Creating realistic day-night cycles with accurate celestial movements
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AstroSimulator_Dev
Posted on January 25, 2024 • Advanced
🌞 Need help creating realistic celestial movements
Hi everyone! I’m working on an advanced astronomy simulation and need to create a day-night cycle that accurately reflects real celestial mechanics. My requirements are:
- Real-time synchronization: Sun and moon positions match actual current time
- Seasonal variations: Different sunrise/sunset times throughout the year
- Moon phases: Accurate lunar cycle with proper phase timing
- Geographic accuracy: Adjustable for different latitudes
- Smooth animations: Visually appealing while maintaining accuracy
I’ve been working on this for hours but can’t get the math right for proper celestial mechanics. I need help with the astronomical calculations and time synchronization! 🔭
AstrophysicsPro_Maya
Replied 6 hours later • ⭐ Best Answer
Amazing project @AstroSimulator_Dev! Creating astronomically accurate simulations requires proper celestial mechanics. Here’s a complete solution:
🌍 Celestial Mechanics System
Here’s how realistic day-night cycles work:
🔧 Step 1: Real-Time Synchronization System
First, create a system that syncs with actual time:
// Real-Time Clock System when flag clicked forever // Get current time (you'll need to input this manually or use extensions) set [current year v] to [2024] set [current month v] to [1] // January = 1 set [current day v] to [25] set [current hour v] to [14] // 24-hour format set [current minute v] to [30] // Calculate Julian Day Number for astronomical calculations calculate julian day // Update celestial positions calculate sun position calculate moon position // Update visual elements update sky appearance wait (1) seconds // Update every second end
🌞 Step 2: Accurate Solar Position Calculation
Implement proper solar mechanics with seasonal variations:
// Solar Position Calculator define calculate sun position // Calculate day of year set [day of year v] to (((current month) - [1]) * [30.44]) + (current day) // Solar declination (Earth's tilt effect) set [solar declination v] to ([sin v] of (([day of year v] - [81]) * [0.9863]) * [23.45]) // Hour angle (Earth's rotation) set [hour angle v] to (((current hour) + ((current minute) / [60])) - [12]) * [15] // Your latitude (adjustable for different locations) set [latitude v] to [40.7] // New York City example // Calculate sun elevation set [sun elevation v] to ([sin v] of (latitude) * [sin v] of (solar declination)) + ([cos v] of (latitude) * [cos v] of (solar declination) * [cos v] of (hour angle)) set [sun elevation v] to ([asin v] of (sun elevation)) // Calculate sun azimuth set [sun azimuth v] to ([atan2 v] of ([sin v] of (hour angle)) ([cos v] of (hour angle) * [sin v] of (latitude) - [tan v] of (solar declination) * [cos v] of (latitude))) // Convert to screen coordinates set [sun x v] to ([sin v] of (sun azimuth) * [200]) set [sun y v] to ([sin v] of (sun elevation) * [150]) // Only show sun if above horizon if <(sun elevation) > [0]> then show go to x: (sun x) y: (sun y) else hide end
🌙 Step 3: Lunar Position and Phase System
Create accurate moon positioning with proper phases:
// Lunar Position and Phase Calculator define calculate moon position // Calculate days since new moon reference (Jan 1, 2024) set [days since reference v] to ((julian day) - [2460310.5]) // Lunar cycle is 29.53 days set [lunar age v] to ((days since reference) mod [29.53]) // Calculate moon phase (0 = new, 7.38 = first quarter, 14.77 = full, 22.15 = last quarter) set [moon phase v] to (lunar age) // Moon's orbital position set [moon longitude v] to ((lunar age) / [29.53]) * [360] // Calculate moon elevation (simplified) set [moon hour angle v] to (((current hour) + ((current minute) / [60])) - [12] + [12.42]) * [15] // Moon rises ~50 min later each day set [moon elevation v] to ([sin v] of (latitude) * [sin v] of ([moon longitude v] / [13.18])) + ([cos v] of (latitude) * [cos v] of ([moon longitude v] / [13.18]) * [cos v] of (moon hour angle)) set [moon elevation v] to ([asin v] of (moon elevation)) // Calculate moon azimuth set [moon azimuth v] to ([atan2 v] of ([sin v] of (moon hour angle)) ([cos v] of (moon hour angle) * [sin v] of (latitude) - [tan v] of ([moon longitude v] / [13.18]) * [cos v] of (latitude))) // Convert to screen coordinates set [moon x v] to ([sin v] of (moon azimuth) * [200]) set [moon y v] to ([sin v] of (moon elevation) * [150]) // Set moon costume based on phase if <(moon phase) < [3.69]> then switch costume to [new moon v] else if <(moon phase) < [7.38]> then switch costume to [waxing crescent v] else if <(moon phase) < [11.07]> then switch costume to [first quarter v] else if <(moon phase) < [14.77]> then switch costume to [waxing gibbous v] else if <(moon phase) < [18.46]> then switch costume to [full moon v] else if <(moon phase) < [22.15]> then switch costume to [waning gibbous v] else if <(moon phase) < [25.84]> then switch costume to [last quarter v] else switch costume to [waning crescent v] end end end end end end end // Only show moon if above horizon if <(moon elevation) > [0]> then show go to x: (moon x) y: (moon y) else hide end
🎨 Step 4: Dynamic Sky Color System
Create realistic sky colors based on sun position:
