Creating a character jumping system in Scratch
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PlatformerDev_Sam
Posted on January 24, 2024 • Beginner
🦘 Need help making a character jump
Hi everyone! I’m trying to create a platformer game and I need help with the jumping mechanics. I want my character to jump when I press a key, but I’m not sure which blocks to use.
- How do I make the character jump when a key is pressed?
- How do I add gravity so the character falls back down?
- How do I prevent the character from jumping while in the air?
I want to create smooth jumping like in Mario games! 🎮
PhysicsMaster_Alex
Replied 1 hour later • ⭐ Best Answer
Great question @PlatformerDev_Sam! Jumping mechanics are fundamental to platformer games. Here’s a complete solution:
🦘 Jump Physics Flow
Here’s how the jumping system works:
🔧 Step 1: Create Variables
First, create these variables for your jumping system:
// Create these variables set [Y Velocity v] to [0] set [On Ground v] to [1] set [Jump Power v] to [15] set [Gravity v] to [1]
🦘 Step 2: Basic Jump System
Main jumping script for your character:
when flag clicked forever // Handle jump input if <key [space v] pressed?> then if <(On Ground) = [1]> then set [Y Velocity v] to (Jump Power) set [On Ground v] to [0] play sound [jump v] end end // Apply gravity and movement change y by (Y Velocity) change [Y Velocity v] by (0 - (Gravity)) // Ground collision detection if <touching color [#8B4513]?> then // Brown ground color repeat until <not <touching color [#8B4513]?>> change y by [1] end set [Y Velocity v] to [0] set [On Ground v] to [1] end end
🎯 Step 3: Improved Ground Detection
Better collision system using sprites instead of colors:
// Ground detection with platforms define check ground collision if <touching [Ground v]?> then if <(Y Velocity) < [0]> then // Only when falling repeat until <not <touching [Ground v]?>> change y by [1] end set [Y Velocity v] to [0] set [On Ground v] to [1] end end // Use in main loop when flag clicked forever // Jump input if <key [space v] pressed?> then if <(On Ground) = [1]> then set [Y Velocity v] to (Jump Power) set [On Ground v] to [0] end end // Physics change y by (Y Velocity) change [Y Velocity v] by (0 - (Gravity)) // Check collisions check ground collision end
🚀 Step 4: Advanced Features
Add variable jump height and coyote time:
// Variable jump height when flag clicked set [Jump Held v] to [0] forever // Start jump if <key [space v] pressed?> then if <(On Ground) = [1]> then set [Y Velocity v] to (Jump Power) set [On Ground v] to [0] set [Jump Held v] to [1] end else set [Jump Held v] to [0] end // Reduce jump power if key released early if <(Jump Held) = [0]> then if <(Y Velocity) > [5]> then set [Y Velocity v] to [5] end end // Apply physics change y by (Y Velocity) change [Y Velocity v] by (0 - (Gravity)) check ground collision end
🎮 Step 5: Coyote Time (Advanced)
Allow jumping for a short time after leaving the ground:
// Coyote time system set [Coyote Timer v] to [0] forever // Update coyote timer if <(On Ground) = [1]> then set [Coyote Timer v] to [6] // 0.1 seconds at 60 FPS else if <(Coyote Timer) > [0]> then change [Coyote Timer v] by [-1] end end // Jump with coyote time if <key [space v] pressed?> then if <<(On Ground) = [1]> or <(Coyote Timer) > [0]>> then set [Y Velocity v] to (Jump Power) set [On Ground v] to [0] set [Coyote Timer v] to [0] end end // Rest of physics code... end
This creates smooth, responsive jumping that feels great to play! 🎮
PlatformerDev_Sam
Replied 20 minutes later
@PhysicsMaster_Alex This is amazing! 🎉
The jumping works perfectly now! The variable jump height makes it feel so much more responsive. Thank you for the detailed explanation!
GameDesigner_Maya
Replied 45 minutes later
Excellent tutorial! Here are some additional tips for polished jumping:
- Jump buffering: Allow jump input slightly before landing
- Sound effects: Add different sounds for jump, land, and double jump
- Visual feedback: Add dust particles when landing
- Animation: Change character costume during jump phases
These small details make jumping feel incredibly satisfying! ✨
Vibelf_Community
Pinned Message • Moderator
🚀 Ready to Build Amazing Platformer Games?
Great discussion on jumping mechanics! For those looking to create even more advanced platformer features, our community can help you implement:
- 🦘 Double and triple jump systems
- 🧗 Wall jumping and climbing
- 🌪️ Dash and air movement abilities
- 🎯 Advanced physics and collision systems
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