Creating a large number formatting system with K, M, B abbreviations
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NumberWizard_Pro
Posted on January 23, 2024 • Intermediate
🔢 Large number display system help
Hey everyone! I’m working on a clicker/idle game where numbers can get really large (millions, billions, trillions). Right now my game just shows the full numbers like “1,234,567” but it gets messy when numbers reach the millions.
I want to create a system that automatically formats large numbers like:
- 1,500 → 1.5K
- 2,300,000 → 2.3M
- 5,600,000,000 → 5.6B
- And so on up to trillions
I’ve seen this in many professional games but I’m not sure how to implement the logic in Scratch. How do I detect when a number should be abbreviated and how do I add the right letter (K, M, B, T)?
Any help with the conditional logic would be amazing! 🙏
MathFormatter_Dev
Replied 2 hours later • ⭐ Best Answer
Excellent question @NumberWizard_Pro! Number formatting is essential for any incremental game. Here’s a complete system:
🔢 Number Formatting Logic Flow
Here’s how the number formatting system works:
🔧 Step 1: Basic Number Formatter
Create a custom block that handles the formatting logic:
// Custom block: format number define format number (input) if <(input) >= [1000000000000]> then set [formatted v] to (join (round (((input) / [1000000000000]) * [10]) / [10])) [T]) else if <(input) >= [1000000000]> then set [formatted v] to (join (round (((input) / [1000000000]) * [10]) / [10])) [B]) else if <(input) >= [1000000]> then set [formatted v] to (join (round (((input) / [1000000]) * [10]) / [10])) [M]) else if <(input) >= [1000]> then set [formatted v] to (join (round (((input) / [1000]) * [10]) / [10])) [K]) else set [formatted v] to (input) end end end end
💡 Step 2: Enhanced Formatter with Better Precision
For more precise decimal handling:
// Enhanced number formatter define format number advanced (number) if <(number) >= [1000000000000]> then set [temp v] to ((number) / [1000000000000]) if <(temp) >= [100]> then set [formatted v] to (join (round (temp)) [T]) else set [formatted v] to (join (round ((temp) * [10]) / [10])) [T]) end else if <(number) >= [1000000000]> then set [temp v] to ((number) / [1000000000]) if <(temp) >= [100]> then set [formatted v] to (join (round (temp)) [B]) else set [formatted v] to (join (round ((temp) * [10]) / [10])) [B]) end else if <(number) >= [1000000]> then set [temp v] to ((number) / [1000000]) if <(temp) >= [100]> then set [formatted v] to (join (round (temp)) [M]) else set [formatted v] to (join (round ((temp) * [10]) / [10])) [M]) end else if <(number) >= [1000]> then set [temp v] to ((number) / [1000]) if <(temp) >= [100]> then set [formatted v] to (join (round (temp)) [K]) else set [formatted v] to (join (round ((temp) * [10]) / [10])) [K]) end else set [formatted v] to (number) end end end end
🎮 Step 3: Real-time Display System
Integrate the formatter into your game’s display:
when flag clicked forever // Format and display money format number advanced (money) set [money display v] to (formatted) // Format and display score format number advanced (score) set [score display v] to (formatted) // Update UI text go to x: [-200] y: [150] set [text v] to (join [Money: $] (money display)) go to x: [-200] y: [120] set [text v] to (join [Score: ] (score display)) end
🚀 Step 4: Extended Formatting (Quadrillions and Beyond)
For games that reach even larger numbers:
// Extended formatter for massive numbers define format huge number (num) if <(num) >= [1000000000000000000]> then set [formatted v] to (join (round (((num) / [1000000000000000000]) * [10]) / [10])) [Qi]) else if <(num) >= [1000000000000000]> then set [formatted v] to (join (round (((num) / [1000000000000000]) * [10]) / [10])) [Qa]) else if <(num) >= [1000000000000]> then set [formatted v] to (join (round (((num) / [1000000000000]) * [10]) / [10])) [T]) else // Use previous formatter for smaller numbers format number advanced (num) end end end
🎯 Step 5: Complete Implementation Example
Here’s how to use it in a clicker game:
// Main game loop with formatting when flag clicked set [money v] to [0] set [money per click v] to [1] forever // Update display every frame format number advanced (money) go to x: [-180] y: [150] set [text v] to (join [Money: $] (formatted)) format number advanced (money per click) go to x: [-180] y: [120] set [text v] to (join [Per Click: $] (formatted)) end // When clicking for money when this sprite clicked change [money v] by (money per click) play sound [coin v]
💎 Pro Tips for Number Formatting
- Consistent rounding: Always round to 1 decimal place for readability
- Threshold management: Switch to whole numbers when displaying 100+ of a unit
- Performance: Only format numbers when they change, not every frame
- Localization: Consider different number formats for different regions
- Color coding: Use different colors for different magnitude levels
This system will keep your numbers clean and readable no matter how large they get! 🎯
NumberWizard_Pro
Replied 1 hour later
@MathFormatter_Dev This is incredible! 🤩 The step-by-step breakdown is perfect!
I implemented the basic version and it works beautifully. One question - how do I handle negative numbers? Should they show as “-1.5K” or handle them differently?
UIDesigner_Maya
Replied 30 minutes later
@NumberWizard_Pro Great question about negative numbers! Here’s how to handle them:
// Negative number formatter define format with negatives (number) if <(number) < [0]> then set [is negative v] to [true] set [abs number v] to ((number) * [-1]) else set [is negative v] to [false] set [abs number v] to (number) end // Format the absolute value format number advanced (abs number) // Add negative sign if needed if <(is negative) = [true]> then set [formatted v] to (join [-] (formatted)) end
This way you get clean results like “-2.5M” for negative millions! 💯
Vibelf_Community
Pinned Message • Moderator
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