Creating a device selection menu for cross-platform games
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CrossPlatformDev
Posted on July 25, 2025 • Intermediate
📱 Need help creating a “Choose Your Device” menu
Hey everyone! I’m working on a snowboarding game and want to add a device selection screen at the start. Players should be able to choose between:
- 📱 Mobile/Phone controls
- 📟 Tablet/iPad controls
- 💻 Desktop/Laptop controls
This would make the game more fair since different devices have different control methods. I want it to look professional and set up the right control scheme for each device type.
Anyone know how to implement this kind of menu system? Looking for a clean, user-friendly design! 🎮
UIDesigner_Pro
Replied 8 hours later • ⭐ Best Answer
Great idea @CrossPlatformDev! A device selection menu is essential for cross-platform games. Here’s a complete implementation:
🎯 Device Selection Flow
Here’s how the device selection system works:
🎨 Step 1: Create Device Selection Sprites
First, create button sprites for each device type:
// Device Menu Sprite when flag clicked go to [front v] layer go to x: [0] y: [0] show set [device selected v] to [false] // Show title set [menu text v] to [Choose Your Device] broadcast [show title v] // Show device buttons broadcast [show device buttons v]
📱 Step 2: Mobile Button
Create the mobile device button:
// Mobile Button Sprite when flag clicked switch costume to [mobile button v] go to x: [-120] y: [50] show when this sprite clicked set [device type v] to [mobile] set [control scheme v] to [touch] set [button size v] to [large] // Bigger buttons for touch broadcast [device selected v] play sound [click v]
📟 Step 3: Tablet Button
Create the tablet device button:
// Tablet Button Sprite when flag clicked switch costume to [tablet button v] go to x: [0] y: [50] show when this sprite clicked set [device type v] to [tablet] set [control scheme v] to [touch] set [button size v] to [medium] // Medium-sized buttons broadcast [device selected v] play sound [click v]
💻 Step 4: Desktop Button
Create the desktop device button:
// Desktop Button Sprite when flag clicked switch costume to [desktop button v] go to x: [120] y: [50] show when this sprite clicked set [device type v] to [desktop] set [control scheme v] to [keyboard] set [button size v] to [small] // Smaller UI for precise mouse broadcast [device selected v] play sound [click v]
⚙️ Step 5: Configure Game Based on Device
Set up different control schemes:
// Main Game Controller when I receive [device selected v] // Hide menu broadcast [hide menu v] // Configure controls based on device if <(device type) = [mobile]> then // Mobile: Large touch buttons, simplified controls set [jump sensitivity v] to [high] set [control layout v] to [mobile] broadcast [show touch controls v] else if <(device type) = [tablet]> then // Tablet: Medium touch buttons, full controls set [jump sensitivity v] to [medium] set [control layout v] to [tablet] broadcast [show touch controls v] else // Desktop: Keyboard controls, small UI set [jump sensitivity v] to [low] set [control layout v] to [desktop] broadcast [show keyboard hints v] end end // Start the game wait [1] seconds broadcast [start game v]
🎮 Step 6: Device-Specific Controls
Implement different control schemes:
// Player Movement (in player sprite) when I receive [start game v] forever if <(control scheme) = [touch]> then // Touch controls for mobile/tablet if <touching [left button v] ?> then change x by [-5] end if <touching [right button v] ?> then change x by [5] end if <touching [jump button v] ?> then if <(on ground) = [true]> then set [y velocity v] to [15] end end else // Keyboard controls for desktop if <key [left arrow v] pressed?> then change x by [-5] end if <key [right arrow v] pressed?> then change x by [5] end if <key [space v] pressed?> then if <(on ground) = [true]> then set [y velocity v] to [15] end end end end
🎨 Step 7: Dynamic UI Sizing
Adjust UI elements based on device:
// UI Controller when I receive [show touch controls v] if <(device type) = [mobile]> then // Large buttons for phones set size to [150] % go to x: [-180] y: [-120] else if <(device type) = [tablet]> then // Medium buttons for tablets set size to [120] % go to x: [-150] y: [-100] end end show when I receive [show keyboard hints v] // Small keyboard hints for desktop set size to [80] % go to x: [150] y: [150] switch costume to [keyboard hints v] show
💡 Pro Tips for Device Selection
- Visual feedback: Highlight selected device with animation
- Device icons: Use clear, recognizable device icons
- Save preference: Remember user’s choice with cloud variables
- Auto-detection: Try to detect device type automatically as default
- Settings menu: Allow users to change device type later
// Enhanced Selection with Animation when this sprite clicked // Animate selection repeat [3] change [brightness v] effect by [25] wait [0.1] seconds change [brightness v] effect by [-25] wait [0.1] seconds end // Save preference (if using cloud variables) set [☁ preferred device v] to (device type) // Provide feedback say (join [Selected: ] (device type)) for [1] seconds
This creates a professional, user-friendly device selection that makes your game accessible across all platforms! 🌟
CrossPlatformDev
Replied 15 hours later
@UIDesigner_Pro This is EXACTLY what I needed! 🎉 The step-by-step breakdown makes it so easy to implement.
I especially love the dynamic UI sizing - that’s going to make such a difference for mobile players. Already started implementing this in my snowboarding game and it looks amazing! 🏂
MobileGamer_Lisa
Replied 4 hours later
As someone who plays mostly on mobile, THANK YOU for thinking about device optimization! 📱
Here’s an additional tip - consider adding haptic feedback for mobile devices:
// Add vibration feedback for mobile when I receive [jump v] if <(device type) = [mobile]> then // Simulate haptic feedback with sound set volume to [30] % play sound [vibrate v] set volume to [100] % end
It makes the game feel so much more responsive on touch devices! ✨
Vibelf_Community
Pinned Message • Moderator
📱 Master Cross-Platform Game Design
Fantastic discussion on device optimization! For those looking to create truly universal games, our community can help with:
- 🎮 Advanced control schemes
- 📱 Mobile-first design principles
- 🖥️ Desktop optimization techniques
- ♿ Accessibility features
📚 Related Topics
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