How to detect multiple frequencies in Scratch audio projects
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AudioCoder_Sam
Posted on January 22, 2024 • Advanced
🎵 Need help with frequency detection in Scratch
Hi everyone! I’m working on an audio-reactive project where I need to detect different frequency ranges (low, mid, high) from microphone input or music playback. I want to create:
- Visual effects that respond to bass frequencies
- Different animations for mid-range frequencies
- Special effects for high frequencies
- Real-time frequency analysis display
I know about the loudness sensor, but I’m not sure how to separate different frequency ranges. Any advanced techniques would be greatly appreciated! 🎧
AudioPro_Expert
Replied 3 hours later • ⭐ Best Answer
Excellent question @AudioCoder_Sam! Frequency detection in Scratch is challenging but definitely possible. Here’s a comprehensive approach:
🎛️ Audio Processing Flow
Here’s how frequency detection works in Scratch:
🔧 Method 1: Threshold-Based Detection
The simplest approach uses loudness thresholds to approximate frequency ranges:
when flag clicked forever set [current loudness v] to (loudness) // Low frequency detection (bass) if <(current loudness) > [20]> then if <(current loudness) < [40]> then broadcast [bass detected v] set [bass level v] to (current loudness) end end // Mid frequency detection if <(current loudness) > [40]> then if <(current loudness) < [70]> then broadcast [mid detected v] set [mid level v] to (current loudness) end end // High frequency detection (treble) if <(current loudness) > [70]> then broadcast [treble detected v] set [treble level v] to (current loudness) end wait (0.05) seconds end
🎵 Method 2: Multi-Sprite Frequency Analysis
Create separate sprites for each frequency range analysis:
Bass Analyzer Sprite:
// Bass Frequency Sprite when flag clicked forever play sound [low tone 100Hz v] until done set [bass response v] to (loudness) if <(bass response) > [25]> then change [bass counter v] by (1) set [bass intensity v] to ((bass response) / [50]) broadcast [bass beat v] end wait (0.1) seconds end
Mid-Range Analyzer Sprite:
// Mid Frequency Sprite when flag clicked forever play sound [mid tone 1000Hz v] until done set [mid response v] to (loudness) if <(mid response) > [30]> then change [mid counter v] by (1) set [mid intensity v] to ((mid response) / [60]) broadcast [mid beat v] end wait (0.1) seconds end
Treble Analyzer Sprite:
// High Frequency Sprite when flag clicked forever play sound [high tone 5000Hz v] until done set [treble response v] to (loudness) if <(treble response) > [20]> then change [treble counter v] by (1) set [treble intensity v] to ((treble response) / [40]) broadcast [treble beat v] end wait (0.1) seconds end
🎨 Method 3: Advanced Sampling Technique
For more accurate detection, use rapid sampling and analysis:
// Advanced Frequency Detection define analyze frequencies set [sample count v] to [0] set [low sum v] to [0] set [mid sum v] to [0] set [high sum v] to [0] repeat (10) set [current sample v] to (loudness) // Analyze sample characteristics if <(current sample) < [30]> then change [low sum v] by (current sample) end if <(current sample) > [30]> then if <(current sample) < [60]> then change [mid sum v] by (current sample) end end if <(current sample) > [60]> then change [high sum v] by (current sample) end change [sample count v] by (1) wait (0.01) seconds end // Calculate averages set [bass average v] to ((low sum) / (sample count)) set [mid average v] to ((mid sum) / (sample count)) set [treble average v] to ((high sum) / (sample count))
🎭 Visual Response System
Create visual effects that respond to each frequency range:
// Bass Response Visualization when I receive [bass beat v] set size to ((bass intensity) * [150])% set [color v] effect to (([bass intensity v] * [50]) + [0]) glide (0.2) secs to x: (0) y: (0) change size by (-20) // Mid Response Visualization when I receive [mid beat v] repeat (5) turn right ((mid intensity) * [36]) degrees move ((mid intensity) * [10]) steps wait (0.05) seconds end // Treble Response Visualization when I receive [treble beat v] repeat (10) change [brightness v] effect by ((treble intensity) * [10]) wait (0.02) seconds change [brightness v] effect by (((treble intensity) * [10]) * [-1]) end
🔊 Real-Time Frequency Display
Create a visual frequency analyzer display:
// Frequency Display Sprite when flag clicked forever clear // Draw bass bar set pen color to [#ff0000] pen up go to x: [-100] y: [-100] pen down go to x: [-100] y: ([-100] + ([bass level v] * [3])) // Draw mid bar set pen color to [#00ff00] pen up go to x: [0] y: [-100] pen down go to x: [0] y: ([-100] + ([mid level v] * [3])) // Draw treble bar set pen color to [#0000ff] pen up go to x: [100] y: [-100] pen down go to x: [100] y: ([-100] + ([treble level v] * [3])) wait (0.1) seconds end
This creates a real-time frequency analyzer that shows bass (red), mid (green), and treble (blue) levels! 🎵
AudioCoder_Sam
Replied 45 minutes later
@AudioPro_Expert This is absolutely incredible! 🤩 The multi-sprite approach is genius!
I implemented the bass detection and it’s working perfectly. Quick question - how can I make the frequency detection more sensitive to subtle changes in the audio?
SoundEngineer_Maya
Replied 1 hour later
@AudioCoder_Sam For more sensitivity, try adjusting the sampling rate and using smoothing:
// Enhanced Sensitivity Detection define smooth detection (input) (smoothing factor) set [smoothed value v] to (((smoothed value) * (smoothing factor)) + ((input) * ((1) - (smoothing factor)))) // Use in your main loop when flag clicked forever smooth detection (loudness) [0.8] // Use [smoothed value] instead of direct loudness wait (0.02) seconds // Faster sampling end
This creates much smoother and more responsive frequency detection! ✨
Vibelf_Community
Pinned Message • Moderator
🎵 Ready to Master Audio Programming?
Amazing discussion on frequency detection! For those wanting to explore even more advanced audio programming techniques:
- 🎛️ Real-time audio effects processing
- 🎼 Music visualization systems
- 🔊 Advanced sound synthesis
- 🎧 Interactive audio experiences
📚 Related Audio Topics
- Creating music visualizers in Scratch
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