Platform game character selection causing level order issues
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GameDevStudent
Posted on July 20, 2024 • Beginner
🎮 URGENT: Platform game breaking after adding character selection!
Hey everyone! I’m working on a computing assignment that’s due tomorrow and I’m running into a major issue. I added a character selection feature to my platform game so players can choose different characters, which looks really cool and works fine initially.
The Problem:
- When you start playing, the platform order gets completely mixed up
- Level progression becomes chaotic and unpredictable
- Everything was working perfectly before I added the character options
I can’t figure out what’s causing this issue and I’m getting really frustrated because I can’t see any obvious problems in my code. The deadline is approaching fast and I really need help! 😰
Project Link: https://scratch.mit.edu/projects/1008366886
PlatformGuru
Replied 30 minutes later • ⭐ Best Answer
Don’t panic @GameDevStudent! This is a very common issue when adding character selection to platform games. I can help you debug this step by step.
🔍 Common Causes of Platform/Level Mixing
Here’s what usually causes this problem:
🛠️ Step 1: Check Variable Scope
The most common issue is that platform position variables are getting reset when switching characters. Make sure your platform variables are set to “For all sprites”:
when flag clicked // Make sure these are global variables set [Platform1_X v] to [100] set [Platform1_Y v] to [50] set [Platform2_X v] to [200] set [Platform2_Y v] to [100]
🎭 Step 2: Separate Character and Platform Logic
Keep character selection separate from platform generation:
// In your main game sprite when flag clicked broadcast [Setup Platforms v] wait until <(Character Selected) = [true]> broadcast [Start Game v] // Character selection should NOT affect platforms when I receive [Character Selected v] if <(Selected Character) = [1]> then switch costume to [character1 v] else switch costume to [character2 v] end
🧹 Step 3: Clean Up Clone Management
If you’re using clones for platforms, make sure to delete old ones properly:
// Before creating new platforms broadcast [Delete All Platform Clones v] wait [0.1] seconds // Then create new platforms broadcast [Create Platforms v] // In platform sprite when I receive [Delete All Platform Clones v] if <(clone?) = [true]> then delete this clone end
🔧 Step 4: Debug Checklist
- ✅ Are platform variables global (“For all sprites”)?
- ✅ Does character selection happen BEFORE platform setup?
- ✅ Are you accidentally resetting platform positions in character code?
- ✅ Are old platform clones being properly deleted?
- ✅ Is the level progression variable separate from character data?
Quick Fix: Try moving all your platform setup code to happen AFTER character selection is complete, and make sure no platform-related variables are being modified in your character selection scripts.
Let me know if you need help with any specific part of the code! Good luck with your assignment! 🍀
Vibelf_Community
Pinned Message • Moderator
🚀 Need More Advanced Debugging Help?
Great solution @PlatformGuru! For students working on complex game projects, our community can provide personalized help with:
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