How to create a text engine in Scratch - Complete beginner guide
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TextEngine_Builder
Posted on July 26, 2025 • Beginner
🔤 Need help creating a text engine!
Hey everyone! I’m working on a story-based game in Scratch and I really need help making a text engine. I want to create:
- Smooth typewriter effect for dialogue
- Text that appears letter by letter
- Different text speeds and formatting
- Interactive dialogue boxes
- Text animations and effects
I’ve seen some amazing text engines in other Scratch projects, but I’m not sure how to build one from scratch. Can someone help me understand the basics and guide me through the process? 🤔
Thanks in advance for any help! 🙏
ScratchTutor_Alex
Replied 4 minutes later • ⭐ Best Answer
Great question @TextEngine_Builder! I’ll walk you through creating a complete text engine step by step. Here’s everything you need to know:
🎯 Text Engine Architecture
First, let’s understand how a text engine works:
🔧 Basic Text Engine Setup
Let’s start with the foundation. Create these variables:
// Variables needed for text engine set [text to display v] to [Hello! Welcome to my game.] set [current text v] to [] set [text position v] to (1) set [text speed v] to (0.05) set [text complete v] to [false]
⚡ Core Text Display Logic
Here’s the main text engine script:
// Main text engine script when flag clicked set [text position v] to (1) set [current text v] to [] set [text complete v] to [false] repeat until <(text complete) = [true]> if <(text position) ≤ (length of (text to display))> then set [current text v] to (join (current text) (letter (text position) of (text to display))) change [text position v] by (1) wait (text speed) seconds else set [text complete v] to [true] end end // Display the text forever say (current text) end
🎨 Advanced Features
Now let’s add some cool features to make your text engine more professional:
// Enhanced text engine with effects define display text [message] with speed [speed] set [text to display v] to (message) set [text position v] to (1) set [current text v] to [] set [text complete v] to [false] set [text speed v] to (speed) repeat until <(text complete) = [true]> if <(text position) ≤ (length of (text to display))> then set [current letter v] to (letter (text position) of (text to display)) // Special character handling if <(current letter) = [|]> then wait (0.5) seconds // Pause for dramatic effect else if <(current letter) = [*]> then // Skip asterisks (formatting markers) else set [current text v] to (join (current text) (current letter)) // Add typing sound effect play sound [typing v] until done end end change [text position v] by (1) wait (text speed) seconds else set [text complete v] to [true] end end
💬 Dialogue Box System
Create an interactive dialogue system:
// Dialogue box with character portraits when flag clicked go to x: (0) y: (-120) set size to (100) % show // Create dialogue box background switch costume to [dialogue box v] // Display character name go to x: (-180) y: (50) say [Character Name] for (0.1) seconds // Display main dialogue text go to x: (0) y: (0) display text [Hello! This is a dialogue system.] with speed [0.03] // Wait for player input wait until <key [space v] pressed?> // Clear and prepare for next dialogue set [current text v] to [] hide
🌟 Text Effects and Animations
Add some visual flair to your text:
// Text with color and shake effects define display text with effects [message] set [text to display v] to (message) set [text position v] to (1) set [current text v] to [] repeat until <(text position) > (length of (text to display))> set [current letter v] to (letter (text position) of (text to display)) // Color effects based on characters if <(current letter) = [!]> then set [color v] effect to (pick random (1) to (200)) end // Shake effect for emphasis if <(current letter) = [?]> then repeat (3) change x by (pick random (-2) to (2)) change y by (pick random (-2) to (2)) wait (0.05) seconds end go to x: (0) y: (0) end set [current text v] to (join (current text) (current letter)) change [text position v] by (1) wait (0.04) seconds end clear graphic effects
⚙️ Text Engine Settings
Make your text engine customizable:
// Settings and configuration when [s v] key pressed // Toggle text speed if <(text speed) = (0.05)> then set [text speed v] to (0.02) // Fast else if <(text speed) = (0.02)> then set [text speed v] to (0.1) // Slow else set [text speed v] to (0.05) // Normal end end when [enter v] key pressed // Skip to end of current text if <(text complete) = [false]> then set [current text v] to (text to display) set [text complete v] to [true] end when [space v] key pressed // Continue to next dialogue if <(text complete) = [true]> then broadcast [next dialogue v] end
📚 Multiple Text Management
Handle multiple dialogue lines efficiently:
// Dialogue sequence manager when flag clicked set [dialogue index v] to (1) set [dialogue list v] to [Hello!|Welcome to my game.|Let's start the adventure!|Good luck!] when I receive [next dialogue v] if <(dialogue index) ≤ (4)> then set [current dialogue v] to (item (dialogue index) of [dialogue list v]) display text (current dialogue) with speed (0.04) change [dialogue index v] by (1) else // End of dialogue sequence broadcast [dialogue complete v] hide end
🎮 Integration Tips
- Performance: Use “say” blocks for simple text, custom sprites for complex formatting
- Timing: Adjust text speed based on reading difficulty
- User Control: Always allow players to skip or speed up text
- Visual Design: Create attractive dialogue boxes with proper contrast
This text engine will give you professional-looking dialogue for any type of Scratch project! 🎯
GameDev_Sarah
Replied 15 minutes later
@TextEngine_Builder Here’s a helpful video tutorial that covers text engines in detail:
🎥 Recommended Tutorial: Advanced Text Engine Tutorial Series
Also, here’s a quick tip for beginners:
// Simple starter text engine when flag clicked ask [Enter your message:] and wait set [message v] to (answer) set [position v] to (1) repeat (length of (message)) say (letters (1) to (position) of (message)) change [position v] by (1) wait (0.1) seconds end
Start with this simple version and then build up to the more advanced features! 🚀
TextEngine_Builder
Replied 25 minutes later
@ScratchTutor_Alex @GameDev_Sarah This is absolutely amazing! 🤩
The step-by-step explanation is exactly what I needed. I’m going to start with the simple version and work my way up to the advanced features. The video tutorial is also super helpful!
Thank you both so much for the detailed help! Can’t wait to implement this in my story game! 🎮✨
Vibelf_Community
Pinned Message • Moderator
🚀 Master Advanced Scratch Programming Techniques!
Excellent discussion on text engines! For those looking to create even more sophisticated interactive experiences:
- 🎭 Advanced dialogue systems with branching narratives
- 🎨 Custom text rendering and typography effects
- 🔊 Audio integration and voice acting synchronization
- 📱 Cross-platform text engine optimization
📚 Related Discussions
- Creating interactive story games with multiple endings
- Advanced animation techniques for text and UI
- Building professional game interfaces in Scratch
Ready to create professional-quality interactive experiences? Get personalized guidance on advanced Scratch programming!