooth movement system works perfectly, and the station stops add such a realistic touch. One question - how can I make the tramway handle curved tracks more smoothly?
CurveMaster_Dev
Replied 2 hours later
@TrackBuilder_Sam Great question! For smooth curved tracks, you can use Bézier curves or spline interpolation:
define smooth curve between (x1) (y1) and (x2) (y2) // Add intermediate control points for curves set [curve_steps v] to [10] set [step v] to [0] repeat (curve_steps) set [t v] to ((step) / (curve_steps)) // Quadratic interpolation for smooth curves set [curve_x v] to (((1 - (t)) * (x1)) + ((t) * (x2))) set [curve_y v] to (((1 - (t)) * (y1)) + ((t) * (y2))) add (curve_x) to [track_x v] add (curve_y) to [track_y v] change [step v] by [1] end
This creates much smoother curves between waypoints! 🌟
Vibelf_Community
Pinned Message • Moderator
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