How to create smooth size animations for interactive buttons
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AnimationPro_Jake
Posted on May 27, 2021 • Intermediate
✨ Smooth Button Animation Challenge
I’m working on making my buttons more professional-looking with smooth size animations. Here’s what I have so far:
Current Code:
when green flag clicked
forever
if touching mouse pointer?
change size by ((120 - size) / 3)
else
change size by ((100 - size) / 3)
end
The animation works, but I want to make it even smoother and more responsive. Also, how can I make the button actually clickable with proper feedback? 🤔
UIDesign_Master
Replied 6 minutes later • ⭐ Best Answer
Great start @AnimationPro_Jake! Let me show you how to create professional-grade button animations with multiple improvement techniques:
🎯 Understanding Animation Smoothness
The key to smooth animations is understanding easing functions and proper state management:
✨ Solution 1: Advanced Smooth Animation
Here’s a much smoother version with better easing:
// Initialize variables when flag clicked set [target size v] to [100] set [animation speed v] to [0.15] // Lower = smoother but slower set [button state v] to [normal] set size to [100] % forever // Check mouse interaction if <touching [mouse-pointer v] ?> then if <mouse down?> then set [button state v] to [clicked] set [target size v] to [110] // Slight press effect else set [button state v] to [hover] set [target size v] to [120] // Hover effect end else set [button state v] to [normal] set [target size v] to [100] // Normal size end // Smooth animation with easing set [size difference v] to ((target size) - (size)) change size by ((size difference) * (animation speed)) // Optional: Add slight bounce effect if <([abs v] of (size difference)) < [0.5]> then set size to (target size) % // Snap to target when very close end end
🎨 Solution 2: Multi-State Button System
Create a complete button system with different states:
// Advanced button with multiple states when flag clicked set [normal size v] to [100] set [hover size v] to [120] set [click size v] to [110] set [disabled size v] to [90] set [button enabled v] to [true] set [click cooldown v] to [0] forever // Handle cooldown if <(click cooldown) > [0]> then change [click cooldown v] by [-1] end // Determine target size based on state if <(button enabled) = [true]> then if <touching [mouse-pointer v] ?> then if <<mouse down?> and <(click cooldown) = [0]>> then set [target size v] to (click size) // Handle click action here broadcast [button clicked v] set [click cooldown v] to [10] // Prevent rapid clicking else set [target size v] to (hover size) end else set [target size v] to (normal size) end else set [target size v] to (disabled size) end // Ultra-smooth animation with custom easing animate to target size end // Custom block: animate to target size define animate to target size set [difference v] to ((target size) - (size)) set [easing factor v] to [0.2] // Adjust for different feel // Apply easing curve (ease-out) set [eased change v] to ((difference) * (easing factor)) change size by (eased change) // Snap to target when very close (prevents infinite tiny movements) if <([abs v] of (difference)) < [0.1]> then set size to (target size) % end
🌈 Solution 3: Advanced Visual Effects
Add color changes and rotation for extra polish:
// Button with color and rotation effects when flag clicked set [base color v] to [50] // Blue set [hover color v] to [30] // Green set [click color v] to [10] // Red forever // Size animation (from previous solution) animate to target size // Color animation if <(button state) = [normal]> then set [target color v] to (base color) else if <(button state) = [hover]> then set [target color v] to (hover color) else set [target color v] to (click color) end end // Smooth color transition set [color diff v] to ((target color) - (color [color v] effect)) change [color v] effect by ((color diff) * [0.3]) // Subtle rotation effect on hover if <(button state) = [hover]> then turn right ([sin v] of ((timer) * [180])) degrees // Gentle wobble else point in direction [90] // Reset rotation end end
⚡ Solution 4: Performance-Optimized Version
For games with many buttons, use this optimized approach:
// Optimized button animation when flag clicked set [update needed v] to [true] set [last mouse state v] to [false] forever // Only update when mouse state changes (saves CPU) set [current mouse state v] to <touching [mouse-pointer v] ?> if <not <(current mouse state) = (last mouse state)>> then set [update needed v] to [true] set [last mouse state v] to (current mouse state) end if <(update needed) = [true]> then // Determine new target if <(current mouse state) = [true]> then if <mouse down?> then set [target size v] to [110] else set [target size v] to [120] end else set [target size v] to [100] end set [update needed v] to [false] end // Always animate towards target if <not <(size) = (target size)>> then set [diff v] to ((target size) - (size)) if <([abs v] of (diff)) > [0.5]> then change size by ((diff) * [0.25]) else set size to (target size) % end end end
🎮 Solution 5: Complete Interactive Button
Put it all together for a fully functional button:
// Complete button system when flag clicked set [button text v] to [Click Me!] set [button enabled v] to [true] set [click count v] to [0] // Button click handler when I receive [button clicked v] if <(button enabled) = [true]> then change [click count v] by [1] set [button text v] to (join [Clicked ] (join (click count) [ times!])) // Visual feedback set [brightness v] effect to [20] wait [0.1] seconds set [brightness v] effect to [0] // Optional: Disable button temporarily set [button enabled v] to [false] wait [0.5] seconds set [button enabled v] to [true] end // Visual state indicator forever if <(button enabled) = [true]> then set [ghost v] effect to [0] else set [ghost v] effect to [30] // Semi-transparent when disabled end end
These techniques will give you professional-quality button animations that feel responsive and polished! 🎨✨
AnimationPro_Jake
Replied 30 minutes later
@UIDesign_Master This is absolutely amazing! 🤩 The multi-state system is exactly what I needed!
I implemented the advanced version with color changes and it looks so professional now. Quick question: what’s the best animation speed value for mobile games where performance matters?
PerformanceGuru_Sam
Replied 45 minutes later
@AnimationPro_Jake For mobile performance, I recommend:
- ⚡ Animation speed: 0.3-0.4 (faster but still smooth)
- 🎯 Update only on state changes (like Solution 4)
- 📱 Reduce effects on mobile (skip rotation/color on slower devices)
- ⏱️ Use 30 FPS mode for better battery life
// Mobile-optimized button set [is mobile v] to <(username) contains [mobile]> // Detect mobile if <(is mobile) = [true]> then set [animation speed v] to [0.4] // Faster set [use effects v] to [false] // No color/rotation else set [animation speed v] to [0.15] // Smoother set [use effects v] to [true] // Full effects end
This keeps your buttons responsive on all devices! 📱✨
UXDesigner_Maya
Replied 1 hour later
Don’t forget about accessibility! Here are some UX improvements:
// Accessible button design when flag clicked set [button label v] to [Play Game] // Clear, descriptive text set [min button size v] to [44] // Minimum 44px for touch targets set [high contrast mode v] to [false] // For accessibility // Check for accessibility needs if <key [a v] pressed?> then // Toggle high contrast set [high contrast mode v] to <not (high contrast mode)> end if <(high contrast mode) = [true]> then set [color v] effect to [0] // Remove color effects set [brightness v] effect to [25] // Higher contrast else // Normal color effects end
Good UI design considers all users! 🌟
Vibelf_Community
Pinned Message • Moderator
🎨 Master Professional UI/UX Design
Excellent discussion on smooth animations and user interface design! For developers looking to create polished, professional applications, our design experts can help with:
- ✨ Advanced animation techniques and easing functions
- 🎯 User experience optimization and accessibility
- 📱 Responsive design for multiple screen sizes
- 🎮 Game UI/UX best practices and patterns
📚 Related Design Topics
- Advanced CSS animations and transitions
- Mobile-first responsive design principles
- Accessibility guidelines and implementation
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