Prevent movement freezing when touching walls
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MovementFixer_Dev
Posted on August 4, 2025 • Intermediate
🚫 Character gets stuck when touching walls
Hi everyone! I’m having an issue with my game where when my character touches a wall, it gets completely stuck and can’t move anymore. I want to make it so the character can still move even after touching the wall.
The problem is that once the character hits a boundary, the movement freezes completely. Any help would be greatly appreciated! 🙏
CollisionMaster_Pro
Replied 45 minutes later • ⭐ Best Answer
Great question @MovementFixer_Dev! This is a very common issue in Scratch games. The key is to implement proper collision detection that prevents getting stuck. Here are several effective solutions:
🔧 Solution 1: Move-Then-Check Method
The most reliable approach is to move first, then check for collision and undo if needed:
when flag clicked forever // Store current position set [old x v] to (x position) set [old y v] to (y position) // Handle movement input if <key [right arrow v] pressed?> then change x by [5] end if <key [left arrow v] pressed?> then change x by [-5] end if <key [up arrow v] pressed?> then change y by [5] end if <key [down arrow v] pressed?> then change y by [-5] end // Check for collision and undo if touching wall if <touching [Wall v]?> then go to x: (old x) y: (old y) end end
⚡ Solution 2: Separate Axis Movement
Handle X and Y movement separately for smoother collision:
when flag clicked forever // X-axis movement if <key [right arrow v] pressed?> then change x by [5] if <touching [Wall v]?> then change x by [-5] end end if <key [left arrow v] pressed?> then change x by [-5] if <touching [Wall v]?> then change x by [5] end end // Y-axis movement if <key [up arrow v] pressed?> then change y by [5] if <touching [Wall v]?> then change y by [-5] end end if <key [down arrow v] pressed?> then change y by [-5] if <touching [Wall v]?> then change y by [5] end end end
🎯 Solution 3: Edge Detection with Sliding
Allow sliding along walls for smoother movement:
when flag clicked forever set [move x v] to [0] set [move y v] to [0] if <key [right arrow v] pressed?> then set [move x v] to [5] end if <key [left arrow v] pressed?> then set [move x v] to [-5] end if <key [up arrow v] pressed?> then set [move y v] to [5] end if <key [down arrow v] pressed?> then set [move y v] to [-5] end // Try X movement first change x by (move x) if <touching [Wall v]?> then change x by ((-1) * (move x)) end // Then try Y movement change y by (move y) if <touching [Wall v]?> then change y by ((-1) * (move y)) end end
🚀 Solution 4: Advanced Collision with Bounce
For more dynamic movement with direction changes:
when flag clicked set [speed v] to [5] set [direction v] to [90] forever move (speed) steps if <touching [Wall v]?> then move ((-1) * (speed)) steps turn cw (pick random [45] to [135]) degrees move (speed) steps end // Manual control override if <key [right arrow v] pressed?> then point in direction [90] end if <key [left arrow v] pressed?> then point in direction [-90] end if <key [up arrow v] pressed?> then point in direction [0] end if <key [down arrow v] pressed?> then point in direction [180] end end
💡 Pro Tips
- Use smaller movement steps: Smaller increments (2-3 pixels) provide smoother collision
- Check collision color: Use “touching color” for pixel-perfect collision
- Add buffer zones: Create invisible collision sprites slightly smaller than visual walls
- Test thoroughly: Try moving into corners and edges to ensure no stuck spots
Try the move-then-check method first - it’s the most reliable! Let me know if you need help implementing any of these solutions! 😊
MovementFixer_Dev
Replied 1 hour later
@CollisionMaster_Pro This is exactly what I needed! Thank you so much! 🎉
The move-then-check method worked perfectly. My character can now move smoothly without getting stuck on walls!
GameTutor_Sarah
Replied 2 hours later
Great solutions everyone! 🎮 Here are some additional tips for smooth movement:
- Use velocity variables: Store movement speed in variables for easy adjustment
- Add acceleration: Gradually increase speed for more natural movement
- Implement friction: Slowly decrease speed when no keys are pressed
- Consider diagonal movement: Normalize diagonal movement to prevent faster diagonal speed
These techniques will make your character movement feel much more polished!
Vibelf_Community
Pinned Message • Moderator
🚀 Want to Perfect Your Game Movement?
Excellent discussion on collision handling! For those looking to create even more advanced movement systems, our community can help you implement:
- 🎯 Physics-based movement
- 🏃 Advanced character controllers
- 🌊 Smooth camera following
- ⚡ Performance-optimized collision
📚 Related Topics
- Creating smooth platformer movement
- Advanced collision detection systems
- Implementing physics in games
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