// Dynamic Sky Color System define update sky appearance // Calculate sky color based on sun elevation if <(sun elevation) > [0]> then // Daytime colors if <(sun elevation) > [60]> then // High noon - bright blue set [sky red v] to [135] set [sky green v] to [206] set [sky blue v] to [235] else // Lower sun - more orange/yellow set [sky red v] to ([135] + ((60 - (sun elevation)) * [2])) set [sky green v] to ([206] - ((60 - (sun elevation)) * [1])) set [sky blue v] to ([235] - ((60 - (sun elevation)) * [3])) end else // Nighttime colors if <(sun elevation) > [-18]> then // Twilight - gradual transition set [twilight factor v] to ((sun elevation) + [18]) / [18] set [sky red v] to ([25] + ((twilight factor) * [110])) set [sky green v] to ([25] + ((twilight factor) * [181])) set [sky blue v] to ([112] + ((twilight factor) * [123])) else // Deep night - dark blue set [sky red v] to [25] set [sky green v] to [25] set [sky blue v] to [112] end end // Apply sky color to background set pen color to (((sky red) * [65536]) + ((sky green) * [256]) + (sky blue)) clear pen up go to x: [-240] y: [180] pen down go to x: [240] y: [180] go to x: [240] y: [-180] go to x: [-240] y: [-180] go to x: [-240] y: [180]
🌅 Step 5: Seasonal Sunrise/Sunset Calculator
Calculate accurate sunrise and sunset times for any date:
// Sunrise/Sunset Calculator define calculate sunrise sunset // Solar declination for current date set [declination v] to ([sin v] of (([day of year v] - [81]) * [0.9863]) * [23.45]) // Hour angle at sunrise/sunset set [hour angle sunrise v] to ([acos v] of (([tan v] of (latitude) * [-1]) * [tan v] of (declination))) // Convert to hours set [sunrise hour v] to ([12] - ((hour angle sunrise) / [15])) set [sunset hour v] to ([12] + ((hour angle sunrise) / [15])) // Calculate daylight duration set [daylight hours v] to ((sunset hour) - (sunrise hour)) // Display information set [sunrise time v] to (join (round (sunrise hour)) (join [:] (round (((sunrise hour) - (round (sunrise hour))) * [60])))) set [sunset time v] to (join (round (sunset hour)) (join [:] (round (((sunset hour) - (round (sunset hour))) * [60])))) set [daylight duration v] to (join (round (daylight hours)) (join [h ] (round (((daylight hours) - (round (daylight hours))) * [60])))) // Check if it's currently day or night set [current time decimal v] to ((current hour) + ((current minute) / [60])) if <(current time decimal) > (sunrise hour)> then if <(current time decimal) < (sunset hour)> then set [time of day v] to [day] else set [time of day v] to [night] end else set [time of day v] to [night] end
🌟 Step 6: Advanced Features
Add stars, planets, and atmospheric effects:
// Advanced Celestial Features define update celestial objects // Show stars only at night if <(sun elevation) < [-6]> then // Calculate star visibility based on darkness set [star brightness v] to (([sun elevation] * [-1]) - [6]) / [12] // Show major stars/constellations repeat (50) create clone of [star v] end else delete all clones of [star v] end // Add planets (simplified) if <(time of day) = [night]> then // Venus position (simplified) set [venus x v] to ([sin v] of ((day of year) * [1.6]) * [180]) set [venus y v] to ([cos v] of ((day of year) * [1.6]) * [50]) // Mars position (simplified) set [mars x v] to ([sin v] of ((day of year) * [0.53]) * [190]) set [mars y v] to ([cos v] of ((day of year) * [0.53]) * [60]) end // Atmospheric effects if <(sun elevation) < [10]> then if <(sun elevation) > [-6]> then // Golden hour/blue hour effects set [atmospheric glow v] to ([10] - (sun elevation)) / [16] // Add warm glow around sun set pen color to [#FFD700] set pen size to ((atmospheric glow) * [20]) go to x: (sun x) y: (sun y) pen down pen up end end
This creates a scientifically accurate astronomical simulation with real-time synchronization! 🌌
AstroSimulator_Dev
Replied 4 hours later
@AstrophysicsPro_Maya This is absolutely phenomenal! 🤩 The astronomical calculations are spot-on!
I implemented the solar position system and it matches real sunrise/sunset times perfectly. One question - how can I add eclipse calculations for when the moon passes in front of the sun?
EclipseCalculator_Pro
Replied 2 hours later
@AstroSimulator_Dev Great question! Here’s eclipse detection:
// Eclipse Detection System define check for eclipse // Calculate angular distance between sun and moon set [angular separation v] to (sqrt (((sun x) - (moon x)) ^ [2] + ((sun y) - (moon y)) ^ [2])) // Solar eclipse occurs when moon is very close to sun position if <(angular separation) < [30]> then if <(sun elevation) > [0]> then // Solar eclipse! set [eclipse type v] to [solar] set [eclipse magnitude v] to ([30] - (angular separation)) / [30] // Darken the sky change [sky red v] by (((eclipse magnitude) * [-100])) change [sky green v] by (((eclipse magnitude) * [-150])) change [sky blue v] by (((eclipse magnitude) * [-100])) broadcast [solar eclipse v] end end // Lunar eclipse (when Earth's shadow hits moon) if <(sun elevation) < [0]> then if <(moon elevation) > [0]> then // Check if moon is opposite to sun (simplified) if <([abs v] of ((sun azimuth) - (moon azimuth))) > [170]> then set [eclipse type v] to [lunar] // Make moon reddish during eclipse set [color v] effect to [25] broadcast [lunar eclipse v] end end end
This adds realistic eclipse calculations to your simulation! 🌑
Vibelf_Community
Pinned Message • Moderator
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