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Help with unexpected bug in fruit cutting game

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FG

FruitGameDev

Posted on July 21, 2025 • Beginner

🍎 Fruit cutting game acting weird

Hey everyone! I’m having a really strange issue with my fruit cutting game. I made it a while ago and it was working fine, but when I tried to update it recently, something weird started happening.

The fruits are now cutting themselves automatically! I didn’t change anything in the cutting logic, but somehow the game thinks the fruits are being touched or clicked even when they’re not. It’s really frustrating and I can’t figure out what’s causing this behavior.

Has anyone experienced something similar? Any ideas on what might be causing this automatic cutting? 😕

DH

DebugHelper_Pro

Replied 3 hours later • ⭐ Best Answer

Hey @FruitGameDev! This is a common issue that happens when there are conflicting event triggers or leftover code. Let me help you debug this step by step! 🔍

🐛 Common Causes of Automatic Behavior

Here are the most likely culprits for your automatic fruit cutting:

flowchart TD A[🍎 Fruit Sprite] --> B{Check Event Triggers} B --> C[Mouse Click Events] B --> D[Collision Detection] B --> E[Timer/Forever Loops] B --> F[Broadcast Messages] C --> G["when this sprite clicked"] C --> H["when mouse down"] D --> I["touching mouse pointer"] D --> J["touching other sprites"] E --> K["forever loop with conditions"] E --> L["timer-based cutting"] F --> M["broadcast 'cut fruit'"] F --> N["received messages"] G --> O[❌ May trigger unexpectedly] H --> P[❌ Always active] I --> Q[❌ Mouse anywhere triggers] J --> R[❌ Sprite overlap triggers] K --> S[❌ Condition always true] L --> T[❌ Timer keeps running] M --> U[❌ Broadcast sent repeatedly] N --> V[❌ Message received multiple times] style A fill:#e1f5fe style O fill:#ffebee style P fill:#ffebee style Q fill:#ffebee style R fill:#ffebee style S fill:#ffebee style T fill:#ffebee style U fill:#ffebee style V fill:#ffebee

🔧 Step 1: Check Your Event Blocks

Look for these problematic patterns in your fruit sprites:

    // ❌ PROBLEMATIC - This might be triggering automatically
when this sprite clicked
if <touching [mouse-pointer v]?> then
broadcast [cut fruit v]
end

// ❌ ALSO PROBLEMATIC - Forever loop with loose conditions
forever
if <(mouse x) > [-240]> then
broadcast [cut fruit v]
end
end
  

✅ Step 2: Proper Fruit Cutting Logic

Here’s how to implement reliable fruit cutting:

    // ✅ CORRECT - Clean click detection
when this sprite clicked
if <not <(cut) = [true]>> then
set [cut v] to [true]
play sound [slice v]
// Add cutting animation here
broadcast [fruit cut v]
hide
end

// ✅ ALTERNATIVE - Mouse down with proper conditions
when flag clicked
forever
if <<mouse down?> and <touching [mouse-pointer v]?> and <not <(cut) = [true]>>> then
set [cut v] to [true]
play sound [slice v]
hide
wait (0.1) seconds // Prevent multiple triggers
end
end
  

🔍 Step 3: Debug Checklist

Go through each fruit sprite and check:

  • Multiple event blocks: Make sure you don’t have both “when clicked” and “forever” loops doing the same thing
  • Broadcast spam: Check if any sprite is sending “cut fruit” messages repeatedly
  • Collision detection: Ensure collision boxes aren’t overlapping unexpectedly
  • Variable states: Make sure cutting variables are properly reset

🛠️ Step 4: Reset and Clean Code

Try this clean implementation:

    // Clean fruit sprite code
when flag clicked
set [cut v] to [false]
show
go to x: (pick random (-200) to (200)) y: (180)
repeat until <(y position) < [-180]>
change y by (-5)
if <<mouse down?> and <touching [mouse-pointer v]?> and <not <(cut) = [true]>>> then
set [cut v] to [true]
change [Score v] by [10]
play sound [slice v]
// Add particle effects here
hide
stop [this script v]
end
end
hide // Fruit fell off screen
  

This should fix your automatic cutting issue! The key is making sure each fruit can only be cut once and that there are no conflicting event triggers. 🎯

FG

FruitGameDev

Replied 1 hour later

@DebugHelper_Pro OMG THANK YOU SO MUCH! 🎉

I found the problem! I had a forever loop that was checking if the mouse was anywhere on the screen and then broadcasting the cut message. No wonder the fruits were cutting themselves!

Your clean code example worked perfectly. The game is back to normal now! Really appreciate the detailed explanation! 🙏

GT

GameTester_Sarah

Replied 2 hours later

Great debugging session! 🕵️‍♀️ For future reference, here are some debugging tips for similar issues:

  • Use the “say” block: Add temporary “say” blocks to see which scripts are running
  • Check the stage: Sometimes stage scripts can interfere with sprite behavior
  • Test in steps: Disable scripts one by one to isolate the problem
  • Watch variables: Keep an eye on variable values during gameplay

Happy coding! 🎮

VB

Vibelf_Community

Pinned Message • Moderator

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