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Making Scratch Projects Mobile-Friendly - Complete Touch Controls Guide

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MA

MobileDev_Alex

Posted on July 29, 2025 • Beginner

📱 Need Help Making My Project Mobile-Friendly

Hey everyone! I’ve created this awesome Scratch project but it only works well on computers with keyboards. I really want to make it work on phones and tablets too!

The project has a character that needs to:

  • Move around using touch controls
  • Shoot projectiles with touch buttons
  • Navigate menus by tapping
  • Access special features and easter eggs

Right now it only works with keyboard controls and I have no idea how to add touch support. Can someone help me figure this out? 🙏

TC

TouchControl_Master

Replied 3 hours later • ⭐ Best Answer

Great question @MobileDev_Alex! Making Scratch projects mobile-friendly is totally doable. Here’s a complete guide to add touch controls to your project:

📱 Mobile-Friendly Design Flow

Here’s how to structure your mobile controls:

flowchart TD A[🎮 Desktop Controls] --> B[Add Touch UI Elements] B --> C[Create Touch Buttons] C --> D[Position for Mobile] D --> E[Add Touch Detection] E --> F[Connect to Game Logic] F --> G[📱 Mobile-Ready Game] H[🎯 Touch Areas] --> I[Movement Controls] H --> J[Action Buttons] H --> K[Menu Navigation] I --> L[Virtual D-Pad] I --> M[Swipe Gestures] J --> N[Shoot Button] J --> O[Jump Button] J --> P[Special Actions] style A fill:#e1f5fe style G fill:#e8f5e8 style H fill:#fff3e0 style L fill:#f3e5f5 style N fill:#ffebee

🎮 Step 1: Create Touch Control Sprites

First, create sprites for your touch controls. You’ll need:

  • Directional arrows (up, down, left, right)
  • Action buttons (shoot, jump, etc.)
  • Menu buttons (select, back, etc.)
    when flag clicked
go to x: [-180] y: [-120]  // Position for mobile
set size to [80] %
show
go to [front v] layer
  

⬆️ Step 2: Movement Controls

Create arrow button sprites with this code:

    // Up Arrow Button
when this sprite clicked
broadcast [move up v]

// Down Arrow Button  
when this sprite clicked
broadcast [move down v]

// Left Arrow Button
when this sprite clicked
broadcast [move left v]

// Right Arrow Button
when this sprite clicked
broadcast [move right v]
  

🏃 Step 3: Player Movement Response

In your player sprite, add these scripts:

    when I receive [move up v]
change y by [10]

when I receive [move down v]
change y by [-10]

when I receive [move left v]
change x by [-10]
point in direction [-90]

when I receive [move right v]
change x by [10]
point in direction [90]
  

🔫 Step 4: Action Buttons

Create action buttons for shooting and other abilities:

    // Shoot Button
when this sprite clicked
broadcast [shoot v]
set [button pressed v] effect to [25]
wait [0.1] seconds
set [button pressed v] effect to [0]

// In your player sprite:
when I receive [shoot v]
if <not <(shooting) = [true]>> then
set [shooting v] to [true]
create clone of [bullet v]
play sound [shoot v]
wait [0.3] seconds
set [shooting v] to [false]
end
  

📋 Step 5: Menu Navigation

For menu systems, create touch-friendly buttons:

    // Menu Select Button
when this sprite clicked
if <(menu active) = [true]> then
broadcast [menu select v]
play sound [menu click v]
end

// Menu Back Button
when this sprite clicked
broadcast [menu back v]
play sound [menu back v]
  

🎯 Step 6: Advanced Touch Features

Add some advanced mobile features:

Virtual Joystick:

    // Joystick Base
when flag clicked
go to x: [-180] y: [-100]
show

// Joystick Stick
when flag clicked
forever
if <mouse down?> then
if <touching [mouse-pointer v]?> then
go to [mouse-pointer v]
set [joy x v] to ((x position) - [-180])
set [joy y v] to ((y position) - [-100])
// Limit stick movement
if <([abs v] of (joy x)) > [30]> then
set [joy x v] to ((30) * (([abs v] of (joy x)) / (joy x)))
end
if <([abs v] of (joy y)) > [30]> then
set [joy y v] to ((30) * (([abs v] of (joy y)) / (joy y)))
end
go to x: ([-180] + (joy x)) y: ([-100] + (joy y))
end
else
glide [0.2] secs to x: [-180] y: [-100]
set [joy x v] to [0]
set [joy y v] to [0]
end
end
  

Responsive Button Sizing:

    when flag clicked
if <(screen width) < [500]> then
set size to [120] %  // Bigger buttons for small screens
else
set size to [80] %   // Normal size for larger screens
end
  

📐 Step 7: Mobile Layout Tips

  • Button Size: Make buttons at least 80x80 pixels for easy tapping
  • Spacing: Leave enough space between buttons to avoid accidental taps
  • Position: Place controls in thumb-friendly areas (bottom corners)
  • Feedback: Add visual/audio feedback when buttons are pressed

🎨 Step 8: Visual Polish

Make your controls look professional:

    // Button hover effect
when this sprite clicked
set [brightness v] effect to [25]
wait [0.1] seconds
set [brightness v] effect to [0]

// Semi-transparent controls
when flag clicked
set [ghost v] effect to [20]
  

This setup will make your project work great on both desktop and mobile! The key is providing multiple input methods so players can choose what works best for their device. 📱✨

MobileDev_Alex

Replied 2 hours later

@TouchControl_Master This is incredible! 🤩 I followed your guide and now my project works perfectly on my phone!

The virtual joystick is especially cool - it feels just like a real mobile game. Thank you so much for the detailed explanation!

UX

UXDesigner_Sarah

Replied 1 hour later

Great tutorial @TouchControl_Master! 👏 I’d like to add some UX tips for mobile Scratch projects:

  • Test on real devices: The Scratch app behaves differently than the website
  • Consider orientation: Design for both portrait and landscape modes
  • Accessibility: Make sure buttons are large enough for all users
  • Performance: Too many sprites can slow down mobile devices

Also, consider adding a “Mobile Mode” toggle so desktop users can still use keyboard controls! 📱💻

VB

Vibelf_Community

Pinned Message • Moderator

📱 Master Mobile Game Development

Fantastic discussion about mobile-friendly Scratch projects! For those wanting to create professional mobile games, we can help you with:

  • 🎮 Advanced touch control systems
  • 📐 Responsive design principles
  • ⚡ Mobile performance optimization
  • 🎨 Mobile UI/UX best practices

📚 Related Topics

Ready to create amazing mobile-friendly games? Get expert guidance from our mobile development specialists!