Adding custom levels to griffpatch's Geometry Dash clone
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GameLevel_Creator
Posted on July 19, 2025 • Intermediate
🎮 Level Editor Not Working in Geometry Dash Clone
Hey everyone! I’m working with griffpatch’s amazing Geometry Dash project and I’ve successfully added a new level to the menu, but I’m having trouble with the level editor. 😕
What I’ve done:
- Added a new level option in the main menu
- The level shows up with a purple “test” label
- I can see it in the level selection
The problem:
- When I try to use the editor for this new level, it doesn’t work
- The editor interface appears but I can’t place or edit blocks
- Not sure if I’m missing some configuration steps
if <you know how to fix this> then say [please help me!] end
This is my first time working with such a complex project, so any guidance would be really appreciated! 🙏
GeometryExpert_Dev
Replied 2 hours later • ⭐ Best Answer
Hey @GameLevel_Creator! I’ve worked extensively with griffpatch’s Geometry Dash project. The level editor issue you’re experiencing is quite common. Let me walk you through the complete setup process! 🛠️
🏗️ Level Creation Workflow
Here’s how the level system works in griffpatch’s project:
🔧 Step 1: Proper Level Configuration
First, make sure your level is properly configured in the level data:
// In the Level Manager sprite when flag clicked set [Level Count v] to [4] // Increase if adding more levels // Add your level data to the level list if <(Current Level) = [4]> then // Your new level number set [Level Name v] to [Test Level] set [Level Difficulty v] to [Easy] set [Level ID v] to [test_level] end
📝 Step 2: Initialize Level Editor Variables
The editor needs specific variables to function properly:
// When entering editor mode when I receive [Enter Editor v] if <(Level ID) = [test_level]> then set [Editor Mode v] to [1] set [Current Level Data v] to [empty] // Start with empty level set [Editor X v] to [0] set [Editor Y v] to [0] broadcast [Setup Editor v] end
🎨 Step 3: Configure Editor Sprites
Make sure all editor sprites respond to your new level:
// In Block Placer sprite when I receive [Setup Editor v] if <(Level ID) = [test_level]> then show go to x: [0] y: [0] set [Block Type v] to [1] // Default block else hide end // Block placement logic when key [space v] pressed if <(Editor Mode) = [1]> then if <(Level ID) = [test_level]> then // Add block to level data set [Level Data v] to (join (Level Data) (join (Block Type) [,])) play sound [place v] end end
🗂️ Step 4: Level Data Management
Create a system to save and load your custom level:
// Custom block: Save Level Data define Save Level (level_id) (data) if <(level_id) = [test_level]> then set [Test Level Data v] to (data) say [Level Saved!] for [1] seconds end // Custom block: Load Level Data define Load Level (level_id) if <(level_id) = [test_level]> then set [Current Level Data v] to (Test Level Data) broadcast [Level Loaded v] end
🎮 Step 5: Editor Controls
Set up the editor controls for your level:
// Editor movement when key [arrow right v] pressed if <(Editor Mode) = [1]> then change [Editor X v] by [30] end when key [arrow left v] pressed if <(Editor Mode) = [1]> then change [Editor X v] by [-30] end // Block type switching when key [1 v] pressed if <(Editor Mode) = [1]> then set [Block Type v] to [1] // Normal block end when key [2 v] pressed if <(Editor Mode) = [1]> then set [Block Type v] to [2] // Spike end
🚀 Step 6: Testing Your Level
Add a way to test your level from the editor:
// Test level functionality when key [t v] pressed if <(Editor Mode) = [1]> then broadcast [Save Current Level v] set [Editor Mode v] to [0] set [Current Level v] to [test_level] broadcast [Start Game v] end
Common Issues and Fixes:
- Editor not responding: Check if Editor Mode variable is set to 1
- Can’t place blocks: Verify Block Type variable is initialized
- Level not saving: Make sure Level ID matches in all scripts
- Editor sprites hidden: Check show/hide logic in Setup Editor
Try implementing these steps and let me know if you’re still having issues! The key is making sure all the variables and broadcasts are properly connected. 🎯
GameLevel_Creator
Replied 1 hour later
@GeometryExpert_Dev This is incredibly detailed! Thank you so much! 🎉
I was missing the Editor Mode variable setup - that was the key issue. Now my level editor is working perfectly!
when I receive [I have completed it and thank you] follow [GeometryExpert_Dev v] // As promised! 😊
GriffpatchFan_Alex
Replied 3 hours later
Great solution! 🎮 For anyone else working with griffpatch’s projects, here are some additional tips:
- Study the original levels first - Look at how Level 1 is set up as a template
- Use consistent naming - Keep your level IDs simple and consistent
- Test frequently - Test both editor and gameplay modes after each change
- Backup your work - Remix the project before making major changes
griffpatch’s tutorials are amazing for learning these advanced techniques! 🌟
Vibelf_Community
Pinned Message • Moderator
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