Collision Detection in Scratch Platformer Games
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PlatformDev92
Posted on July 28, 2025 • Intermediate
🎮 Need help with platformer collision detection
Hey everyone! I’m working on a platformer game in Scratch and I’m struggling with collision detection. My character keeps getting stuck in walls or falls through platforms sometimes.
What’s the best code approach for reliable collision detection in a platformer? I want my character to:
- Land properly on platforms without falling through
- Not get stuck when hitting walls from the side
- Handle slopes and different platform shapes
Any help with the collision detection logic would be amazing! 🙏
GameMaster_Alex
Replied 4 minutes later • ⭐ Best Answer
Great question @PlatformDev92! Collision detection is crucial for smooth platformer gameplay. Here’s a comprehensive approach that works really well:
🔧 Collision Detection Flow
Here’s how proper collision detection should work:
🎯 Step 1: Separate X and Y Collision Detection
The key is to handle horizontal and vertical movement separately:
when flag clicked forever // Handle X movement first change x by (x_velocity) if <touching [Platforms v]?> then if <(x_velocity) > [0]> then repeat until <not <touching [Platforms v]?>> change x by [-1] end else repeat until <not <touching [Platforms v]?>> change x by [1] end end set [x_velocity v] to [0] end // Handle Y movement second change y by (y_velocity) if <touching [Platforms v]?> then if <(y_velocity) < [0]> then // Landing on platform repeat until <not <touching [Platforms v]?>> change y by [1] end set [y_velocity v] to [0] set [on_ground v] to [1] else // Hitting ceiling repeat until <not <touching [Platforms v]?>> change y by [-1] end set [y_velocity v] to [0] end else set [on_ground v] to [0] end end
🏃 Step 2: Player Movement Controls
Handle input and apply physics:
when flag clicked forever // Horizontal movement if <key [right arrow v] pressed?> then set [x_velocity v] to [5] else if <key [left arrow v] pressed?> then set [x_velocity v] to [-5] else set [x_velocity v] to [0] end end // Jumping if <<key [space v] pressed?> and <(on_ground) = [1]>> then set [y_velocity v] to [12] end // Apply gravity if <(on_ground) = [0]> then change [y_velocity v] by [-0.8] end // Limit falling speed if <(y_velocity) < [-15]> then set [y_velocity v] to [-15] end end
🎨 Step 3: Platform Setup
Make sure your platforms are set up correctly:
// For each platform sprite when flag clicked go to x: [0] y: [-100] // Position your platform show // Make sure platforms have solid colors // Avoid gradients or complex costumes for collision detection
🚀 Step 4: Advanced Collision Techniques
For even better collision detection:
Pixel-Perfect Detection:
// Custom collision detection using color define check collision at x: (x_offset) y: (y_offset) change x by (x_offset) change y by (y_offset) if <touching color [#000000]?> then // Black = solid set [collision_detected v] to [1] else set [collision_detected v] to [0] end change x by ((x_offset) * [-1]) change y by ((y_offset) * [-1])
Slope Handling:
// For slopes, check multiple points define check slope collision set [slope_height v] to [0] repeat [5] change y by [1] if <not <touching [Platforms v]?>> then change [slope_height v] by [1] else stop [this script v] end end // Adjust player position based on slope_height
This approach gives you smooth, reliable collision detection that prevents getting stuck in walls or falling through platforms! 🎮
PlatformDev92
Replied 15 minutes later
@GameMaster_Alex This is exactly what I needed! 🎉 The separate X and Y collision detection makes so much sense now.
I implemented your code and my character no longer gets stuck in walls. The movement feels much smoother now. Thank you!
PlatformerTutor
Replied 1 hour later
Great solution @GameMaster_Alex! 👏 I’d also recommend checking out this comprehensive platformer tutorial that covers collision detection in detail:
Advanced Platformer Physics Tutorial
It includes examples for:
- 🎯 One-way platforms
- 🔄 Moving platforms
- ⚡ Wall jumping mechanics
- 🌊 Water/liquid collision
Vibelf_Community
Pinned Message • Moderator
🚀 Master Advanced Platformer Development
Excellent discussion on collision detection! For those ready to take their platformer games to the next level, our expert tutors can help you implement:
- 🎯 Advanced physics systems
- 🔄 Complex platform mechanics
- ⚡ Optimized collision algorithms
- 🎮 Professional game feel
📚 Related Topics
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