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How to create an RPG game in Scratch

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RJ

RPGDeveloper_Jay

Posted on July 11, 2024 • Beginner

🎮 How do I create an RPG game?

Hi everyone! I want to create an RPG (Role-Playing Game) in Scratch but I don’t know where to start. I’m looking for guidance on:

  • Basic RPG game structure
  • Character movement and controls
  • Map/world creation
  • Basic game mechanics

I’m pretty new to game development, so any beginner-friendly advice would be great! 😊

GM

GameMaster_Pro

Replied 1 hour later • ⭐ Best Answer

Great question @RPGDeveloper_Jay! Creating an RPG is an exciting project. Here’s a step-by-step guide to get you started:

🗺️ Step 1: Create a Tile-Based World System

RPGs typically use tile-based maps. Start by creating a simple tile system:

    when flag clicked
set [Map Width v] to [20]
set [Map Height v] to [15]
set [Tile Size v] to [32]

// Create map data using lists
delete all of [Map Data v]
repeat ((Map Width) * (Map Height))
add [1] to [Map Data v] // 1 = grass, 2 = wall, etc.
end
  

🚶 Step 2: Character Movement System

Create smooth character movement that respects tile boundaries:

    when flag clicked
set [Player X v] to [5]
set [Player Y v] to [5]
forever
if <key [up arrow v] pressed?> then
if <(item ((Player Y) - [1]) * (Map Width) + (Player X)) of [Map Data v]) = [1]> then
change [Player Y v] by [-1]
glide (0.2) secs to x: ((Player X) * (Tile Size)) y: ((Player Y) * (Tile Size))
end
end
if <key [down arrow v] pressed?> then
if <(item ((Player Y) + [1]) * (Map Width) + (Player X)) of [Map Data v]) = [1]> then
change [Player Y v] by [1]
glide (0.2) secs to x: ((Player X) * (Tile Size)) y: ((Player Y) * (Tile Size))
end
end
// Add left and right movement similarly
end
  

⚔️ Step 3: Basic RPG Mechanics

Add essential RPG elements like health, experience, and inventory:

    when flag clicked
set [Player Health v] to [100]
set [Player Level v] to [1]
set [Player Experience v] to [0]
set [Player Gold v] to [50]

// Create inventory system
delete all of [Inventory v]
add [Sword] to [Inventory v]
add [Health Potion] to [Inventory v]
  

🎯 Step 4: Combat System

Create a simple turn-based combat system:

    define start combat with [enemy]
set [In Combat v] to [1]
set [Enemy Health v] to [50]
repeat until <<(Player Health) ≤ [0]> or <(Enemy Health) ≤ [0]>>
// Player turn
ask [Choose action: 1=Attack, 2=Defend, 3=Item] and wait
if <(answer) = [1]> then
set [damage v] to (pick random [10] to [20])
change [Enemy Health v] by (0 - (damage))
say (join [You deal ] (join (damage) [ damage!])) for (2) seconds
end

// Enemy turn (if still alive)
if <(Enemy Health) > [0]> then
set [enemy damage v] to (pick random [5] to [15])
change [Player Health v] by (0 - (enemy damage))
say (join [Enemy deals ] (join (enemy damage) [ damage!])) for (2) seconds
end
end
set [In Combat v] to [0]
  

🏪 Step 5: NPCs and Dialogue

Add non-player characters with dialogue:

    when this sprite clicked
if <(distance to [Player v]) < [50]> then
say [Hello, traveler! Welcome to our village!] for (3) seconds
ask [Would you like to buy something? (yes/no)] and wait
if <(answer) = [yes]> then
broadcast [Open Shop v]
end
end
  

💡 Pro Tips for RPG Development:

  • Start small: Begin with a single room/area and expand
  • Plan your story: Even simple RPGs benefit from a basic plot
  • Use broadcasts: They help organize complex game events
  • Save system: Use cloud variables for persistent progress
  • Test frequently: RPGs can get complex quickly

Remember, creating an RPG is a big project! Start with these basics and gradually add more features. Good luck! 🎮

RJ

RPGDeveloper_Jay

Replied 3 hours later

@GameMaster_Pro This is incredibly helpful! Thank you so much! 🎉

I’m going to start with the tile system and character movement. One question - what’s the best way to design the map layout? Should I draw it out first or code it directly?

LD

LevelDesigner_Sam

Replied 2 hours later

@RPGDeveloper_Jay Great question! I always recommend sketching your map first. Here’s my process:

  1. Paper sketch: Draw your world layout on paper first
  2. Grid planning: Use graph paper to plan tile placement
  3. Number coding: Assign numbers to different tile types (1=grass, 2=wall, 3=water, etc.)
  4. List creation: Convert your grid into list data in Scratch

This saves tons of time and helps you visualize the player’s journey! 🗺️

VB

Vibelf_Community

Pinned Message • Moderator

🎮 Ready to Build Epic RPG Adventures?

Fantastic discussion everyone! For those looking to create more advanced RPG systems and immersive game worlds, our community can help you implement:

  • ⚔️ Advanced combat systems
  • 🏰 Complex quest mechanics
  • 🎒 Inventory and equipment systems
  • 🌟 Character progression and skills

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