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How to make a sprite say different things when clicked multiple times

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DM

DialogueMaster88

Posted on January 22, 2024 • Beginner

💬 Need help with sprite dialogue system

Hello everyone! I’m working on an interactive story project where I want my main character sprite to say different things each time the player clicks on it. Specifically, I want:

  • First click: “Hello there!”
  • Second click: “How are you today?”
  • Third click: “Want to go on an adventure?”
  • And maybe cycle back to the beginning

I’m pretty new to Scratch and not sure how to make this work with variables. Any help would be greatly appreciated! 🙏

ST

ScratchTeacher_Pro

Replied 1 hour later • ⭐ Best Answer

Great question @DialogueMaster88! Creating sequential dialogue is a fantastic way to make your projects more interactive. Here are several methods to achieve this:

🔄 Dialogue System Flow

Here’s how the dialogue system works:

flowchart TD A[🚀 Game Start] --> B[Set Dialogue Step = 1] B --> C[🎮 Wait for Click] C --> D{Sprite Clicked?} D -->|Yes| E{Check Dialogue Step} D -->|No| C E -->|Step 1| F[Say: "Hello there!"] E -->|Step 2| G[Say: "How are you today?"] E -->|Step 3| H[Say: "Want to go on an adventure?"] E -->|Step > 3| I[Reset to Step 1] F --> J[Increase Step by 1] G --> J H --> J I --> F J --> K[Wait 2 seconds] K --> C style A fill:#e1f5fe style B fill:#f3e5f5 style F fill:#e8f5e8 style G fill:#fff3e0 style H fill:#fce4ec

🔧 Method 1: Simple Variable Counter

The easiest approach uses a variable to track which message to show:

    when flag clicked
set [dialogue step v] to [1]
  
    when this sprite clicked
if <(dialogue step) = [1]> then
say [Hello there!] for [2] seconds
set [dialogue step v] to [2]
else
if <(dialogue step) = [2]> then
say [How are you today?] for [2] seconds
set [dialogue step v] to [3]
else
if <(dialogue step) = [3]> then
say [Want to go on an adventure?] for [2] seconds
set [dialogue step v] to [1]
end
end
end
  

📝 Method 2: Using Lists (More Flexible)

For longer dialogues, lists are much better:

First, create a list called “Dialogue Lines” and add your messages:

  • “Hello there!"
  • "How are you today?"
  • "Want to go on an adventure?”
    when flag clicked
set [current line v] to [1]
  
    when this sprite clicked
say (item (current line) of [Dialogue Lines v]) for [2] seconds
if <(current line) < (length of [Dialogue Lines v])> then
change [current line v] by [1]
else
set [current line v] to [1]
end
  

🎭 Method 3: Advanced Character System

For multiple characters with different dialogues:

    // Create custom block: next dialogue
define next dialogue (character name)
if <(character name) = [hero]> then
if <(hero dialogue step) = [1]> then
say [Hello there!] for [2] seconds
change [hero dialogue step v] by [1]
else
if <(hero dialogue step) = [2]> then
say [How are you today?] for [2] seconds
change [hero dialogue step v] by [1]
else
say [Want to go on an adventure?] for [2] seconds
set [hero dialogue step v] to [1]
end
end
end

// Use it like this:
when this sprite clicked
next dialogue [hero]
  

✨ Pro Tips for Better Dialogue

  • Add sound effects: Play a “talk” sound when dialogue appears
  • Visual feedback: Change sprite costume or add speech bubble effects
  • Timing control: Let players click to continue instead of auto-timing
  • Branching dialogue: Add choices that lead to different conversation paths
    // Enhanced dialogue with effects
when this sprite clicked
play sound [talk v]
switch costume to [talking v]
say (item (current line) of [Dialogue Lines v]) for [2] seconds
switch costume to [normal v]
change [current line v] by [1]
  

Hope this helps you create an amazing interactive story! Let me know if you need help with any specific part! 😊

DM

DialogueMaster88

Replied 45 minutes later

@ScratchTeacher_Pro This is absolutely perfect! Thank you so much! 🎉

I got the basic version working and it’s exactly what I wanted. The list method looks really useful for when I add more dialogue. One question - how do I make the dialogue appear in a speech bubble instead of just floating text?

UI

UIDesigner_Alex

Replied 1 hour later

@DialogueMaster88 Great question! For speech bubbles, you have a few options:

Option 1: Use “say” blocks (built-in speech bubbles)

    say [Hello there!] for [2] seconds
  

Option 2: Create custom speech bubble sprite

  • Create a speech bubble sprite with transparent background
  • Position it near your character
  • Use “show” and “hide” blocks to control visibility

Option 3: Use “think” blocks for thought bubbles

    think [Hmm, what should I say?] for [2] seconds
  

The built-in “say” blocks are usually the easiest and look great! ✨

VB

Vibelf_Community

Pinned Message • Moderator

🚀 Want to Create More Advanced Interactive Stories?

Excellent discussion everyone! For those looking to build even more sophisticated dialogue systems, our community can help you implement:

  • 🎭 Multiple character conversations
  • 🔀 Branching dialogue trees
  • 💾 Save/load dialogue progress
  • 🎨 Custom speech bubble designs

📚 Related Discussions

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